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翻訳の問題を報告
I would say there's many more examples where quantity over quality isn't a great approach, just look at all the modern AAA games around you that are notoriously known to be bloated.
People have been expressing that they do not appreciate needlessly long and padded games.
Funny that we're all having the same discussion from before, thanks Ikagura.
In the context of video games however, it becomes even more complicated because just as I noted before in the conversation Duckilous linked, as with any form of art quality is subjective. Everyone has their own preferences and tastes, is searching for their own form of enjoyment, and generally just has different standards from each other.
For some, the Unleashed Project is enough. For others, they want to experience the entirety of the original game for any multitude of reasons such as having the original controls/physics, playing through the story, upgrading Sonic through the EXP system, playing as the Werehog, etc. Others still would rather get an entirely new version of the game that counts as more of a remake/remaster attempting to improve over the experience instead of remaining faithful to the original release.
As such, it's hard to say Quality > Quantity or Quantity > Quality when everyone in the discussion is operating on entirely different and personal standards/definitions for what counts as Quality. It will always just end up in needless bickering due to people constantly disagreeing over subjective differences in opinion.
When you take out the HUB areas from Sonic Unleashed and leave only the day stages, you remove the in-between level immersion you get from speaking to NPCs and the feeling that you're actually a part of the game's world along with the exploration that comes with them. What you're left with is just a menu where all you do is pick a level and play. That's not what I would call quality over quantity at all.
Myself included. Again, I feel like I wasn't thinking clearly about the topic, especially with the whole AAA gaming and open world oversaturation nowadays and how bloated a lot of games tend to be with too much filler content.
In fact, having replayed Super Mario Galaxy 2 to 242 stars again got me thinking; that game had 120 too many stars with the green stars only being included for the purpose of post-game padding while adding nothing to the experience and the way the green stars kick you out of the level every time does not suit the linear level design at all. Which is funny, because there are 240 blue coins in Mario Sunshine (twice the amount of green stars) yet I enjoyed my time collecting every single one and would happily do so again.
The way I see: Bonus and Minigames acts are just meant for a quick play 'n drop. For when you are done with the game and there's nothing to do anymore, or for when you don't feel like making any progress anymore and just need something to fool around...
And roll to what vanilla said: they are fillers. When I played Sonic Colors DS I saw those challenge/bonus acts and thought "huh, I'll give it a shot", then saw it was short and rather BS and went "great, not wasting time on those ever again c:"
EDIT: And for Generations, I actually bothered to do ALL minigame/bonus acts... Because they were short but not BS.
-Smooth stable 60 that can go up to 100fps depended on the user's prefrences
-Resolutions up to 8k to finally take the game's beautiful graphics to their fullest potentional.
-New stages designed by the Unlessehed stuff with online races
Bur knowing Sega and how lazy they can get with ports and how if it would happen they would replace the voice acting with the 2010 actors (which don't get me wrong, i have nothing againts them and i enjoy their performances quite a lot even if not as much as the old actors...i just don't believe they would fit with the atmoshere of this game)
They surely know that Sonic fans want it, but they can't sell the game only to Sonic fans; most people don't like the night time stages, and while we, as fans, can play the game even if we hate half of it, most people would just drop it and give the game a bad review, which will hurt the franchise's reputation even more.
Then, if they do release it on Steam, they'll probably change the werehog's mechanics...
(Sorry for my bad english, it's not my main language)
Of course in the PS360 era in 2008 3D platformer became "has been" and people needed to justify buying the full price for a game so they couldn't just slap all day stages since it would meant the game would last two hours max.
That's why we got hub levels to make the game longer as well.
PS: this is why people welcomed Colors and Generations more than Unleashed.
There's still a lot of issues with those stages, but i don't think it's impossible to make them fun; but it wouldn't be a "port".
I wish I could play it again... come on Sega :(
You can emulate Sonic Unleashed pretty easily these days and it runs well. I completed it twice on my gaming PC and Steam Deck without any issues at all.