EverQuest Free-to-Play

EverQuest Free-to-Play

PrideGroupIsEvil 2015년 8월 1일 오후 6시 17분
What do each of these classes play like at level 105?
i'm currently a level 91 wizard, and i can image what it'll be like at level 105. wizards are suppose to be kings of group dps both sustained and burst right?

so then, how does a rogue play? because to me it seems they fill the exact same role as a wizard but with just a different name slapped on the class.

i also want to hear from mages what the "playstyle" is. currently for wizard the playstyle is just alot of sitting, spamming some tedious spells, and having no "useful" functionality aside from dps because ports aren't neccisary.

so i just want to hear "what it's like" to play as a rogue, mage, enchanter, and necro. i was hoping to be unmatched dps as a wizard, but it seems i could just roll any of the other classes and do the same thing.
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Dibzahab 2015년 12월 29일 오후 1시 28분 
It's staggering to me to see this followup thread, indicating that you've been back long enough to level your wiz again but not had an opportunity to group with various other classes. I haven't played since Discord or something (before mercs, I think?), but at that time rogues were topping the DPS charts. As for playstyle, it was all about positioning yourself and loading up on crit damage. Poisons at the time were VERY powerful as well, although expensive to produce and use. I enjoyed it very much and enjoyed the amazing speed at which I could level. The downside was that the rogue had some downtime between fights while soloing. The upside was being able to sneak around at great speed.

I can also speak about mage playstyle, at least as it was back in the old days. Mages played like slightly weaker wizards with the benefit of a built-in tank. By the time you added pet damage, mages could often top wizards on the DPS charts. Mages also get really awesome summoning items. Being able to summon weapons and food and bags etc was pretty amazing back in the day, although I'm sure the utility has waned dramatically. I'm not really sure how the playstyle has been affected by all the solo-friendly changes the game has undergone over the years, but it seems like much of the utility - pet class, summoning class, solo class, etc has to have been diminished. If you don't like the playstyle of a wizard, though, it seems unlikely you'd like mage much better.

When I last checked the game out, there were some sort of classic missions that people could run. They let you become a low-level character, equipped with gear and skills that would've been common back in vanilla EQ, and run some dungeons. I can't remember which classes were available there, but if that's still around then maybe you could use it to get a basic feel for some different classes? They were major nostalgia fun, too.
huesclues 2015년 12월 30일 오전 9시 55분 
I have been working on my enchanter. Got him to 100 just by doing dailys and LOTD. I absolutely aint a pro but my enchanter has earned his place in my regularly play time in this game. The challenge of the class vs the game really changed my views on pure casters. I was boxing him with my beastlord for quite some time before he started to solo. Yea, it came to the point where both classes soloing with a merc was more efficient than sharing exp in my box group.

Enchanters - very fun class.

Runes. Immediately learn them. the enchanter auras are fantastic for casters. Pairing up with the right mercenary for an enchanter is a must to grind out levels. The skill gameplay is definitely up because mistakes = death. A part of their play style to avoid death is the use of runes.
Runes kinda, sorta help but also trade off tremendous aggro. I find that its good to use runes when farming fableds with someone then pick off each mob one at a time after mass tashing and re-rune up for aggro.
Enchanter Auras are nice for group mana-munchers. downtime can be used to increase mana per tick as long as youre in the aura. The charm aura is virtually a solo'ers must have because exps. Then enchs have that increased spell dmg aura. This is the one that needs to be up at all times.
Charm. The bread and butter for moloing enchanters.There are zones you charm and there are zones you dont charm. Basically you tash n charm a mob then have it tank another mob for you. The charmed mob receives the damage from the pull while you nuke it. Usually between your nukes and the charmed, the mob you are focused on dies after time. Now the key is to kill the un-charmed npc while watching your charmed mob for damage. You and your merc will nuke the socks off the charmed pet for exp when your charmed mob is low enough in hps. Then you tash, charm another and repeat the process. This is 2 mobs youre tackling at once then rinse & repeat. At first, you may handle single focus pulls. Eventually, you can manage multiple mobs with root, mez, charm. When you see someone charming, get outta their way mainly because you introduce yourself as another variable to their crowd control. Mob attention is Player-Pet-NPC. If a player is next to a charmed mob, that player is going to tank hits whether you like it or not. If a pet is engaged, the pet will take the damage from the un-charmed. The point of the charming is to have npc mob vs charmed npc. Nowadays, you can enter zones without much camp competition.

At later levels, I found merc nukers are the best to molo with various classes. The extra firepower is nice. Unless youre dps class, you have a distinct lack thereof while the others absolutely can turn up the dps and sustain it efficiently & effectively or burst & blowup everything.

As another robe, its exactly death to be tanking melee hit for mob around your level. Mobs just tear silk wearers like tissue paper. An Enchanter does have means to briefly to stop the beatdown if the mob is susceptable to their spells. It's important to know what mobs youre facing vs your enchanter. Otherwise, its going to be a costly adventure through the zone.

So that's my thoughts and gameplay with the enchanter in this game. Each class is good at certain aspects of the gameplay and the enchanter is definitely a class everyone, most importantly you, can benefit from once you give it some time.
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