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I second this. I'd even pay money for it.
was on a rampage with 3 superhomies notority stayed 1/2 tile before max .
This would be nice.
I wish the modding community would make options like:
1) Toggle if Warden spawning wipe the other aliens out or not
2) Toggle if more than one warden can spawn if you keep notoriety for too long.
(Imagine epic battles with 3 Wardens + UFOs + Tanks + whatever, all agaist you)
3) Toggle if warden death wipes notoriety or not
These 3 settings would make my game a lot more fun.
Having to destroy my keyboard after every 5~ shots of the inflato-ray is not my idea of fun.
I wouldn't have minded the combat being somewhat harder and the action sequences (MoM notably) being somewhat more forgiving. The "drive the bike to rescue Matt" segment was ugly w/o a controller.
What I'd love to see is a massive increase is how long it takes to go from 0 to max. bring back cops and military to mix things up.
cops>swat>military>stag>aliens>warden should have been the order, each having it's own notority max and transition phase and make me WORK for it. If i can't handle it i can always chase down the golden cid.
as for the warden itself, i'd get rid of the shield, give him a massive health boost and fire whoever decided it needed a quicktime event.
The problem is that, now that I've finished the game, I'm going back to do the challenges, but it's so hard to do some of the weapon challenges because every 2 minutes, the Warden shows up. Also, it seems that the challenges ONLY apply to Zin, and don't apply to all the murderbots and those big rolling things, which seem to be about half of the things I kill.
Took me forever to finish the dubstep challenge.
As others have said, the wardens kinda ruin rampaging.