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When they're modifiable, each bar will have a pair of icons on the top or left edge (depending whether it's vertical or horizontal). The circular arrow changes the bar's orientation (vertical/horizontal). The down/left pointing arrow will put the shortcut bar back on the stack of unused bars (sorted in order by its bar number, which will appear on the right or bottom of the bar). The latter matters if you wind up putting it on the stack and covering over a shortcut bar you're currently using.
If the wrong bar is activating, you can change the currently selected bar either by clicking on it or by hitting Ctrl-{bar number} (e.g. to return the focus to bar #1, hit Ctrl-1. You can find some of this stuff under Options - Key Mapping.
Glad to hear it. Everyone plays differently, but if you are interested in how I set things up, I have 2 shortcut bars to which I have remapped keys directly (using Options - Key Mapping). Those contain my 20 most commonly used attacks, spells, weapon sets, etc (details depend on the build I'm playing). Specifically, I've remapped the entire left side of the keyboard so that each letter or number points to a space on one of those two bars. (In the process, I've switched WASD to ESDF for the movement triangle. I find it much easier to find, being a touch typist, and it allows my left hand to reach more keys.) That way I only need the mouse to reach less-commonly-used spells, buffs, etc. Also it avoids the risk of having the bar with the focus change and then having your keypresses activate the wrong effects. (1-0 are mapped to the 'current shortcut bar', but you can also map directly to positions on a specific bar instead.)
The other very useful bit of info:
When you TR, your shortcut bars randomize and other UI elements return to default positions. To quickly regain your previous settings, before TRing, issue the command 'ui layout save {layoutname}' (where {layoutname} is a unique name for the layout). Then after TRing you can get your previous layout back with the command 'ui layout load {layoutname}'.