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翻訳の問題を報告
The smallest of the three most common bag types (Collectables, Ingredients, and Gems) can be acquired for free in the Harbor by talking to the correct persons. For Gems, it's the questgiver for Smuggler's Warehouse. For Ingredients, it's the person next to the gate to the Market who gives you the Cannith Crafting questlet. And for Collectables, it's Beaudry Cartamon at the foot of one side of the Harbor.
If you invest in the Collectables Storage at the Bank, you can dump the contents of your bags there (just drag the entire bag to the appropriate tab and it will empty it). In that event, you can get away with smaller bags. You'll still want a decent-sized Ingredients bag (green) because there are a number of Bound to Character (BtC) items that are classed as Ingredients. However, Favor for the patron The Twelve will provide you with both a small and a large ingredient bag eventually.
Short answer, yes as long as you can find a heavy armor that doesn't violate Druidic Oath. That won't be easy.
In general in DDO, initial proficiencies don't prevent you from getting a better proficiency and using different armors and weapons unless there's some specific prohibition in the class.
Rogues, for example, can wear heavy armor if they get the feat, it just reduces some of their skills and prevents them from benefiting from the Evasion feat. OTOH, Favored Souls are only initially granted Medium armor proficiency, but if they get Heavy armor proficiency somewhere, there are no restrictions preventing them from using it.
FWIW, if the two of you plan to run as a static group, you'll miss bits and pieces along the way (and make your life harder) if neither of you can do traps. The easy solution is a Wizard/Rogue multiclass. It's one of DDO's easiest and most common multiclasses. You start with a level of Rogue (for the 4x bonus skill points at L1), then a variable number of Wizard levels (I usually take 7, to get either Wall of Fire or Ice Storm), then a 2nd Rogue level for Evasion (though it's not mandatory). You lose very little power as a Wizard (mainly the L20 capstone enhancement) and add the ability to sense and disable traps, open locks, and some survivability with Evasion.
There's a bit more detail on the build on another posting or two here that aren't that old. Key is to max Intelligence above all, and to keep your core Rogue skills maxed (Spot/Search/Disable). The Insightful Reflexes feat becomes a great value, making the Rogue's Evasion feat far more useful.
That's fair and reasonable. And, as mentioned, a +2 tome isn't hard to farm, and a +5 tome, while challenging, is also available eventually.
Your concerns about making gameplay too easy are misplaced, though. There's a level of difficulty available to suit any toon possible to construct in DDO. Reaper is considerably harder than Elite, and has 10 difficulty categories within it (1 Skull to 10 Skulls). You won't ever be OP as long as you pick the appropriate difficulty for your skills and gear. Still, no reason to head into the big leagues right out of the gate. And you can buy tomes at any time and the amount of bonus suitable to your current level will immediately be applied.
Storage, in all its forms, is probably a better initial investment.
I didn't prioritize these because any attempt to do so has to be at least partly based on personal ideas and such. However, there are some generalities I can make:
1. For F2P players (not the OP poster), very little should take priority over buying adventure packs. And don't buy low-level packs first. That's a common error. There are plenty of F2P quests at low levels. It's at mid to high heroic levels that there's a lack. Buy some of those first. Long-term recommendations have been to buy Gianthold and Vale among your first pack purchases (But see 2. below).
2. Keep an eye on sales. There's something for sale in the DDO Store in-game every week starting Thursday. The current DDO Chronicle will list the sales and it's usually linked in the launcher news. If you foresee wanting something within the next few months and see it on sale, buy it (obviously if you have the DDO Points available). This is particularly relevant if you're F2P and hoarding DDO Points.
3. You'll want some things right away because you intend to use them immediately, whereas other purchases can wait until the moment they become relevant. For example, if you intend to run a particular race or class you don't own or have access to, you'll need to buy it.
4. Things that make your character more powerful are nice, but there's nothing inherently wrong with running a lower difficulty. OTOH, if you play long-term, you'll regret throwing away or selling stuff due to a lack of storage. Increasing your Inventory and Bank space should be a fairly high priority. Larger bags can wait longer if you have Bank Crafting Storage space into which to empty them.
5. Next (especially for F2P) would be an XP tome to make leveling easier in the previously-mentioned mid to upper Heroic levels (Greater Tome of Learning).
6. After that it depends on whether you want to reincarnate or continue into Epic levels. Whenever you intend to start running Epics (L20+), you'll want Epic Destinies and possibly the Epic version of the XP tome (Greater Tome of Epic Learning).
And, at any point in this process that suits you, you can buy Tomes to make your toon stronger.
I don't recommend bothering with Cannith Crafting for a while. Play the game and collect essences and collectables for a while. Then check out the guide here on Steam for how to level your CC skill quickly and efficiently and accumulate the resources to do so.
Something else that I've had fun with while playing are a few extra monster manual chapters, a bit of bonus xp for completions and one more thing to look at when you have extra time and a need to do something. The popups of completions is a nice thing for you.
One thing that it does do is give the free stat tome of choice when you hit the favor level of the normal unlock on characters. That's still a nice bonus for it.
The bags really aren't worth it until later in game beyond the starter ones and the larger ones that are free or bought with normal ingame currency. They're also better to wait until you've decided, for sure, that you're keeping the character.
Inventory space is a better option, in my opinion, than getting the bags...
You don't really need or want Catacombs itself early on. (Either you're VIP and have access or you're F2P and higher-level packs are more important.) This would solely be to get the L3 Gold Seal Hireling Cleric. It's handy to have, but far from sufficiently for me to agree with this recommendation. But more critically, don't confuse this with buying the pack in the in-game DDO Store: that won't get you the hireling.
I'd have put that in my to buy list, except that the OP is from a VIP, and they get access to all the Monster Manuals automatically.
But if you're F2P, you might consider adding this into the purchase list at whatever point suits you.
While true, this is confusing and potentially misleading. Since the question was whether or not to buy 32 point builds, this is irrelevant to that question. Worse, it could be read to suggest that you should purchase them for the tome. And since earning that tome has literally nothing to do with 32 pt builds except that it occurs at the same Total Favor, it's confusing.
It's nice to point out additional valuable information, but presentation is important.
I'd agree. The time to buy bags is on an as-needed basis. When your existing bags continually fill in between trips to the bank to dump them into the Shared Crafting Storage, then buy bigger bags.
When to buy how much Inventory vs Shared Crafting Storage is an individual decision based on usage.
so i would just look at how many quests and if there were slayer areas. i enjoy both. so it was a seller to me if there was both heroic/epic. that is something a consumer should think about. what is it you want from your game? like expansions? etc. one non content thing is nice and that is shared bank. this way you can actually move bound items to other toons even if they're used as a mule. can't mail bound items.