Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A lot of games have very low completion rates, it doesn't seem strange being as things like completing the tutorial is commonly 60%-90% and then they drop off incrementally.
Even in AAA games like Borderlands, etc.
10% to 25% game completion is quite common, I play games using achievements as a play mechanic so usually try to get into the top 1% and take note of them.
Nearly 28% for the only achievement in an indie game is pretty good, if there were more it would be easier to tell what the player base were doing.
I am surprised there aren't any for collecting memories, completing the momento puzzles on par and completing each jump.
Crashlands which I got to the last boss fight had a 1% completion rate and I can see why as it was so bad I gave up and that was after 51 hours. Not many players will be still around after that amount of time.
Not sure why overall completion rates are so low, I think a lot of gamers don't have the patience to complete games and move on long before they even 50% completed.
Fortnite is the most popular game in the world, games that require any sort of thought or persistence aren't going to be that prosperous.
I actually went and checked the completion rate (getting the one achievement at the end) for the three games in the series:
So To the Moon has noticeably lower clear rate.
Besides achievement reset (which I find technologically hard to believe to be honest), it could be that achievement hunting was not so huge back then? Can't really tell if it's even huge nowadays.
Maybe it has to do with people playing offline more often at the time? Not sure if I can find statistics about that
Maybe because many people played the game outside of Steam and bought it on Steam later without playing it fully. I would need to check release dates
I have 900 PC games and don't know I have some titles.
It is only because I am working my way through my library that I found it and gave it a chance, which with a lot of indie games I have never heard of I am glad as they are usually better than AAA titles.
Steam charts - https://steamcharts.com/app/206440 - shows that the peak for the game has only ever been 601, which you would expect for a small game like this.
Not heard of the other 2, but Bird Story had 1313 peak, Paradise 968.
Bird Story is also only an hour long, and I would guess that anyone who buys/bought Paradise will finish it because they found Moon so good.
I will get both and finish them now I know about them.
Still don't think 27.2% is strange though, and quite high for comparable average completion.
To the moon - http://astats.astats.nl/astats/Steam_Game_Info.php?AppID=206440 - 15477
Bird Story - http://astats.astats.nl/astats/Steam_Game_Info.php?AppID=327410 - 7827
Finding Paradise - http://astats.astats.nl/astats/Steam_Game_Info.php?AppID=337340 - 881
Seems quite likely there could have been a reset, either accidentally by the developer, as it's easy to do on the Steamworks side, or due to a Steam bug - my play time and the OP's here are both in the era where Steam would do all sorts of terrible things (I lost all of my tags / categories more than a few times!) if you had an old version of Steam running on laptop that came out of sleep while you were playing on a newer version elsewhere and stuff like that, so maybe it just got wiped for me due to a bug. I've never noticed achievements disappearing due to Steam bugs though (more often due to developer bugs ^_^).
Until I found this thread, since the achievement is hidden, I assumed it was getting all of the puzzles perfect or finding some well-hidden easter egg. But since I've completed the game in full twice and it apparently is just for completing the game, I think it's safe to say the achievement itself is broken in some way.