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Found it back:
A crossbow Arti/Rogue built properly can mow down large groups of enemies almost constantly. I played this build last life and quite often killed half the mobs when in full groups. It dispenses with sneaky and very seldom gets sneak attack damage (because the DPS is high enough to generally grab tons of aggro). While you'll have several sneak attack dice, you simply won't get sneak damage often (barring the use of such things as Deception items).
My build is 6 Rogue, 8 Arti, 6 Ranger. Race isn't really important if you have 32 pt builds (or better). Otherwise, go Drow. You really only need Dex, Con, & Int. Dex to-hit and Int to damage is the most likely. Doesn't hurt that Dex & Int also help with Rogue skills. Low Con won't hurt you too much if you're willing to backpedal as required. You can't afford to invest 12 pts into Harper for Int for both to-hit and damage until almost Heroic cap (L20), but at L6 Rogue (character L10), you'll get Int to damage from Rogue Core 3: Targeting Sights. Dex is the most critical (see below), followed by Int. Ideally either take enough Str so that Ray of Enfeeblement won't make you helpless, or don't stand still so they can't hit you with it.
Level progression I've chosen as ideal: (A=Arti, R=Rogue, Ra= Ranger)
RAAARARRRR(6Ra)AAAA
All AP into Arti Battle Engineer until you get Endless Fusillade + 3x Extra Action Boost (24AP)
Then all AP into Rogue Mechanic until you get 4 of the 5 Tier 5 abilities (skip Time Bomb) (39AP)
Feats as follows:
1 PBS Point Blank Shot
2(1a) RR Rapid Reload
3 RS Rapid Shot [?? <L12]
3(2a) Runearm
6 Completionist
6(4a) PS Precise Shot [?? <L14]
9 Precision
12 Imp Crit: Ranged
12(2ra) RS Rapid Shot
14(4ra) PS Precise Shot
15 IPS Improved Precise Shot
18 ??
IPS requires Dex 19. In order to get that, you either need to start Drow or put enough levelups into Dex to have 'base' Dex of 19 by L15 ('base' stat only counts initial starting value + levelups + tomes).
If you don't have Completionist, take Precision earlier, or go for Dodge.
Note that there are two [?? <Lnn] notations. Those feats will be auto-granted at the noted level by Ranger levels, so you can swap them out JUST before taking the indicated level for other feats, if desired. Inconvenient, but they're valuable enough you don't want to wait for them. Dodge, Mobility and Shot on the Run would be decent options for swaps and/or L18's feat.
Ideally, use a repeating crossbow from L2 until you get Endless Fusillade at L6, then switch to Great Crossbows.
This gets you:
Rogue skill bonuses at L1
Runearm by L3
Evasion L5
Endless Fusillade L6
Int to Dmg L10
From L6 on, you'll get 8 or 9 uses of Endless Fusillade per rest. That pretty much makes you an on-demand gatling gun. The synergy with Vorpal weapons is amazing.
Note that I've chosen the last 4 levels in Arti. That's the most flexible part of the build. You could choose to take them in any of the three classes (for example, to get a different past life). I went with Arti because Rogue mostly gives more sneak attack (and I've noted that this build gets little use from that), and Ranger L7-10 provides little of particular value except decent saving throws. Arti grabs another level of spells as well as a bonus feat. However, if you did the last 4 levels in Rogue, you could take a Rogue bonus feat at L20 and a couple of those are nice (e.g. Improved Evasion). That's only relevant if you'll continue playing into epic levels, of course.
I've actually done two variations on this theme. And there's a fair amount of flexibility in what happens after about L8 or L10. All that really matters is that by L12, you have a minimum of 4 levels of Arti and 5 of Rogue so as to have both Endless Fusillade and the Tier 5 Mechanic enhancements. This would work fine as 5 Rogue/15 Arti as well, and give more spells and greater Runearm damage. (But don't forget that Int to Damage is a Rogue 6 Core).
[Edit] Iirc, without some levels of a full BAB class like Ranger, IPS will be delayed to L18.
also, I was wondering, I have Deathblock on my belt (along with swim +6, like I need it), and "Lifesealed" on my runearm (astral projector). Are those the same thing? because if so, then I need a new belt.
another thing I was wondering, apart from scouring the auction, where could I find an item with permanent feather falling? currently I have the corsair's cunning set equipped, but I dislike how it locks my helmet, wrist, AND feet slots, so I want to change that.
deathblock is pretty common on items. just make sure it says deathblock on i. this helps avoid any death effects from phantasm killer finger of death etc. level drain won't affect you since you're wfed.
as for featherfalling yeah you can get it check the auction house and look for any level. i like to wear it all the time but there are times i just click to equip it. also there are featherfalling augments you can put into items.
as for platinum more you run higher level quests play will become frequently.
https://steamcommunity.com/sharedfiles/filedetails/?id=1556286070
my tree now looks like this. I decided to go for double dex over the double int I had last time, as I use my weapons more than my spells, in hindsight a lower int means my search/spot/disable rolls will be lower, but I don't tend to have much of a problem with that. I might choose to go 1 of each later.
