Return to Monkey Island

Return to Monkey Island

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alenjenny Sep 19, 2022 @ 6:23pm
Unlocked Framerate
Dear developer,

Currently the game is being locked to 60fps with no options to unlocked the framerate to unlimited. Please add a graphic option to unlock the framerate so that the game can be enjoyed at a higher fps, say like 120fps or 144fps. That will surely enhance the experience of the game, giving the users a more polished and smooth feeling.

p/s I do hope ultrawide monitor support will also get added down the road
Originally posted by jennsand:
We don't support a fully unlocked FPS, but you can change the target framerate by adding the following to your prefs file:
targetFrameRate: 120
(or add whatever number you'd like)
You can find your prefs file here:
Mac: ~/Library/Application Support/Terrible Toybox/Return to Monkey Island
Windows: %AppData%\Roaming\Terrible Toybox\Return to Monkey Island

As for ultrawide:
We support up to an iPhone X resolution (up to 19.5:9), but not crazy wide stuff some rare gaming monitors have. If you've managed to do some GPU thing to make it wider, it shouldn’t break anything--there’s just a few bits of art that may not be perfectly clean once you get beyond our tested limit.
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Showing 1-14 of 14 comments
alenjenny Sep 19, 2022 @ 7:22pm 
Originally posted by Shadicluigi:
https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/rtmonkeyisland

Thank you. I have seen and tested this ultrawide fix already in my other post about Ultrawide support. I am hoping developer can implement it natively with full proper support without any coppings here and there.
The author of this thread has indicated that this post answers the original topic.
jennsand  [developer] Sep 19, 2022 @ 8:42pm 
We don't support a fully unlocked FPS, but you can change the target framerate by adding the following to your prefs file:
targetFrameRate: 120
(or add whatever number you'd like)
You can find your prefs file here:
Mac: ~/Library/Application Support/Terrible Toybox/Return to Monkey Island
Windows: %AppData%\Roaming\Terrible Toybox\Return to Monkey Island

As for ultrawide:
We support up to an iPhone X resolution (up to 19.5:9), but not crazy wide stuff some rare gaming monitors have. If you've managed to do some GPU thing to make it wider, it shouldn’t break anything--there’s just a few bits of art that may not be perfectly clean once you get beyond our tested limit.
Zaxx Sep 19, 2022 @ 9:46pm 
Originally posted by jennsand:
We don't support a fully unlocked FPS, but you can change the target framerate by adding the following to your prefs file:
targetFrameRate: 120
(or add whatever number you'd like)
You can find your prefs file here:
Mac: ~/Library/Application Support/Terrible Toybox/Return to Monkey Island
Windows: %AppData%\Roaming\Terrible Toybox\Return to Monkey Island
Oh, this is working great, thank you for sharing the command! 240 seems to be the engine limit so that's plenty.

Btw. I think a lot of people would appreciate if some of the more important commands like the fps limit, the ability to switch over to Vulkan etc. would be part of the FAQ. Could avoid duplicate threads / unnecessary posts.
Last edited by Zaxx; Sep 19, 2022 @ 9:46pm
alenjenny Sep 19, 2022 @ 10:25pm 
Originally posted by jennsand:
We don't support a fully unlocked FPS, but you can change the target framerate by adding the following to your prefs file:
targetFrameRate: 120
(or add whatever number you'd like)
You can find your prefs file here:
Mac: ~/Library/Application Support/Terrible Toybox/Return to Monkey Island
Windows: %AppData%\Roaming\Terrible Toybox\Return to Monkey Island

As for ultrawide:
We support up to an iPhone X resolution (up to 19.5:9), but not crazy wide stuff some rare gaming monitors have. If you've managed to do some GPU thing to make it wider, it shouldn’t break anything--there’s just a few bits of art that may not be perfectly clean once you get beyond our tested limit.

Thank you so much for the framerate changing trick. It works and it feels really good! Before this, the fps was locked to 60fps and the mouse/animations feel slightly choppy. I changed it to 144fps and now it's buttery smooth, as it should be. Much obliged!
KillingArts Sep 19, 2022 @ 10:32pm 
Originally posted by jennsand:
We don't support a fully unlocked FPS, but you can change the target framerate by adding the following to your prefs file:
targetFrameRate: 120
(or add whatever number you'd like)
You can find your prefs file here:
Mac: ~/Library/Application Support/Terrible Toybox/Return to Monkey Island
Windows: %AppData%\Roaming\Terrible Toybox\Return to Monkey Island

As for ultrawide:
We support up to an iPhone X resolution (up to 19.5:9), but not crazy wide stuff some rare gaming monitors have. If you've managed to do some GPU thing to make it wider, it shouldn’t break anything--there’s just a few bits of art that may not be perfectly clean once you get beyond our tested limit.
Can't you just make stuff like this available in the game's menu? It's great that it's supported, but people shouldn't have to fiddle with cfg files for basic stuff like that.

As for UW support - I don't get why we're talking about iPhones. It's a PC game. There is no 19.5/9 monitor for PCs. We have either 16:9 or 21:9. I personally have 21:9 (which isn't that rare, to be honest). What will I be able to set in the game? Sounds like I'm getting a 19.5/9 option to choose from then? Probably not. ^^
alenjenny Sep 19, 2022 @ 10:33pm 
Originally posted by jennsand:
We don't support a fully unlocked FPS, but you can change the target framerate by adding the following to your prefs file:
targetFrameRate: 120
(or add whatever number you'd like)
You can find your prefs file here:
Mac: ~/Library/Application Support/Terrible Toybox/Return to Monkey Island
Windows: %AppData%\Roaming\Terrible Toybox\Return to Monkey Island

As for ultrawide:
We support up to an iPhone X resolution (up to 19.5:9), but not crazy wide stuff some rare gaming monitors have. If you've managed to do some GPU thing to make it wider, it shouldn’t break anything--there’s just a few bits of art that may not be perfectly clean once you get beyond our tested limit.

