Dungeons & Dragons Online®

Dungeons & Dragons Online®

Rommell8 Oct 1, 2019 @ 6:24pm
???Can D&D online get players to return???
There's a thread in official ,that seems so off rail... with a title kinda similar to this.


#1 DDO lost its player base because it kept uptiering DPS with new releases- making previous purchases near worthless.

#2 Nerfing every Build players use....sheesh -talk about control freaks... Bladeforge was my last straw ...i loved that build in Melee..down over 80% in dps since i played it.


Want players to return??? how about letting us use a sword in a sword swinging game ,finally again... most common builds in fantasy are melee fighter types- they are perfect to start in most games- not d&d online though.. last thing you want is melee... and reaper really sealed that fate

RIP d&d onlione
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Showing 1-15 of 37 comments
NavFamG Oct 1, 2019 @ 6:51pm 
Well the Hardcore server has been a big hit with both existing, returning and new players so the game is still popular. Advertisement would be a big help, generally with older games you'll see posts pop up about once a month with 'I didn't know this game was still around!'.

I've played Barb melee since I started back in 2009 and am still playing it and not seeing any major changes to how I have to play it.
MMOGamer71 Oct 2, 2019 @ 3:39am 
From my understanding the Hardcore Server has been a solid success.
SmrtHodanje Oct 2, 2019 @ 8:08am 
it has been fun
Adamstrong Oct 2, 2019 @ 10:16am 
#1 I dont entirely understand what you mean by this, but the new gear being more powerful than the old one is perfectly reasonable and needed imo. I don't think players would stop playing just because their +18 int item becomes a bit "weaker" due to a new +20 int item being added to the game.

#2 I can't talk about specific builds because i dont keep up with whats "popular", but every class / race is viable for up to mid reaper, so again, no problem there.
Adamstrong Oct 2, 2019 @ 10:18am 
Also about melees being bad: No, they are not. Melees are good up to mid reaper, as i said earlier every class is good up to mid reaper if played well. In fact, i've seen some melee builds performing well in high reaper, so i really don't get this whole "melee sucks" thing. Only one problem with melees is that they are slower and less convinient for soloing than casters.
Doug Oct 2, 2019 @ 10:28am 
Well, YOU keep returning to post here, if not to play, so they're halfway.... :)

#1. DDO has lost players for a multitude of reasons. Power creep's not even high on the list. And by making more and more challenging difficulty levels, they've offset that power creep considerably.

#2. Build-nerfing is one perspective on it. The other is that the builds people (especially min-maxers) flock to demonstrate where the game lacks balance. And thus, rules are changed to return balance until the min-maxers find another way to exploit the system. Either you enjoy playing the uber-build flavor-of-the-month and accept that nerfing's inevitable, or you avoid them.

But if your builds are constantly being nerfed, where exactly do you get off complaining about power creep? Seriously?

As for your metaphorical eulogy, while you're over here burying DDO, the rest of us are online enjoying it. And new players are still swarming to it over the last year or two in a way that I hadn't seen for years previously. So maybe it's not dead just because you will it so.
CyberBatty7 Oct 2, 2019 @ 1:02pm 
Which server is the hardcore server?
Doug Oct 2, 2019 @ 1:11pm 
Originally posted by GoingBatty:
Which server is the hardcore server?

The one called 'Hardcore'.
Rommell8 Oct 3, 2019 @ 3:29am 
Originally posted by MMOGamer71:
From my understanding the Hardcore Server has been a solid success.

for Vip..pay to players.

...its worthless if you are not a subscriber...how does that get players to return??? with another pay to play area??? FAIL
Rommell8 Oct 3, 2019 @ 3:38am 
Originally posted by Doug:
Well, YOU keep returning to post here, if not to play, so they're halfway.... :)

#1. DDO has lost players for a multitude of reasons. Power creep's not even high on the list. And by making more and more challenging difficulty levels, they've offset that power creep considerably.

#2. Build-nerfing is one perspective on it. The other is that the builds people (especially min-maxers) flock to demonstrate where the game lacks balance. And thus, rules are changed to return balance until the min-maxers find another way to exploit the system. Either you enjoy playing the uber-build flavor-of-the-month and accept that nerfing's inevitable, or you avoid them.

But if your builds are constantly being nerfed, where exactly do you get off complaining about power creep? Seriously?

As for your metaphorical eulogy, while you're over here burying DDO, the rest of us are online enjoying it. And new players are still swarming to it over the last year or two in a way that I hadn't seen for years previously. So maybe it's not dead just because you will it so.


there's like 8 players online... eight is enough???

I actually have been logging in,to play with an old guildie ....but the games model is so worthless to invest in.. they clearly would have not lost monthly vip players ,like me...if they were not so inconsistent with their direction.

Logging in and paying them cash for their JUNK , are two totally different stories...

I love how the last player left defends this game, they have you so fooled

How can ddo justify top line pricing on their newer packs,when the game is so out of date it looks like a relic.

Hardcore server ,only helped that server...now all the servers are 10x more dead..though it was a graveyard before...d&d online is a total fail...

Gary Gygax would spit on this game.
Adamstrong Oct 3, 2019 @ 4:48am 
Originally posted by Rommell8:
Originally posted by Doug:
Well, YOU keep returning to post here, if not to play, so they're halfway.... :)

#1. DDO has lost players for a multitude of reasons. Power creep's not even high on the list. And by making more and more challenging difficulty levels, they've offset that power creep considerably.

