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I've played Barb melee since I started back in 2009 and am still playing it and not seeing any major changes to how I have to play it.
#2 I can't talk about specific builds because i dont keep up with whats "popular", but every class / race is viable for up to mid reaper, so again, no problem there.
#1. DDO has lost players for a multitude of reasons. Power creep's not even high on the list. And by making more and more challenging difficulty levels, they've offset that power creep considerably.
#2. Build-nerfing is one perspective on it. The other is that the builds people (especially min-maxers) flock to demonstrate where the game lacks balance. And thus, rules are changed to return balance until the min-maxers find another way to exploit the system. Either you enjoy playing the uber-build flavor-of-the-month and accept that nerfing's inevitable, or you avoid them.
But if your builds are constantly being nerfed, where exactly do you get off complaining about power creep? Seriously?
As for your metaphorical eulogy, while you're over here burying DDO, the rest of us are online enjoying it. And new players are still swarming to it over the last year or two in a way that I hadn't seen for years previously. So maybe it's not dead just because you will it so.
The one called 'Hardcore'.
for Vip..pay to players.
...its worthless if you are not a subscriber...how does that get players to return??? with another pay to play area??? FAIL
there's like 8 players online... eight is enough???
I actually have been logging in,to play with an old guildie ....but the games model is so worthless to invest in.. they clearly would have not lost monthly vip players ,like me...if they were not so inconsistent with their direction.
Logging in and paying them cash for their JUNK , are two totally different stories...
I love how the last player left defends this game, they have you so fooled
How can ddo justify top line pricing on their newer packs,when the game is so out of date it looks like a relic.
Hardcore server ,only helped that server...now all the servers are 10x more dead..though it was a graveyard before...d&d online is a total fail...
Gary Gygax would spit on this game.
Okay you've talked enough ♥♥♥♥ about the game, if you don't like it, just leave.
Goodbye
Well that comment just screams you're a troll.
ONLINE between 810am and 820am PST: Cannith - 36 lvl 1 - 3's, Khyber 10 lvl 1 - 3's and Ghallanda 7 lvl 1 - 3's.
See.. if you were still playing the game, you'd know that a lot of players came out of retirement and re-subbed specifically to play Hardcore. So the FAIL lies in bad assumptions.
If you've found a time when there have been only 8 players online, you've clearly signed in either just before or just after a downtime. More likely you're just full of it.
VIP players leave for every sort of reason under the sun. Some left because there wasn't a difficulty harder than Elite, some left because they made Reaper. It's not just a host of reasons; it's completely opposite reasons. As someone has said: You can't please everyone; you're not ice cream.
The question that arises every time you do, is why do you pop in just to dis DDO? You haven't been playing it for ages. Clearly it has a huge impact on you. And that says more than anything in your comments.
As for Gygax, since he voiced the Delera's quests, I think your opinion of what he would have thought of the game is rather moot.
Now Age of Conan; also a game that's been around forever and a day, has run 2 special servers (one PvE and one Pvp) and a challenge mode not unlike DDO's Hardcore server.
For all 3 of those the servers was packed. Old players, new players, current players. All of them came and had a good time. One thing different than DDO did, was all 3 were open to both F2p and VIP. There was no bar.
LotRO did a 'throw back' server where everyone started at level 1 and controlled the max level by releasing content slowly. It too was VIP only and was so successful that the original one server max'd out within hours of opening and they had to open a 2nd VIP only server.
Now DDO did put a bar on their Hardcore server in that you had to be VIP and yet again, old, new & current players paid up and played and once again you had a successful server.
I think from all of those examples you can draw the conclusion that one thing that was keeping players away was that it's an older game and starting now means you're way behind everyone else. BUT given the chance to all start at level 1 on an even playing field players jumped at it.
Soooooo ..... One thing DDO could do would be to create a new server where all would start again at level 1 and ADVERTISE it every where they can. 'Those that didn't get a chance either when it first came out or when it first went F2p - here's your chance to re-experience what a crowded server is like'.
Don't allow players to transfer onto it with old characters, just a place to make new and then slowly work to shift the existing pop over to that server and a few others. I think it's a fact of life SSG needs to acknowledge they need to cut the number of active servers.