Dungeons & Dragons Online®

Dungeons & Dragons Online®

Nobelissimos Jan 13, 2020 @ 4:58pm
Max Summons and Necromancer?
I can't find any videos of this game online that show off summons or necromancy in any capacity. I see there are plenty of necromancer minion spells. How many minions, both for summons and raised undead?
Originally posted by pfroddam:
Based on my personal experience, this is the maximum you can have.

1 'Pet', your skeleton knight (also artificer defender, and druid wolf).
1 Summons, whether it be summon creature spell or create undead spell.

Additionally, while not summons exactly, you can boost your non raid party up to the maximum size of 6 people using henchmen.
1 regular henchman
1 special henchman, those receeved as part of a pre-order for a campaign pack, or with items bundle for campaign pack (some of these add to the flavour of a monster army, such as the scarecrow)
5 gold seal henchmen from ddo store.

So, sadly no "Army of Darkness' for necro, hehe.

Oh, I did try a pale master, druid, artificer once, but you can only have one pet out so that was a fail ;)

Have fun
:)
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NavFamG Jan 13, 2020 @ 5:11pm 
These 2 might give you some answers:

https://www.ddo.com/forums/showthread.php/115773-Necromancer-Build
https://ddowiki.com/page/Necromancy

You might find more info over at the Official forums.
The author of this thread has indicated that this post answers the original topic.
pfroddam Jan 13, 2020 @ 5:50pm 
Based on my personal experience, this is the maximum you can have.

1 'Pet', your skeleton knight (also artificer defender, and druid wolf).
1 Summons, whether it be summon creature spell or create undead spell.

Additionally, while not summons exactly, you can boost your non raid party up to the maximum size of 6 people using henchmen.
1 regular henchman
1 special henchman, those receeved as part of a pre-order for a campaign pack, or with items bundle for campaign pack (some of these add to the flavour of a monster army, such as the scarecrow)
5 gold seal henchmen from ddo store.

So, sadly no "Army of Darkness' for necro, hehe.

Oh, I did try a pale master, druid, artificer once, but you can only have one pet out so that was a fail ;)

Have fun
:)
Last edited by pfroddam; Jan 13, 2020 @ 5:52pm
Nobelissimos Jan 13, 2020 @ 7:00pm 
Thanks!
Originally posted by pfroddam:
Additionally, while not summons exactly, you can boost your non raid party up to the maximum size of 6 people using henchmen.
1 regular henchman
1 special henchman, those receeved as part of a pre-order for a campaign pack, or with items bundle for campaign pack (some of these add to the flavour of a monster army, such as the scarecrow)
5 gold seal henchmen from ddo store.
The "special henchmen" are gold seal hirelings that don't expire, you can use as many of them as you could a regular gold seal hire.
pfroddam Jan 14, 2020 @ 5:39pm 
aha, thanks for that clarification AA :)
PinkPunkJelly Jan 23, 2020 @ 3:01am 
Is it worth it to build for skeleton and summons? They seem a bit derpy against ranged eneimies.
Doug Jan 23, 2020 @ 5:33am 
Originally posted by tessiagiltest:
Is it worth it to build for skeleton and summons? They seem a bit derpy against ranged eneimies.

Depends. Even with all the past lives and feats to make summons more survivable, they simply aren't at difficulties from Elite up. And at higher levels, even on Hard, they're likely to die easily.

As a rule, DDO summons aren't a viable combat strategy.
Originally posted by Doug:
As a rule, DDO summons aren't a viable combat strategy.
Unless of course you spec into something like "summon guildy."
Doug Jan 24, 2020 @ 6:09am 
Originally posted by Amicably Atrocious:
Originally posted by Doug:
As a rule, DDO summons aren't a viable combat strategy.
Unless of course you spec into something like "summon guildy."

If only....
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Date Posted: Jan 13, 2020 @ 4:58pm
Posts: 9