Dungeons & Dragons Online®

Dungeons & Dragons Online®

cybermastah Jun 15, 2019 @ 6:51pm
How many benefits in the VIP, what to spend DDO coins on, and some questions regarding cleric
So myself and my brother are sold on how awesome DDO is, and we're going to be paying for a year's subscription. My question is:

1. Do you unlock all races and classes by going VIP?

2. What happens to characters based on a race or class that you got via VIP but then ceased your VIP subscription?

3. Should we purchase the 32 point build from the get go? We do want to build our permanent classes from the get go, should we go ahead and put the money down for the 32 point build?

4. What are good things to spend the DDO coins on?

5. We saw tomes that increase your stats by ridiculous amounts per level up, do those break your characters? We don't want to play with ridiculously overpowered characters because we do still want the challenge.

6. I'd like to play a class with access to heavy armor + spells but PREFERABLY not paladin or cleric (as paladins have a relatively small spell list and I've already played a bit of cleric), IS there such a class? With VIP I'm assuming I also get access to the iconic classes.

7. Cleric or Druid (if the iconic classes don't offer what I'm looking for)? I've played cleric on my last build and had a really good time with him, but I feel that if I'm putting the money down for VIP, that I should get my money's worth and go Aasimar druid. The thing is playing a cleric is somewhat easy for me: summon pet, buff self, debuff enemy, wail on the enemy. Druids DO seem to offer a lot of variety, but I'm worried that playing them is going to be tricky, especially as they can't wear heavy armor, meaning my melee fights will have to be in bear of wolf form, but I can certainly appreciate the power that variety with druids offer. Do druids also know all their spells like a cleric does?

My brother is planning on rolling up a half elven wizard for what it's worth (meaning our duo will probably benefit highly from a tank capable character).
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Showing 1-15 of 25 comments
Longhaul Jun 15, 2019 @ 7:22pm 
1. https://ddowiki.com/page/Account_comparisons

2. You need to purchase them.

3. You can unlock 32 point build.

4. What ever you think you need.

5. No they do not. They help a lot.

6. If your become proficient in Heavy armor, you can find or craft armour that reduces the spell failure while wearing armour.

7. https://ddowiki.com/page/Spells compare here..

:lunar2019coolpig:

You and your brother are going to have fun. I was sold on this game after a couple weeks of playing then went VIP and have been ever since... oh so long ago.

Last edited by Longhaul; Jun 15, 2019 @ 7:24pm
wahl35 Jun 15, 2019 @ 9:53pm 
Love your enthusiasm! There are a lot of really well designed quests in this game. After grinding for favor, XP, gear, etc it may lose it's luster for some but it's still a pretty cool game. I've never VIP'd but I own almost all the content and have boosted some things here and there.

VIP gives you access to almost everything in the game. You'll be able to taste test whatever you want to.

Go for the 32 pt builds definitely. It will definitely help you build your characters if you want them to be permanent. Even tho, you might find yourself second guessing yourself here and there :)

The tomes have gone from a nice "perk" to improve your character, to "Hey, if you want to pay for it, here's a lot of xtra points to make an uber character." If you are concerned with overkill, get some of the lesser tomes and use them judiciously. I used to rely upon the auction house for mine instead of spending real money on them thru the store.

As far as heavy armor goes, keep in mind that there are multiple factors that go into you defensive capabilities, PRR being one of them. If you go VIP you will have access to quite a variety of races and classes to mix and match.
Taebrythn Jun 15, 2019 @ 10:45pm 
so one thing i want you to consider is there are some things you can earn freely in the game. being a vip and doing things on elite can help speed up that process. so things like 32 are free through favor as well as 2 tome and +5 tome. vip is nice but remember it doesn't include everything. someone already gave a link on it. it doesn't include any expansion content. that all has to be done on its own. btw steam summer sale in in 9 days as well. look on here for at least 2 of the expansions. sadly sharn and ravenloft aren't in the steam store page. ddo market might have a sale. dont know.
NavFamG Jun 16, 2019 @ 10:15am 
One bit of advice that might play on you waiting on getting the 32pt build like Taebrythn mentioned:

Your first character will most likely be a throw away character as you learn the game. Very rarely does one's first character last until end game.

There's just too much about the game to know before you start. Best advice would be to go with stock point characters at the beginning to learn the in's and out's of the game and hold back on the 32 point build til you know the best way to use it.

For the points I'd say save them for the expansions as you'll have to buy them since they don't come included with VIP. Hold off on buying tomes as you can get them via the daily rolls and I think some quests (I've gotten a number over the years and I know they didn't all come from rolls). Haven't been able to use them all, but you can sell / trade for one's you want.
Doug Jun 16, 2019 @ 11:56am 
Daynox hits 1. & 2. on the nose.

