Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I love MI3 ending
funny enough the game without Ron's involvement.
And I'm not even ranting about how much physical pain it inflicts to see the creator of a wonderful story tearing everything apart in the end. And Ron is notorious for it. You could almost make a meme out of it:
<Hopeful young protagonist goes on a compelling mission>
<Protagonist experiences exciting adventures>
<Protagonist exits door on Mêlée Island, everything's fake, the end>
Imagine they did that to other franchises. Luke battling Vader, then suddenly popping out on Tattoine, but it's a film set...
Oh my God, I could go on like this forever. Sorry, but I'm just so frustrated.
yeah me too... i don't know why he does this, MULTIPLE TIMES!
why not? they're all work of fiction.
you're telling me if SW or LoTR had Ron's meta ending you would be mad but ok with it since it's MI?
you can't pick and choose in this scenario... take any work of fiction and throw in Ron's meta ending and see if you like it...
Guybrush himself seems to be much like the devs. He goes to work every day in an amusement park, which his son is now visiting, and tells tall tales about pirates and stuff that don't actually happen and is all his imagination. Just like the developers of the game. The entire story is then just him sharing his figments of imagination with kids, just like the developers have done.
Other famous stories have done something similar to this, like the Princess Bride, but at least there you knew from the beginning it was all just a story being told by an old man.
The Neverending Story does the reverse, taking what is "just a story" and making it real.
Meta stuff wouldn't work in Star Wars but it works in Spaceballs.
And the same way meta stuff wouldn't work in Pirates of the Carribean movies but it works in Monkey Island.
"But it's not in the art style I like!"
"But the ending is not how I wanted it!"
"But the puzzles are too easy!"
"But the puzzles are too hard!"
It is perfectly fine to dislike aspects of the game or the entirety of it, and it is ok to share that disappointment.
But perhaps refrain from calling the creators out on their creative decisions, just because *you* don't like them.
Why not make the game *you* want yourself? Just the way you think it's perfect. That's what they did and that's great.
Thank you, rant over. *sigh*
Sadly, common sense and respect are rarer and rarer on the internet.
so we can't critique the creator? especially one that keeps using the same ending multiple times now?
if they make something for the public then they should be prepared for people to like/dislike their work. They're not free from criticism.