Dungeons & Dragons Online®

Dungeons & Dragons Online®

FaeFish Dec 31, 2016 @ 1:47pm
Can halfling dexterity go above 20?
When I made my halfling, I was able to put enough points to get Dex at 20. Then with the racial feats, I get bonuses to my Dex. Would taking those do anything at this point, or would it be stuck at 20?
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Showing 1-9 of 9 comments
Zavolar Dec 31, 2016 @ 2:45pm 
20 is with the racial bonuses. But you can get items that gives you dex which would increase your dex.
Taebrythn Dec 31, 2016 @ 2:51pm 
yes you can. its just the inital set up that classes have a max, but after that you can keep going with tomes/items, enhancement, ship buffs epic destinies etc.
Doug Jan 1, 2017 @ 9:20am 
Every race can have every stat go higher than 20. Only during stat point assignment at character creation is there a maximum, which is 18 for every stat by default. Racial bonuses or penalties can modify that maximum INITIAL stat. For example, an elf has a -2 racial penalty to Constitution. Starting Con for an Elf cannot be above 16. Assuming such a feat were available, you could take a feat at L1 (later in character creation) that raised a stat above its initial maximum.

Feats, enhancements, gear, levelups, tomes, spells, potions, etc can all raise a stat from its initial value with no upper limit (except that governed by available options).
Tealeaf Apr 14, 2017 @ 7:58am 
Heres a fact:
you can get any of your stats 40+.. idk if 100+ is possible, but I know u can do that with skills
Diogenes Apr 14, 2017 @ 12:50pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=905540876

I did buy a +6 Strength, Constitution, Intelligence, and Dexterity tome for the character. I plan to buy a Charisma tome next, to help with the Breath Weapon DC.

I was bored and had nothing else to spend my money on, so it was either the stat tomes, or some gap toothed hooker... I chose the tomes instead.

I am trying to create a semi-decent melee / caster build, mainly for solo play, via the Divine Crusader Epic Destiny tree, because, at some point the toon will run out of SP in raids and wilderness environments.

When that happens, your ♥♥♥♥♥♥, no matter how high your DC's are. To me, it is important to be able to have some basic melee capability, ready for when the innevitable happens.

Point being however, that you can get over +50 in a stat if you spec it right. You can even drag stat points over between builds, in the Epic Destiny trees, using the twists of fate.

This is what pisses me off with stats though.

That toon can lift the equivical to 6 single decker busses... But he still fails Strength checks if he goes near a bear trap...
Last edited by Diogenes; Apr 14, 2017 @ 5:44pm
Originally posted by Cadderley:
That toon can lift the equivical to 6 single decker busses... But he still fails Strength checks if he goes near a bear trap...
Have you seen the bears in Faerun? Even if they're not really a Druid pretending to be a bear to ♥♥♥♥ over hunters, they're probably a Dire Bear descended from some horrible ancient magical breeding experiment by an epic wizard or something.

Also, that's using the DDO carry limits, which are inflated over normal D&D ones for MMO convenience. By standard 3.5 carry weight, he can lift a bit less than one over his head, or pick up a bit less than two, but he'll be at max load for the former and drastically overloaded for the latter.
Last edited by Exothermically Eclectic; Apr 14, 2017 @ 5:49pm
Diogenes Apr 14, 2017 @ 11:34pm 
Originally posted by Yriel:
Originally posted by Cadderley:
That toon can lift the equivical to 6 single decker busses... But he still fails Strength checks if he goes near a bear trap...
Have you seen the bears in Faerun? Even if they're not really a Druid pretending to be a bear to ♥♥♥♥ over hunters, they're probably a Dire Bear descended from some horrible ancient magical breeding experiment by an epic wizard or something.

Also, that's using the DDO carry limits, which are inflated over normal D&D ones for MMO convenience. By standard 3.5 carry weight, he can lift a bit less than one over his head, or pick up a bit less than two, but he'll be at max load for the former and drastically overloaded for the latter.

But he still fails strength checks at bear traps...

A single bear trap V a single decker buss, and the bear trap wins...?

I don't think so.

If bear traps are that good, why aren't the Twelve throwing them at dragons and laughing in their faces?
Last edited by Diogenes; Apr 14, 2017 @ 11:35pm
Because every mob has +500 save versus bear traps. +800 if a bear.

I like jumping in and about the bear traps in the shar cultist map, or in the kings forest to bait mobs...the only 'grace' the traps have is their resetting to let you try again..and again..and again...
Originally posted by Cadderley:
If bear traps are that good, why aren't the Twelve throwing them at dragons and laughing in their faces?
Dragons can fly, and shapeshift.
Besides, bear traps are a Forgotten Realms thing. Not many bears on Xen'drik, after all. They don't like the jungle much.
Though if we ever get to go to Khorvaire, I can only imagine what they've cooked up to deal with the Horrid Magebred bears around.
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Date Posted: Dec 31, 2016 @ 1:47pm
Posts: 9