3. Don't waste resources on buying 32 bit builds. Aside from the fact that they're easy to unlock by playing, you'll only get the value on your first life and thereafter that outlay is wasted. Here's why: Even if you build the toon you intend to play forever immediately, you'll want to reincarnate (either True or Racial) at least twice. The first time allows you to open quests for first-time run on Hard and increases your stat points to 34 (whether you previously had 28 or 32). The second allows first-time quest runs on elite and maxes out your stat points at 36. Even if you never reincarnate again, there's too much value in those first two reincarnations to pass up.
Last edited by Doug; Jun 16, 2019 @ 2:13pm
Doug Jun 16, 2019 @ 12:27pm 
4. If you're VIP, here's a list of things to consider spending your DDO Points on (in no particular order). (If you aren't VIP, you'll also want these items, but adventure packs should be a higher priority, at least for a while.)

a) Whichever of the four expansions you can buy in-game (possibly just Mists of Ravenloft). Don't forget to compare it to what gets included with the various versions on the DDO Market first, though to compare value*.
b) Things like additional inventory, bank, shared bank, crafting, and platinum storage.
c) Epic Destinies if you don't get them by buying Menace of the Underdark's Standard Edition (recommended*)
d) The highest-value Supreme Stat tome currently available (+8 is sold for a limited run from time to time). You can farm a +2 tome for each stat easily (one per life) and if you're dedicated enough to run a large fraction of the game content in a single life, you can also farm a +5 tome for one stat each life. (Check out ddowiki's page on Favor for details.) But buying the highest value tome is cheaper than even buying the 2nd highest and then upgrading it, so there's little incentive to buy anything less than the current best.
e) UMD skill tome of the maximum value (+4 last I checked). Other skills can easily be raised to at least +3 by doing Sagas, but UMD is not on the saga rewards lists.
f) XP and Epic XP tomes (Greater Tome of Learning/Greater Tome of Epic Learning)
g) The Eberron/Faerun 'Hall of Heroes Passport', if interested
h) Fate tome of the highest current value (+3?)
i) Racial AP tome of the highest current value
j) Any Races or Classes that aren't included in VIP or unlockable via favor
k) Bags. You can get an adequate-sized Ingredients bag in-game, especially if you dump it into Crafting Storage regularly, but some of the others are worth buying. Specifically, the largest Collectable, & Augment bags & Cookie Jar. I've never found a need for more than a Medium Gem bag, myself. Hireling Contract storage if you use a lot of non-Gold Seal hirelings.
l) Any enhancement trees that aren't included in VIP or unlockable via favor (I don't think there are any, but just in case)
m) If at any point you elect to learn Cannith Crafting, you can buy items in the store both to support leveling (success boosters, xp pots, essences) as well as to help with crafting items (collectables bundles). And there's a Guide here on Steam to help you level your Cannith Crafting as quickly and efficiently as possible.

That should be the high-priority items. Of course you can look through the DDO Store in-game at any time to see what's on offer.

You should never need to buy Hearts of Wood unless you are either impatient and can't wait to farm the necessary items or need a major respec.

*Though it exceeds the scope of a question about DDO Points, check the DDO Market for the various versions of the four expansions. Some of the included goodies can be acquired nowhere else. In particular, the Gold Seal Hirelings included with some can be very handy. And some of the items listed here are also available in those bundles.
https://store.standingstonegames.com/store/ssg/en_US/list/categoryID.58733100/parentCategoryID.58516100/themeid.4823088000
Last edited by Doug; Jun 16, 2019 @ 2:19pm
Doug Jun 16, 2019 @ 1:52pm 
5. The ability tomes (or stat tomes if you prefer) list a total bonus that you get the benefit of gradually as you level. They all provide their bonus on the same schedule. The only difference is that highest-value tome continues to add to the stat longer (i.e. to higher levels).

At L1, the bonus is +2 to the affected stat(s)
At L3, it increases to +3
At L7, it increases to +4
At L11, it increases to +5
At L15, it increases to +6
At L19, it increases to +7
At L22, it increases to +8

A +6 Tome, for example, stops providing additional bonuses after L15.

None of it will make you overpowered. In fact, a player with multiple reincarnations will have considerably greater cumulative power.

A similar (though not identical) progression applies to skill tomes.
Last edited by Doug; Jun 16, 2019 @ 1:53pm
Doug Jun 16, 2019 @ 1:56pm 
6. There are only three classes that can intrinsically (without taking a feat) wear heavy armor: Cleric, Fighter, and Paladin. As you've noted, Paladin is a limited spellcaster. So either you're playing Cleric, taking a heavy armor proficiency feat (and possibly worrying about Arcane Spell Failure, depending on what casting class you choose), or multi-classing to get the combination of heavy armor and spellcasting you desire.

