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They've removed some Great Mages ("civilization" leaders) in Warlock 2 and added some new ones, but the removed Mages can be brought back with a mod.
Warlock 1 also lacks some tweaks that should have been there from the beginning, like the ability to set the monster spawn level when starting new game.
Some people probably compare their emotional reaction to 1 and 2 and end up prefering 1 purely in this regard. Some also seem to assume that you need Warlock 1 in order to play Warlock 2 (even through you don't).
= i tried 3 times with different factions, pffffff quit after about an hour each time
Plus i fear players who did not play W1 to be repelled from the game while facing dragons and OP monsters at the very start of a game you are just learning the basics.
each one ended turn 2 while my first 2 units were killed by monsters converging towards me :/
It also seemingly contradicts your first post, which implied the game was so easy you got bored of it.
If you did pick a perk, those are meant to be significantly harder worlds. They also have better resources and loot. Survival is not expected to be that easy there.
Posting above i was talking about Campain mode and in my last one of Custom ones.
OK next time i will take pictures of my thieves being attacked by 2 Neutral archers packs north while my archers south are blasted by a ? elemental south. Both an arrowshot from my starting town.
bis reapetita for other games. Replace Neutral archers by skeletons and ? elemental by Arctic bears. Etc
So if you're truly having an issue surviving, I'd recommend doing a couple of things that might help.
-- Avoid the neutral towns
At least until you have a bigger army anyway. They generally have more and better troops than you do. So try to avoid getting within sight range of them.
-- Don't use all of your unit's movement points.
I always like to leave one point left, as that way if on my last move for the turn I end up in range of an enemy I can turn and run back. Helps significantly as the enemy won't attack you if they can't see you.
-- Don't seperate your starting units
You always start with one archer and a melee unit. I tend to keep them together, usually ending their turn adjacent to each other. The archer has a supporting fire ability which means it will attack anyone who attacks an adjacent allied unit.
Check out my review HERE »
It explains why there are so many negative reviews for the sequel and it also highlights the key differences between Warlock 1 and 2 and it explains why Warlock 2 is far superior (imho).
Myself?
I think Warlock 2 (with help from Renaissance Mod) is among the best 4X games I've ever played, right up there with Civ.
I was reading up on the Renaissance mod prior to my purchase and am now trying to learn the basics before I decide to get the required DLCs or refund. It seems like a cool game.
And I really like the world of Ardania since Majesty :)