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But you can always collect more in subsequent playthroughs, since they are global and not tied to any particular save.
Thanks, well i have answered them, just couldn't find more (yet).
Okay, but i got 10500 games, so replaying this game (and i heard how unfortunately short it is) isn't really i like to do with any game, although it already has to happen once for that under 3 hours achievement.
Short? It lasted me 15 hours, that's not short at all for a point and click game. Indeed, it is on the longer side, and on par with the duration of the other Monkey Island games.
Apparently there is an achievement to finish it under 3 hours, some claim to even manage it in 1 1/2 hour..
It's under 2 hours for the achievement and 1.5 seems about right for when I did that.
But that is only if you skip every dialogue and cut-scene and only do the absolutely necessary things. Not the most fun way to play the game and certainly not a reason to consider it short!
The old MI games can (allegedly) be finished in under an hour. Would you consider those short?
The second also has an under 2 hour achievement. and i am now at part 2 which on itself took me 2 hours.
No but you also had no internet, no walkthrough to cheat on (except waiting on your favorite game magazine so it could take weeks/months even but when you look at let's plays on youtube can be speedrun under 2 hours.
I don't know as i said i haven't fnished it, but i seen a lot of players on steam reviewing it with just 5 hours in total.
Myself, I'd rather take my time and avoid using the hint book as much as possible. Which I did and it took me about 10 hours over the course of several days.
I am not using the hint book at all (didn't even know if there was an achievement for it) i did look up a walkthrough 2-3 times though if i get really stuck, but i must say this game surely is easier then the others (looking at you MI3 or any adventure game) most of these puzzles are things that make sense, and having a todo list certainly helps too, it's basically a hint system without the spoiling.
And f.e getting all the pirates to vote for you, it basically took one thing to give to a pirate (the knife) and then basically you could get the rest persuaded automatically too.
Thanks well it seems like just playing an old adventure game then.
Since we know that no trivia cards spawn when unsolved triva cards are in inventory, I think it can be assumed that the available cards to spawn are taken from a supply that is replenished like every 30 minutes or so by one card.
So real time based instead of in gameplay time?
So that means in essence you are "forced" to take breaks in between playtime if you want to catch as many at few goes?
I think this could have been better thought about, just having had them set, and maybe more would spawn immediately after you solved a few others, that would been fair.
Anyway, I'm now in chapter iV and I've found about 20 cards over the course of ~1.5 hours. Definitely not time based.
So I am pretty sure it is at least to a certain degree time related (not playtime, but elapsed real time) maybe story/quest progression additionally refills the cards too.