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Ein Übersetzungsproblem melden
Legendary Festering Mummy Wrappings or Slave lords is +4 quality intelligence, slave lords can also be +4 quality crafted.
Slave lords can give +17 intelligence (enhancement), while Cannith Crafting is +15.
+7 insightful intelligence is achieved from Cannith crafting.
+2 Profane intelligence is from Epic Litany of the Death, from The Mark of Death raid.
+2 Reaper Bonus intelligence from certain named helmts with the +2 to all abilities reaper bonus. I think Legendary Boundless, Legendary Pansophic Circlet, Legendary hardened helmet, and Legendary executioner's helmet can all come with this, if looted in reaper difficulty. I am not certain of other named helmets.
For necro DC you could use a pair of cannith crafted googles with +6 necro DC, +3 insightful necro DC, and +7 insightful intelligence, with a ML24 +2 Greater spell focus: necromancy yellow augment. Or you could make insightful spell penetration on those instead of the intelligence.
Spell penetration and insightful spell pen can only be crafted on Gloves and Goggles.
Spell focus can be crafted on goggles and necklace
Insightful spell focus can be crafted on goggles.
Insightful intelligence can be crafted on cloaks, goggles, and helmet.
So if you want a named helmet for the reaper bonus, that slot is taken.
Trinket can be crafted with anything, but you want an epic litany for profane bonus.
So a setup could be:
Goggles with +6 necro DC, +3 insgithful necro DC, and +7 insightful intelligence.
And gloves with Spell pen / Spell lore/Resistance (netagive amplification is taken by mummy wrappings) / Insightful spell penetration.
... or you could slave lords craft a +4 quality intelligence item, not use mummy wrappings, and then have negative amplification on your gloves.
See http://ddowiki.com/page/Cannith_Crafting/table_1b for cannith crafting slots.
Overall, it boils down to making a list of the effects you need and then delegating each of them to a slot so they all fit.
Then include some personal decisions. For example, I would probably rather use Legendary Festering Mummy wrappings over a slave lords item as it would be faster to farm.
Then use a bunch of cannith crafted gear if you have the collectables lying around, as it is relatively faster to achieve.
If you have old double augment items then I would also double consider having those slots as cannith crafted, as double augmented items are no longer looted and stronger than normal cannith crafted items with the second augment.
Legendary green steel, raid gear, and slave lords take a little more effort to obtain, so to speak.
If you are looking for more palemaster specificed items, then I would take a look at the repesctive wikipedia category pages for the stats you desire.
For example, intelligence: http://ddowiki.com/page/Category:Intelligence_items
Where you would find that the only other item with +4 quality intelligence is "Legendary Paramnesial Lenses", but that takes up our valuaed google slot.
Highest insightful bonus is +4, so you must make a cannith crafted item to achieve +7.
And highest intelligence is +12, arguably useless compared to cannith crafting and especially slave lords.
On http://ddowiki.com/page/Category:Spell_Penetration_items however, we see that a legendary spinneret ring or Legendary Mutilator of Minds would be good for spell penetration.
That said, when you start allocating all your gear pieces you will likely be pressured for slots. If 2 pieces are worn just for the spell penetration, then you are likely making sacrifices elsewhere. That said, if you can make your setup using the items that give you the highest bonus, nice!
Some abilities are broken into multiple types through, which makes the category pages tricky. For example:
http://ddowiki.com/page/Category:Necromancy_Focus_items
Which would highlight "Legendary Death's Handiwork"
On the other hand, it would hide Spell mastery, insightful spell mastery, and quality spell mastery. As it is another bonus (even if it grants the same) - just like "resistance" vs "reflex saves".
So while a "best set" could probably be made, I feel you are better off sitting down and figuring out what fits your character best. If you do not have a guild running regular Mark of Death and Codex, then you might be better of planning a temporary setup without LGS and Epic Litany. Similarly, as mindlessly farming slave lords might not be your ticket out, if you could assemble a decent power-set using named items like The Slave master's staff, Festering mummy wrappings, or the various items you might find through the category pages.
Anytime! Sorry for being cryptic in my first reply.
Takes lots of time and effort.
That is what put me off crafting to be honest.
I also keep hearing the same thing from people, in that Cannith Crafting is great for twink toons, but when you start really farming for high end gear, the crafting becomes less and less useful.
From what I have seen of crafting at the minute, there are some nice items that can be crafted, but nothing that really makes me want to spend months leveling crafting to the max.
If you ask me, in order to remain useful at high levels, the crafting recipe's need a bit of an overhaul. Especially with the new expansion coming out soon.
I wouldn't be surprised if the first sword, for arguments sake, that dropped in the expansion wasn't a +16 enchanted item, or something daft like that, instantly making what we use now, useless. I am pretty certain that I also read somewhere that there is some kind of new tier gear coming out that is supposed to be properly epic, in the next expansion. I could be wrong about that though.
I've used Cannith Crafting to produce a set of generalized leveling gear that I can use for pretty much any type of toon (melee, ranged, caster) with any 'primary stat'. It's not only allowed me to toss several bank toons' worth of gear, but provides better bonuses overall. Still, the reason I could do so was because I had been collecting and stockpiling collectables for quite some time, and I've still needed to farm some.
BTW, crafting level 340 is adequate to make any item for personal use (bound to account). Anything above that is only required to make stuff for others or for sale.
The crafting planner I used to plan the layouts and levels of my CC gear is here:
http://ccplanner.byethost14.com/
The Gear Master section allows you to enter all the effects you want and presents you with a picklist of which items to craft which effects on.
Whats the source?
All I heard about the Ravenloft expansion, was that a Strahd raid was planned, but I don't think you'll be fighting one of the most powerful domain lords ever seen, at level 10.
http://ddoplayers.com/2017/04/03/a-peek-at-ravenloft/
It's actually starting to get on my nerves a bit to be honest, because the release must be relatively soon, since there are only seven months left in the year. Yet, unless thing's have changed recently, there seems to be very little actual news regarding almost every aspect of the Ravenloft expansion, and I keep checking for updates at least once per week on average, and I just keep seeing the same articles.
We don't even seem to know when it is going to be released yet, but I wouldn't be surprised if it wasn't here for Halloween, speculatively speaking.
I had also heard they were hoping for Halloween release but also haqd Mordor planned at Halloween (something concerning LOTRO) so it might end up delayed to get the LOTRO Xpac out for that time frame.
-Just cannot remember where I got that info- Ive been reading/listening to a ton of DDO releated stuff over the last month.