If medium armor is sufficient, the possibilities expand considerably. DDO's armor system is reasonably robust, including things like straight miss chance from AC, Dodge chance, damage mitigation from Physical and Magical Resistance Ratings (PRR/MRR), concealment and incorporeality (usually from gear or spells). And the effects of some work on a diminishing returns basis (doubling your PRR increases the actual percentage mitigation by less than that). So not wearing heavy armor isn't a non-starter, even for a melee toon.
Last edited by Doug; Jun 16, 2019 @ 2:11pm
Doug Jun 16, 2019 @ 2:08pm 
Originally posted by cybermastah:
7. Cleric or Druid (if the iconic classes don't offer what I'm looking for)? I've played cleric on my last build and had a really good time with him, but I feel that if I'm putting the money down for VIP, that I should get my money's worth and go Aasimar druid. The thing is playing a cleric is somewhat easy for me: summon pet, buff self, debuff enemy, wail on the enemy. Druids DO seem to offer a lot of variety, but I'm worried that playing them is going to be tricky, especially as they can't wear heavy armor, meaning my melee fights will have to be in bear of wolf form, but I can certainly appreciate the power that variety with druids offer. Do druids also know all their spells like a cleric does?

My brother is planning on rolling up a half elven wizard for what it's worth (meaning our duo will probably benefit highly from a tank capable character).

Druids are a bit tricky, though not particularly for the reason you mention. First, you have to remember the gear limitations or violate Druidic Oath. Then you have to decide whether you will ultimately run in your racial form or in Bear, Wolf, Elemental (Fire or Water), or Tree (Primal Avatar Epic Destiny) form. Many enhancements, spells, even feats, are specific to one form or another. While respeccing due to a change in the form you customarily use is possible, it's not something you want to do at every rest shrine. Respeccing a couple of times during Heroic levels is not unusual. And in order to even make a plan, you have to research all the possibilities and limitations.

If your brother plans to be a caster, some sort of melee DPS is a good idea, but other options would also pair well, so you needn't feel excessively constrained.

As I've mentioned on another of your threads, any time after reaching L20, you can reincarnate yourselves into a completely different race/class and experience DDO a whole new way. So you needn't agonize excessively over your initial choice(s).
Originally posted by Doug:
6. There are only three classes that can intrinsically (without taking a feat) wear heavy armor: Cleric, Fighter, and Paladin.
That's not exactly true. Druid gets it from an Enhancement, no Feat needed.
wahl35 Jun 16, 2019 @ 6:39pm 
Mucho kudos to Doug! Dude you knocked it out of the park!
cybermastah Jun 17, 2019 @ 1:16am 
Hey, thanks guys (especially you Doug!), that's everything I wanted to know and way more! I've decided I'm going to run for my permanent character a druid. After playing with my brother, we're getting a pretty good glimpse of how squishy a wizard can be, and dungeons are available at the elite difficulty from the get go and we want to go the distance from the start!

Also it's a shame I'll be giving up the cleric's spell list (and that is one heck of an impressive spell list), but the druid's spell list is indeed still pretty impressive, their top level spells are certainly no joke. Their ability to have a wolf companion and still summon a nature's ally should be pretty helpful, especially if I decide to put the money down for a hireling to raise the total number of characters in our duo (me and my brother) dealing damage.

Also thanks for the heads up about bags Doug! I saw quite quickly how random types of gems can drop, cluttering inventory space, gem bags are certainly a must. I'll try and get a small bag for now (if I recall, the smallest INGREDIENT bag can be gotten for free, I'll see if gem bags are the same for the smallest size), but I'll certainly keep my eye out for a decently sized on soon. I DO also want to dabble in the crafting of this game, so I'll get an ingredient bag as well. I'm getting some weird drops (can't recall what the name was....cannith essence I think? The picture looked like a glowing blue/teal orb. I also have another thing called a Siberys dragon shard), and each of them alone are currently unusable to me (I'm not even strictly sure what they do) but I don't want to give them up, nor do I want to clutter up my inventory, so bags that can hold that stuff would certainly help greatly.

I'll tell my brother about the ability tomes, but the truth is I'm concerned that at the least, until we hit 20, all these extra points will make the gameplay far less challenging. When we hit max level I can certainly understand why we would want to be as powerful as possible, but until we're at max level, I'm concerned gameplay will be made much easier. Myself and my brother were still managing the challenges of relatively higher difficulties comfortably, I'd hate to have that made easier. It would probably be optimal to do so, but for us the fun is in the challenge, we're not looking to make optimal characters, or at least not just yet.