#2. Build-nerfing is one perspective on it. The other is that the builds people (especially min-maxers) flock to demonstrate where the game lacks balance. And thus, rules are changed to return balance until the min-maxers find another way to exploit the system. Either you enjoy playing the uber-build flavor-of-the-month and accept that nerfing's inevitable, or you avoid them.

But if your builds are constantly being nerfed, where exactly do you get off complaining about power creep? Seriously?

As for your metaphorical eulogy, while you're over here burying DDO, the rest of us are online enjoying it. And new players are still swarming to it over the last year or two in a way that I hadn't seen for years previously. So maybe it's not dead just because you will it so.


there's like 8 players online... eight is enough???

I actually have been logging in,to play with an old guildie ....but the games model is so worthless to invest in.. they clearly would have not lost monthly vip players ,like me...if they were not so inconsistent with their direction.

Logging in and paying them cash for their JUNK , are two totally different stories...

I love how the last player left defends this game, they have you so fooled

How can ddo justify top line pricing on their newer packs,when the game is so out of date it looks like a relic.

Hardcore server ,only helped that server...now all the servers are 10x more dead..though it was a graveyard before...d&d online is a total fail...

Gary Gygax would spit on this game.

Okay you've talked enough ♥♥♥♥ about the game, if you don't like it, just leave.



















Goodbye
Last edited by Adamstrong; Oct 3, 2019 @ 4:48am
NavFamG Oct 3, 2019 @ 8:25am 
Originally posted by Rommell8:
there's like 8 players online... eight is enough???

Well that comment just screams you're a troll.

ONLINE between 810am and 820am PST: Cannith - 36 lvl 1 - 3's, Khyber 10 lvl 1 - 3's and Ghallanda 7 lvl 1 - 3's.
Doug Oct 3, 2019 @ 10:14am 
Originally posted by Rommell8:
Originally posted by MMOGamer71:
From my understanding the Hardcore Server has been a solid success.

for Vip..pay to players.

...its worthless if you are not a subscriber...how does that get players to return??? with another pay to play area??? FAIL

See.. if you were still playing the game, you'd know that a lot of players came out of retirement and re-subbed specifically to play Hardcore. So the FAIL lies in bad assumptions.
Doug Oct 3, 2019 @ 10:20am 
Originally posted by Rommell8:
there's like 8 players online... eight is enough???

I actually have been logging in,to play with an old guildie ....but the games model is so worthless to invest in.. they clearly would have not lost monthly vip players ,like me...if they were not so inconsistent with their direction.

Logging in and paying them cash for their JUNK , are two totally different stories...

I love how the last player left defends this game, they have you so fooled

How can ddo justify top line pricing on their newer packs,when the game is so out of date it looks like a relic.

Hardcore server ,only helped that server...now all the servers are 10x more dead..though it was a graveyard before...d&d online is a total fail...

Gary Gygax would spit on this game.

If you've found a time when there have been only 8 players online, you've clearly signed in either just before or just after a downtime. More likely you're just full of it.

VIP players leave for every sort of reason under the sun. Some left because there wasn't a difficulty harder than Elite, some left because they made Reaper. It's not just a host of reasons; it's completely opposite reasons. As someone has said: You can't please everyone; you're not ice cream.

The question that arises every time you do, is why do you pop in just to dis DDO? You haven't been playing it for ages. Clearly it has a huge impact on you. And that says more than anything in your comments.

As for Gygax, since he voiced the Delera's quests, I think your opinion of what he would have thought of the game is rather moot.
Last edited by Doug; Oct 3, 2019 @ 10:22am
NavFamG Oct 3, 2019 @ 12:20pm 
For all the junk flying back and forth, I'll agree attracting more players would be great.

Now Age of Conan; also a game that's been around forever and a day, has run 2 special servers (one PvE and one Pvp) and a challenge mode not unlike DDO's Hardcore server.

For all 3 of those the servers was packed. Old players, new players, current players. All of them came and had a good time. One thing different than DDO did, was all 3 were open to both F2p and VIP. There was no bar.

LotRO did a 'throw back' server where everyone started at level 1 and controlled the max level by releasing content slowly. It too was VIP only and was so successful that the original one server max'd out within hours of opening and they had to open a 2nd VIP only server.

Now DDO did put a bar on their Hardcore server in that you had to be VIP and yet again, old, new & current players paid up and played and once again you had a successful server.

I think from all of those examples you can draw the conclusion that one thing that was keeping players away was that it's an older game and starting now means you're way behind everyone else. BUT given the chance to all start at level 1 on an even playing field players jumped at it.

Soooooo ..... One thing DDO could do would be to create a new server where all would start again at level 1 and ADVERTISE it every where they can. 'Those that didn't get a chance either when it first came out or when it first went F2p - here's your chance to re-experience what a crowded server is like'.

Don't allow players to transfer onto it with old characters, just a place to make new and then slowly work to shift the existing pop over to that server and a few others. I think it's a fact of life SSG needs to acknowledge they need to cut the number of active servers.
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Date Posted: Oct 1, 2019 @ 6:24pm
Posts: 37