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It's Ron's game though and Ron should absolutely be able to choose whatever art style he wants, no matter how many people hate it.
The twitching heads of characters while they speak? The lackluster flash-like animations? Backgrounds full of wildly garbled geometric shapes? The overly stylized character models? Guybrush's penis-nose?
That's interesting because it's exactly why I love it. I think the cubism vibe make it weird, in a good way, and unique. I always thought RG's games had kind of Lynchian vibe - I'm thinking mostly of the ending of MI2. The first two games, in the 90s, felt very different to me - I wasn't use to that kind of pixel-art. So I felt like I was entering a strange world, funny but dark. The style felt provocative to me, and that's exactly why I like this one.
Pixel-art today feels familiar, and I never was a big fan of the art style from Curse. I mean, I love it, but it felt too cartoony for me, like a Saturday morning cartoon. The feeling was great but different. It wasn't this weird world anymore, just a fun and friendly pirate world.
And it's fine, and Curse is an awesome game, but still, I missed that feeling, and I'm happy that I will be able to get back to it in Return.
This is why I love this strange Picasso style.
And I think the animations are great, mostly Guybrush's expressions. I find him very expressive. I think the style succeeds to embrace complex emotions why staying simple. And this is also why I think Rex Crowle is a great artist.
The most worrying thing is how people turns mad when something feels strange to them.
Not that much that it feels strange, more that it looks ugly.
Wait, are you now generalizing everyone that has critic as "this generation"? Darnn lol... I am pretty vocal about this game (don't like the art, the LeChuck voice, the Stan voice, the hover over labels, Guybrush his nose and more)... but I don't consider myself "this generation" judging I was well in my teenage years when the very first one hit the shelves.
And I understand your point! :)
You are right of course. What really matters is the quality of the story, writing and puzzles, and we have no reason to believe that RTMI will be anything to other than awesome.
Personally I am not a fan of pixel art at all, but i totally loved Unavowed because everything else was so good. I expect to feel similar about RTMI.