I've also decided to put the money down for VIP benefits, as it should give me access to the druid (if I recall correctly), but also the Aasimar, which according to the DDO wiki is one of the better choices for druid.

Druids not being able to wear heavy armor and wield tower shields is going to feel hectic (I mean, they're not even allowed to use METAL shields, lol), but I am still looking forward to playing as them. I see someone mentioned something about a druid enhancement, but does this enhancement allow me to use my druid abilities as well or just provides proficiency?

Enhancements are also another mind boggling thing I'm having trouble wrapping my head around. When I dropped the game, I can't even recall if there was Cannith crafting, but now enhancements too? There's been a LOT of changes to the gameplay, but I'm certainly looking forward to enjoying all the flexibility this game has to offer.

Thanks for all the help guys, especially you Doug! That's a lot of extremely helpful info and should help me and my brother make our choices towards what we're going to be getting. Myself and my brother have decided we'll get all the packs available on the store because it should also give us some nice starting DDO points to allocate towards whatever we'll need!
Soap Jun 17, 2019 @ 9:26am 
Always nice to see new players excited about the game. Cheers to you for wanting the challenge. I agree it's more fun, and having to do things the hard way will make you a better player in the end.

I will note though, that the difficulty of quests is designed based the amount of power players are able to reach. DDO is the type of game where you can have every bonus available and still die due to player error, not being prepared, not knowing a quest, or bad luck. Having a stronger character can be looked at not so much as to make things easier; but to allow you to run quests on a higher difficulty.

Since I touched on enhancements in your other thread about Iconics, I'll add to that here. You may already know some of these things, but I'm going to cover some basics for other new players who might be reading this.

First, it's not so much to take in as you may think. They did a great job streamlining the UI, and made it as easy to respec them as a click of a button.

You can open them anytime from the DDO menu button in the bottom left corner of your screen. Mousing over the icons in that menu will show you the shortcuts for them. Enhancements can be respec'd in any public area, no need to go to a trainer (default shortcut ctrl + R)

Some tips: Always be sure to read the specifics about enhancements (as with Feats). Check if they are a passive or active; also, if they're a permanent bonus or have a duration and cooldown. Some are even toggles on/off. After you Accept Enhancments by spending points in the tree/s, they will show up in the Enhancments tab on your character sheet (default shortcut "C"), and you can drag them from there onto a shortcut bar.

Be sure to check out DDO wiki if you are looking for other specifics. It has pretty much everything covered:
https://ddowiki.com/page/Enhancements
Last edited by Soap; Jun 17, 2019 @ 10:38am
NavFamG Jun 17, 2019 @ 11:57am 
Originally posted by cybermastah:

Also thanks for the heads up about bags Doug! I saw quite quickly how random types of gems can drop, cluttering inventory space, gem bags are certainly a must. I'll try and get a small bag for now (if I recall, the smallest INGREDIENT bag can be gotten for free, I'll see if gem bags are the same for the smallest size), but I'll certainly keep my eye out for a decently sized on soon.

All 3 of the basic bags (small size); Ingredients, collectables and gems are available free in game once you leave Krothos Island and get to the Harbor:

https://ddowiki.com/page/Bags


I'm still using the small ingredients and gem bags, but upgraded to a med sized collectables bag as you pick up a lot of those once off the island.

Essenses are used in crafting. Also once you get off the island you'll have access to your bank storage that you can use to store some of that stuff taking up space in your inventory. Also after a bit in the Harbor area you'll have enough favor points to get a extra inventory bag.

I'd have to say using some of those monthly points you get on maxing out your inventory bags wouldn't be a bad thing.
Doug Jun 17, 2019 @ 1:43pm 
Originally posted by Yriel:
Originally posted by Doug:
6. There are only three classes that can intrinsically (without taking a feat) wear heavy armor: Cleric, Fighter, and Paladin.
That's not exactly true. Druid gets it from an Enhancement, no Feat needed.

Oops. You're right. Never done a Bear, so I haven't invested much into the Nature's Protector tree. Clearly overlooked that codicil to that Core enhancement when reading, too. I could remember a few who could get medium armor proficiency from an enhancement, but none that could get heavy. My bad.

The major caveat is that there's very little heavy armor in-game that won't break Druidic Oath. (Actually, even medium armor that won't break Druidic Oath is in short supply, especially for a first-lifer.)
Last edited by Doug; Jun 17, 2019 @ 2:00pm
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Date Posted: Jun 15, 2019 @ 6:51pm
Posts: 25