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I can also speak about mage playstyle, at least as it was back in the old days. Mages played like slightly weaker wizards with the benefit of a built-in tank. By the time you added pet damage, mages could often top wizards on the DPS charts. Mages also get really awesome summoning items. Being able to summon weapons and food and bags etc was pretty amazing back in the day, although I'm sure the utility has waned dramatically. I'm not really sure how the playstyle has been affected by all the solo-friendly changes the game has undergone over the years, but it seems like much of the utility - pet class, summoning class, solo class, etc has to have been diminished. If you don't like the playstyle of a wizard, though, it seems unlikely you'd like mage much better.
When I last checked the game out, there were some sort of classic missions that people could run. They let you become a low-level character, equipped with gear and skills that would've been common back in vanilla EQ, and run some dungeons. I can't remember which classes were available there, but if that's still around then maybe you could use it to get a basic feel for some different classes? They were major nostalgia fun, too.
Enchanters - very fun class.
Runes. Immediately learn them. the enchanter auras are fantastic for casters. Pairing up with the right mercenary for an enchanter is a must to grind out levels. The skill gameplay is definitely up because mistakes = death. A part of their play style to avoid death is the use of runes.
Runes kinda, sorta help but also trade off tremendous aggro. I find that its good to use runes when farming fableds with someone then pick off each mob one at a time after mass tashing and re-rune up for aggro.
Enchanter Auras are nice for group mana-munchers. downtime can be used to increase mana per tick as long as youre in the aura. The charm aura is virtually a solo'ers must have because exps. Then enchs have that increased spell dmg aura. This is the one that needs to be up at all times.
Charm. The bread and butter for moloing enchanters.There are zones you charm and there are zones you dont charm. Basically you tash n charm a mob then have it tank another mob for you. The charmed mob receives the damage from the pull while you nuke it. Usually between your nukes and the charmed, the mob you are focused on dies after time. Now the key is to kill the un-charmed npc while watching your charmed mob for damage. You and your merc will nuke the socks off the charmed pet for exp when your charmed mob is low enough in hps. Then you tash, charm another and repeat the process. This is 2 mobs youre tackling at once then rinse & repeat. At first, you may handle single focus pulls. Eventually, you can manage multiple mobs with root, mez, charm. When you see someone charming, get outta their way mainly because you introduce yourself as another variable to their crowd control. Mob attention is Player-Pet-NPC. If a player is next to a charmed mob, that player is going to tank hits whether you like it or not. If a pet is engaged, the pet will take the damage from the un-charmed. The point of the charming is to have npc mob vs charmed npc. Nowadays, you can enter zones without much camp competition.
At later levels, I found merc nukers are the best to molo with various classes. The extra firepower is nice. Unless youre dps class, you have a distinct lack thereof while the others absolutely can turn up the dps and sustain it efficiently & effectively or burst & blowup everything.
As another robe, its exactly death to be tanking melee hit for mob around your level. Mobs just tear silk wearers like tissue paper. An Enchanter does have means to briefly to stop the beatdown if the mob is susceptable to their spells. It's important to know what mobs youre facing vs your enchanter. Otherwise, its going to be a costly adventure through the zone.
So that's my thoughts and gameplay with the enchanter in this game. Each class is good at certain aspects of the gameplay and the enchanter is definitely a class everyone, most importantly you, can benefit from once you give it some time.