I picked the action boost of damage, I assume that will be better than the accuracy for purpouses of Endless Fusilade. I actually had 44 points, so I got the +20 weapon power enhancement. I ignored the warforged tree in favor of filling most of the battle engineer tree.
I have yet to confirm though, is this okay? mainly unsure of wether I should take 2 int, 2 dex, or one of each. Probably will not apply this until I get an okay or similar.
First, you have a level 12 character with only 140 hp. This is extremely low. You should have a chest armor with a vitality bonus to HP and an item with false life that adds enhancement bonus to HP.
At level 12, your search should be : 15 ranks, im guessing you started with a 16 int so you should have a +4 or +6 int item at this point, +2 from guild buffs and +10 from a search item at bare minimum. That should get you up to 32 search at least.
You can bump search up even more with temporary buffs...+2 morale bonus from heroism pots and+2 from find traps IIRC. You should also have +3 search from enhancement tree if you still cannot get it high enough.
Feats : Augment summoning is probably bad for an artificer (its not worth buffing the iron defender, nobody uses that seriously). Not sure why you are going adamantine body as an artificer...cant remember if you get ASF penalties for that. Not sure which are your actual feats and which are class feats...please tell me you didnt take eschew materials as a level up feat because thats pointless.
Most players do elite difficulty at bare minnimum because the elite bravery streak bonus is HUGE. Look it up. Even for a first life low level character, it is entirely possible to solo elite. Search DCs are noticeably higher on elite, which is why you need to have search at 35+ at level 12. Party whenever possible...an artificer contributes a lot to the party if built right, via buffs and trapfinding. Always check the grouping tab in social and always have an LFM up when you play.
Unfortunately you took one rogue level so you cant use the starting lesser heart of wood to reset your level. Not sure what you can do to fix that at this point.
You can get 100% fort pretty easily but DONT waste AP on them if you are AP starved. If you get adamantine ore from "a relic of a sovereign past" you can get a necklace that gives you 100% fortification, look that quest up. The wiki also shows you other ways to get fortification...warforged base fort stacks with other sources so you dont need 100% on an item, but it is nice to get above 100% fort as champs will bypass some level of fort.
But with 140 hp you will die in a few hits on elite and will get one shotted even by the low damage traps.
If you need plat just ask your guild or someone for some plat, most vets have millions of plat as its extremely easy to get it when you hit epic levels. Plat is actually considered worthless which is why all the good stuff is traded using astral shards, a pay2win currency mainly available via the store.
so remember one thing a first life non vip won't be able to open elite first time. they will need to be in a group running elites first. that is the only time streak applies is first time ran. so that might not apply to this person if they don't group
Lifesealed is a combination of Deathblock and Negative Energy Absorption. As such, you don't need both. However, if you dump the belt, remember that at some point you might switch runearms... :)
Places to find Feather Falling:
http://ddowiki.com/page/Feather_falling
The answer to both of your questions is the same. If you find yourself missing or getting glancing blows often, the Dex and Action Boost: Accuracy might be more important. How much damage you do when you hit is irrelevant if you miss. If you only miss 5% of the time and seldom see glancing blows, go for the Action Boost: Damage and Int. NOTE: IF you can get the Tier 5s without yet having taken either Int or Dex, leave them for later. The Tier 5s will add more power.
ASF is irrelevant to an Arti unless they use Scrolls. Doesn't affect Arti spells (they're defined as 'infusions').
Mostly I'd agree with you on the other feats, but Eschew Materials for a cash-starved first-lifer's not that bad an idea, nor is boosting the dog. If you have better suggestions in their place, of course, considering the relative merits would be valid.
See my posting on the value of an Arti/Rogue Great Crossbow build. You could still do that, if you wanted. It trades a bit of runearm damage and some spells for more crossbow damage and evasion, and if you eventually get 6 Rogue levels, Int to Damage as well. It could turn that 'useless' Rogue level into an asset. If you do, be careful when you take the Rogue levels or you might delay IPS further, which would be a bad tradeoff.
[Edit] Oops. Forgot you took the Adamantine Body feat. No evasion for you.
Generally unless I'm building a tank I don't waste a feat on a Body feat for WF. No other race has to take a feat to use Light armor on a Ranger. It seems ridiculous that WF do. And if you're ranged and generally solo, you can kite all you want, so body armor is less critical than for some builds.