For those who are not tech savvy and isnt sure what jennsand is talking about, here's a more detailed descriptions of the steps to change the framerate to high framerate:

1. Go to this folder: C:\Users\(your username)\AppData\Roaming\Terrible Toybox\Return to Monkey Island
** Please note that "AppData" folder may not be visible if your Windows is set to hide hidden items. If that's the case, please choose to 'show hidden items' in the folders toolbar/taskbar.
2. Look for a file called "Prefs.json".
3. Open this file using a notepad.
4. Add this line at the bottom:

targetFrameRate: 120

5. You may change the number to your desired target framerate, according to your monitor's capability. The default is 60. You can set to 90, 120, 144, 180, 200, 240, whichever your heart desires.
6. Click File > Save.
7. Start your game and enjoy the new super high framerate.

Cheers!
Last edited by alenjenny; Sep 19, 2022 @ 10:35pm
Stoibs Sep 19, 2022 @ 11:10pm 
Originally posted by KillingArts:
Can't you just make stuff like this available in the game's menu? It's great that it's supported, but people shouldn't have to fiddle with cfg files for basic stuff like that.
Agreed.
I want to say something snarky like 'Imagine releasing a game in 2022 without uncapped frames', but the sad reality is that we're already seeing it far too often than we should. :csd2huh:

Even more and more Japanese Ports (whom are notorious for shunning the PC platform) are launching with basic 144 support these days.

Will have to remember this thread and method If and when I decide to pick it up, hopefully someone puts it in the guide section if the devs don't patch it in themselves.
Zaxx Sep 20, 2022 @ 12:17am 
Originally posted by Stoibs:
Agreed.
I want to say something snarky like 'Imagine releasing a game in 2022 without uncapped frames', but the sad reality is that we're already seeing it far too often than we should. :csd2huh:

Even more and more Japanese Ports (whom are notorious for shunning the PC platform) are launching with basic 144 support these days.
To be fair this is an adventure game and that genre has different standards so I think what we have (with a very easy option of adding a single line to a config file) is fine. Hopefully an fps option will get added eventually but when it comes to the people who play adventure games there is actually a real threat that somebody who has no idea what that option means unlocks the framerate accidentally and fries a laptop GPU.

Personally I'm more curious about the seemingly high CPU usage (for a game like this), the lack of support for old APIs and there seems to be a dropped frame here and there occasionally. So sure, some spit and polish would be great but I'm fine with the fps limit being hid in a config file, just give me a list of commands and I'll happily tinker away without an advanced options menu causing troubles for casual PC users.
Jazzem Sep 20, 2022 @ 2:16am 
Originally posted by jennsand:
We don't support a fully unlocked FPS, but you can change the target framerate by adding the following to your prefs file:
targetFrameRate: 120
(or add whatever number you'd like)
You can find your prefs file here:
Mac: ~/Library/Application Support/Terrible Toybox/Return to Monkey Island
Windows: %AppData%\Roaming\Terrible Toybox\Return to Monkey Island

As for ultrawide:
We support up to an iPhone X resolution (up to 19.5:9), but not crazy wide stuff some rare gaming monitors have. If you've managed to do some GPU thing to make it wider, it shouldn’t break anything--there’s just a few bits of art that may not be perfectly clean once you get beyond our tested limit.

Thank you so much for the informative reply on this, superb support on your behalf 🙂 The game looks absolutely lovely running at higher frame rate and cursor movement feels so smooth!

Though I would love to see it as an in game option as mentioned above by KillingArts, I'm still ecstatic to see this is possible regardless
Aris Sep 20, 2022 @ 10:48am 
Originally posted by Zaxx:
Personally I'm more curious about the seemingly high CPU usage (for a game like this)
My guess it's the fps limiter. They're probably using a busy loop (an empty loop that just keeps asking "has X ms already passed?") for it (not bad in itself, it's the most accurate method to implement an fps limiter) but without calling sleep(0 or 1) inside it to no hog the CPU (bad, especially for laptop/steamdeck users) at the cost of potentialy a little worse accuracy. That causes the busy loop to use 100% of a core.
Last edited by Aris; Sep 20, 2022 @ 10:53am
Zaxx Sep 20, 2022 @ 10:56am 
Originally posted by Aris:
Originally posted by Zaxx:
Personally I'm more curious about the seemingly high CPU usage (for a game like this)
My guess it's the fps limiter. They're probably using a busy loop (an empty loop that just keeps asking "has X ms already passed?") for it (not bad in itself, it's the most accurate method to implement an fps limiter) but without calling sleep(0 or 1) inside it to no hog the CPU (bad, especially for laptop/steamdeck users) at the cost of potentialy a little worse accuracy. That causes the busy loop to use 100% of a core.
What's strange about that though is that I still need RTSS for rock solid frame pacing. It's really not noticeable during gameplay but there are slight deviations from that 16.6 ms all the time.
Machin Shin Sep 20, 2022 @ 11:23am 
Thx i enjoy it more on 144 than 60.....

Have you guys AMD CPU*s ? I have no real high CPU load (max60%). (Also have Vsync on)
Darktalon Nov 16, 2022 @ 8:53pm 
Is there any way to do this on the Microsoft Store version? I have it through gamepass.

Edit: found the answer here https://steamcommunity.com/app/2060130/discussions/0/3492006259507241549/#c5294572213377519812
Last edited by Darktalon; Nov 16, 2022 @ 9:06pm
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