Warlock 2: the Exiled

Warlock 2: the Exiled

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NoNameSteak Jun 27, 2015 @ 4:09am
Warlock 1 vs. Warlock 2
I've heard multiple people suggest that Warlock 1 is somehow better than Warlock 2. I own both but I only have extensively played Warlock 2 because I assumed it was a more complete version of the original from everything I read. The biggest fault with it that I've read is that it didn't go far enough to do anything new when compared with the original.

But is it really so simple? Why do people seem to believe that Warlock 1 is more playable? If it's true, then that is very sad. It also means Warlock 1 must be freaking incredible because Warlock 2 is pretty much the bee's knees.
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Showing 1-15 of 16 comments
alexshiro Jun 27, 2015 @ 4:45am 
The perks from resources (adamantium and such) are applied automatically to units from the cities they're build in and don't have a limit per building, so you can apply them to more units and use duplicate resources to make economy buildings. In my experience, this makes you have a considerably larger army in Warlock 1.
mturkhan Jun 27, 2015 @ 10:36pm 
The only major thing Warlock 1 has over Warlock 2 is the Armageddon mode (I attempted to make a very weaksause version of it in one of my mods). Also, what Alexshiro said, although you can download a Warlock 2 mod that returns the perks situation to the Warlock 1 level.

They've removed some Great Mages ("civilization" leaders) in Warlock 2 and added some new ones, but the removed Mages can be brought back with a mod.

Warlock 1 also lacks some tweaks that should have been there from the beginning, like the ability to set the monster spawn level when starting new game.

Some people probably compare their emotional reaction to 1 and 2 and end up prefering 1 purely in this regard. Some also seem to assume that you need Warlock 1 in order to play Warlock 2 (even through you don't).
Last edited by mturkhan; Jun 27, 2015 @ 10:37pm
mturkhan Jun 28, 2015 @ 4:09am 
There's also a guide here on the steam page that lists most of the changes, although it misses a couple.
NoNameSteak Jun 29, 2015 @ 9:47pm 
Yeah... so basically it's people spouting ♥♥♥♥♥♥♥♥. Thanks. That's more or less what I figured. It's a shame there are so many negative reviews that say "Warlock 1 is better" when what they mean is "Warlock 2 isn't a MAJOR improvement over Warlock 1, but it is an improvement."
fredingue Jul 2, 2015 @ 7:54pm 
I can't make my opinion, so far as i'm unable to complete the first campain mission as i am bored as hell after conquering a second island. Why did they make such a harrassing start, a forced-decision mission that seems endless.

= i tried 3 times with different factions, pffffff quit after about an hour each time

Plus i fear players who did not play W1 to be repelled from the game while facing dragons and OP monsters at the very start of a game you are just learning the basics.
mturkhan Jul 3, 2015 @ 4:37am 
The real meat of Warlock 2 are the sandbox (Warlock 1 + minor improvements) and the battle for the outplanes. The campaign is just secondary enterntainment for someone who already has some familiarity with the game. I agree that the approach taken by Ino-Co into presenting the campaign as the main game mode is misleading and can confuse new players.
NoNameSteak Jul 4, 2015 @ 12:24am 
fredingue, you're so right. Sometimes monsters will all be super easy and no big deal. Every once in a while you'll start the game with an impossible array of monsters to overcome, all way more powerful than anything I can recruit.
mturkhan Jul 4, 2015 @ 5:33am 
I believe fredlingue was talking specifically about scripted spawns and forced-terramorphing in The Exiled campaign.
fredingue Jul 4, 2015 @ 8:50pm 
i tried 5 custom games, normal difficulty, no modifications.

each one ended turn 2 while my first 2 units were killed by monsters converging towards me :/
Shidan Jul 4, 2015 @ 9:41pm 
Originally posted by fredingue:
i tried 5 custom games, normal difficulty, no modifications.

each one ended turn 2 while my first 2 units were killed by monsters converging towards me :/
I don't mean to be rude, but I simply don't believe that. That is nearly impossible unless you picked a starting world perk. The enemies simply don't have the attack power to do that unless you're trying to get killed.

It also seemingly contradicts your first post, which implied the game was so easy you got bored of it.

If you did pick a perk, those are meant to be significantly harder worlds. They also have better resources and loot. Survival is not expected to be that easy there.
fredingue Jul 4, 2015 @ 10:31pm 
where did i say that i got bored because it was too easy ? i was bored because the progression of the game was a purge.

Posting above i was talking about Campain mode and in my last one of Custom ones.

OK next time i will take pictures of my thieves being attacked by 2 Neutral archers packs north while my archers south are blasted by a ? elemental south. Both an arrowshot from my starting town.

bis reapetita for other games. Replace Neutral archers by skeletons and ? elemental by Arctic bears. Etc
Last edited by fredingue; Jul 5, 2015 @ 9:21am
Shidan Jul 5, 2015 @ 7:39am 
Admittedly I hadn't considered that you might be in sandbox this time (Was tired). Just ran through some test matches (humans, unmodded, sandbox, impossible difficulty), and I never managed to get both my units killed on turn 2 despite trying to. I did get close a couple times though.

So if you're truly having an issue surviving, I'd recommend doing a couple of things that might help.

-- Avoid the neutral towns
At least until you have a bigger army anyway. They generally have more and better troops than you do. So try to avoid getting within sight range of them.

-- Don't use all of your unit's movement points.
I always like to leave one point left, as that way if on my last move for the turn I end up in range of an enemy I can turn and run back. Helps significantly as the enemy won't attack you if they can't see you.

-- Don't seperate your starting units
You always start with one archer and a melee unit. I tend to keep them together, usually ending their turn adjacent to each other. The archer has a supporting fire ability which means it will attack anyone who attacks an adjacent allied unit.
Lyle Mar 16, 2017 @ 11:05am 
Figured as much. Ill get this and see how it goes.
Last edited by Lyle; Mar 16, 2017 @ 11:05am
Chumley Mar 16, 2017 @ 11:30am 
Originally posted by Dino swe:
Figured as much. Ill get this and see how it goes.

Check out my review HERE »

It explains why there are so many negative reviews for the sequel and it also highlights the key differences between Warlock 1 and 2 and it explains why Warlock 2 is far superior (imho).

Myself?

I think Warlock 2 (with help from Renaissance Mod) is among the best 4X games I've ever played, right up there with Civ.
Last edited by Chumley; Mar 16, 2017 @ 11:32am
Lyle Mar 16, 2017 @ 11:43am 
Originally posted by Chumley:
Originally posted by Dino swe:
Figured as much. Ill get this and see how it goes.

Check out my review HERE »

It explains why there are so many negative reviews for the sequel and it also highlights the key differences between Warlock 1 and 2 and it explains why Warlock 2 is far superior (imho).

Myself?

I think Warlock 2 (with help from Renaissance Mod) is among the best 4X games I've ever played, right up there with Civ.

I was reading up on the Renaissance mod prior to my purchase and am now trying to learn the basics before I decide to get the required DLCs or refund. It seems like a cool game.
And I really like the world of Ardania since Majesty :)
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Date Posted: Jun 27, 2015 @ 4:09am
Posts: 16