Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you. I have seen and tested this ultrawide fix already in my other post about Ultrawide support. I am hoping developer can implement it natively with full proper support without any coppings here and there.
targetFrameRate: 120
(or add whatever number you'd like)
You can find your prefs file here:
Mac: ~/Library/Application Support/Terrible Toybox/Return to Monkey Island
Windows: %AppData%\Roaming\Terrible Toybox\Return to Monkey Island
As for ultrawide:
We support up to an iPhone X resolution (up to 19.5:9), but not crazy wide stuff some rare gaming monitors have. If you've managed to do some GPU thing to make it wider, it shouldn’t break anything--there’s just a few bits of art that may not be perfectly clean once you get beyond our tested limit.
Btw. I think a lot of people would appreciate if some of the more important commands like the fps limit, the ability to switch over to Vulkan etc. would be part of the FAQ. Could avoid duplicate threads / unnecessary posts.
Thank you so much for the framerate changing trick. It works and it feels really good! Before this, the fps was locked to 60fps and the mouse/animations feel slightly choppy. I changed it to 144fps and now it's buttery smooth, as it should be. Much obliged!
As for UW support - I don't get why we're talking about iPhones. It's a PC game. There is no 19.5/9 monitor for PCs. We have either 16:9 or 21:9. I personally have 21:9 (which isn't that rare, to be honest). What will I be able to set in the game? Sounds like I'm getting a 19.5/9 option to choose from then? Probably not. ^^
For those who are not tech savvy and isnt sure what jennsand is talking about, here's a more detailed descriptions of the steps to change the framerate to high framerate:
1. Go to this folder: C:\Users\(your username)\AppData\Roaming\Terrible Toybox\Return to Monkey Island
** Please note that "AppData" folder may not be visible if your Windows is set to hide hidden items. If that's the case, please choose to 'show hidden items' in the folders toolbar/taskbar.
2. Look for a file called "Prefs.json".
3. Open this file using a notepad.
4. Add this line at the bottom:
targetFrameRate: 120
5. You may change the number to your desired target framerate, according to your monitor's capability. The default is 60. You can set to 90, 120, 144, 180, 200, 240, whichever your heart desires.
6. Click File > Save.
7. Start your game and enjoy the new super high framerate.
Cheers!
I want to say something snarky like 'Imagine releasing a game in 2022 without uncapped frames', but the sad reality is that we're already seeing it far too often than we should.
Even more and more Japanese Ports (whom are notorious for shunning the PC platform) are launching with basic 144 support these days.
Will have to remember this thread and method If and when I decide to pick it up, hopefully someone puts it in the guide section if the devs don't patch it in themselves.
Personally I'm more curious about the seemingly high CPU usage (for a game like this), the lack of support for old APIs and there seems to be a dropped frame here and there occasionally. So sure, some spit and polish would be great but I'm fine with the fps limit being hid in a config file, just give me a list of commands and I'll happily tinker away without an advanced options menu causing troubles for casual PC users.
Thank you so much for the informative reply on this, superb support on your behalf 🙂 The game looks absolutely lovely running at higher frame rate and cursor movement feels so smooth!
Though I would love to see it as an in game option as mentioned above by KillingArts, I'm still ecstatic to see this is possible regardless
Have you guys AMD CPU*s ? I have no real high CPU load (max60%). (Also have Vsync on)
Edit: found the answer here https://steamcommunity.com/app/2060130/discussions/0/3492006259507241549/#c5294572213377519812