Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately I didn't find it amusing nor did I care about the characters or story.
The only good thing about the ending was relief that the painful game was over, because each nonsenical story and puzzle just led to more of the same.
I hope my post doesnt discourage anyone from playing "yesterday", which is entirely excellent!
My big crush is on Yesterday tho. I really love the game and even if it's sad it's a bit short, the game is amazing. I think it's because Pendulo Studios are struggling to make their games. I really hope they could carry on and release Day One. The studio is worth it.
Runaway 1-3 and Next Big Thing was much better than Yesterday.
In previour 4 games every action was animated and voiced, UI was classic for genre, you can save, can go anywhere wil fully animated route or can skip wlaking animation by doulbe clicking, now in Yesterday nothing animated or voiced, you just reading text like "i tried to pull the crap and it did-not move", every action you perform just make things spawns in your face, every click on hotspot makes character magically "Teleport" right next to item or place, also you can even save in this game, the only save option is to quit the game... which is really stupid in cases you want to try something out in game and then reload old save if it doenst work, now you need to QUIT GAME TO SAVE it, THEN RUN IT AGAIN, THEN TRY THINGS, THEN QUIT GAME AND RUN IT AGAIN... THATS STUPID GAME DESIGN CONCEPT... also there are tips everywhere, for stupid idiots (no wonder someon saying crap about pixel hunting, which is actually the main part of quest genre gameplay, its not for blind or stupid people... was), and you cant even turn them off (like you can in Next Big Thing) and the always in front of you like a candy in front of hungry kid, oh yeah if forgot about dialogs... WHERE THEY ARE?????.
Yesterday feels like it was dumbed down and oversimplified to kids and idiots level, despite the setting of game is for adult people, it treats people like a brainless kids and lazy asses who want to finish game in 2 clicks in less then 2 hours without even turning on their brains for a second.... seriosly? U cant even see fully animated walking or action in this game, you cant select between SEE\INTERACT actions (i mean befor you click in items), you cant select dialog options, you cant properly save in this game, cant turn off all the tips... this game feels dumbed down, unfinished, rushed and simply dissapointing. And you call it the best of pendulo games? You obviosly have no taste and insane, because it worse of them!
-
Other Pendulo games was VERY GOOD, but Yesterday is TERRIBLE!
-
I hope next Pendulo game would return to roots and will have gameplay, ui, and features just like Runaway 1-3 or Next Big Thing, otherwise i wound not pay for retar*ed dumbed down and not fully animated quest like Yesterday where things spawns in your face and characters only teleports everywhere and you cant even save during game without quiting it and without using single save slot and where you cant select dialog options and talk about this and that with other characters.
Yes the gameplay is terrible and I prefer the first ones. But you know what? I'd rather have a bad gameplay with a good story than a good gameplay with a bad story. (sure the best thing is good gameplay and good story obvsly).
I see Yesterday more like an interactive movie rather than a true point&click, that's all.
But the fact that game was developed for iOS and then ported on PC with all the contect cut and not tied well together is not an excuse, it actually makes game a bad PC port (not in tech terms, but in content terms).
If you want to see real interactive movie - try Fahrenheit indigo prophecy, Dreamfall : the longest journey, The Walking Dead... however they sux in terms of puzzles and challenge and classic Quest genre terms, more like interactive cut scenes with QTE. Btu yesterdays sux as both Quest and interactive movie. This game needs to be patched, missing animations and voice overs shoulld be added, proper saves should be added, classic selection between action and observation should be added and ability to completely turn off tips and tricks should be added as well, then Yesterday would not be so dissapointing as it is now.
Seriously this was so awesome... played so many terrible adventure games on steam, real relief to find something good.