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The 2 Pally splash's biggest contribution to a sorc is the saving throws. The wand-healing will get anemic in higher levels, so I'd never bother for that. OTOH, I wouldn't reroll, either. That multiclass is pretty decent.. at least it's not actively borked like some people's early multiclassing attempts, and some of the pally enhancements might well help with survivability as well (mostly from Sacred Defender, though possibly some useful ones in Vanguard as well.. see below).
Pally gives you Heavy armor and Shield proficiency. If you can pump your Spell Agility (vs arcane spell failure) via enhancements, gear, or augments, wearing armor or a shield could help with damage mitigation. And if you have a shield, the usefulness of Paladin enhancements goes up.
Check if the items granting you +80SP stack with one another. Most likely, they do not. Generally, items provide an 'Enhancement' bonus to SP and in DDO stacking is based on the 'type' of the bonus. If not, you'll have the flexibility to pick out other gear for those slots. At the same time, your bonus to SP will not be what the item lists. Pure sorcs get double the bonus. Multiclass sorcs get the %age of that that their sorc levels are of their total character level. So a +80SP item would give a Wizard 80SP, a pure Sorc 160SP, and in your case, ought to give something like 144SP (iirc how the math works: 80 + 8/10 * 80).
My race is Elf. Created before I got the Drow choice. If I were to start over I'd choose Drow with 20 Charisma.
Edit: I did dip into the Eldritch knight for shield and armor perks, as well as Mage Armor and Shield spells. Never Checked what Pally enhancements would do since I'm high in the Air Savant tree.
If you plan on doing epics (ee/le and raids), the extra saves would probably play in your favour along side the defensive bonuses, and assuming you're a first lifer, it's probably even better for your survivability. If you're in it for the past life, you don't need to worry much at all.
Side note, in my opinion sorc isn't that great in epics any more. I used to love it, but much like fvs it feels a little too much like an sp drain. You're burning through sp to keep up with other classes in terms of dps unless you're heavily geared. But to each their own, that's just my opinion from my experience. But then, I've not played sorc in over a year
You're in luck for armor (though not shield). Elf tree allows you to take up to -15% ASF (Arcane Spell Failure) for armor, should you wish to try wearing it. There are also ASF augments in the Auction House, but idr if they stack with the enhancements or not, and I think it's -5% at ML12, -10% at ML16, and -15% at ML20. If you have Cannith Crafting level 250 (or know someone with 400), you can craft Lesser Arcane Casting Dexterity (-5% ASF) on Armor, Gloves, or Trinkets, though again, I'm not sure about stacking. The Eldritch Knight tree also offers some ASF reduction, though not much.
If you get to L20 and TR, you'll have the option to choose differently (without rerolling). :)
Specifically, if you've mucked around with the default chat settings, as I have, you're looking for the feed called "Effects."
But in the case of SP, you can just look at your icon or char sheet as you equip the gear and see if your total SP increases.
Also, TRing will provide other benefits, like additonal stat points, opening quests on first run at harder difficulty, and Past Life Feats that carry from life to life (http://ddowiki.com/page/Past_Life_Feats). In this case, if you TR you'll gain the passive Past Life: Sorcerer Feat, for a permanent +1 to Evocation DCs and 20 stacking spell points. There's also an Active Feat that you have to invest a Feat slot in, but most of them aren't worth the bother. In fact, the only one I'd ever take is the Wizard past life feat for +1 to all spell DCs (plus 10x casting of Magic Missile, but that's meh).
Charisma for a Sorc or FvS should only be high enough for you to cast your spells. The SP gain off CHA is minimal versus other sources and items, I Start my FvS with 12 CHA,with a +2 Tome, and then make up the rest with items.
...but for Sorc, CHA is their DC. A CHA of 19 vs 50 is a ~15 DC different. Maybe if you used only spells with no saves... but I couldn't really imagine feeling "I could do fine with less" on an air or fire savant. Water's Polar Ray and Earth's DoTs might get away with it...
EDIT: Water, Not Cold /swt