ソニック カラーズ:アルティメット

ソニック カラーズ:アルティメット

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No Sonic Unleashed? please bring it back!
Sega i'll pay you!
最近の変更はTornadoShun 🌪☀⭐⚡が行いました; 2023年2月16日 21時54分
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NBOX21 の投稿を引用:
Ikagura の投稿を引用:
Quality > Quantity.
Sonic Origins - 4 classic games that are more expensive than previous collections and are more buggy than the original Mega Drive releases.
Sonic Mega Collection Plus - 20 classic games that can still be bought for dirt cheap (about a quarter of the price of Origins) and plays just like the original Mega Drive releases.

Quality over quantity is a rather weak argument in 2023, especially when there are plenty of other examples I can use against it.
It's not a weak argument regardless of current year when Sonic Origins is a poor example.
I would say there's many more examples where quantity over quality isn't a great approach, just look at all the modern AAA games around you that are notoriously known to be bloated.
People have been expressing that they do not appreciate needlessly long and padded games.

Funny that we're all having the same discussion from before, thanks Ikagura.
Personally I'd say Quality and Quantity aren't inherently better or worse than each other. It depends on the specific context. Sometimes quality can beat quantity, sometimes quality is less important and quantity wins out.

In the context of video games however, it becomes even more complicated because just as I noted before in the conversation Duckilous linked, as with any form of art quality is subjective. Everyone has their own preferences and tastes, is searching for their own form of enjoyment, and generally just has different standards from each other.

For some, the Unleashed Project is enough. For others, they want to experience the entirety of the original game for any multitude of reasons such as having the original controls/physics, playing through the story, upgrading Sonic through the EXP system, playing as the Werehog, etc. Others still would rather get an entirely new version of the game that counts as more of a remake/remaster attempting to improve over the experience instead of remaining faithful to the original release.

As such, it's hard to say Quality > Quantity or Quantity > Quality when everyone in the discussion is operating on entirely different and personal standards/definitions for what counts as Quality. It will always just end up in needless bickering due to people constantly disagreeing over subjective differences in opinion.
Also never forget Action 52: 52 kusogrande games in one NES cart.
NBOX21 2023年2月16日 19時25分 
CrowRising の投稿を引用:
Personally I'd say Quality and Quantity aren't inherently better or worse than each other. It depends on the specific context. Sometimes quality can beat quantity, sometimes quality is less important and quantity wins out.
I feel like I didn't really think about it all that hard when I wrote that, so let me explain - Quality over Quantity on its own is a weak argument without the additional context for it as you can have a lot of quality content despite the large quantity (Sonic Mega Collection Plus) but you can also have lacklustre quality or not enough of it to justify the quantity of content (Sonic Origins).

When you take out the HUB areas from Sonic Unleashed and leave only the day stages, you remove the in-between level immersion you get from speaking to NPCs and the feeling that you're actually a part of the game's world along with the exploration that comes with them. What you're left with is just a menu where all you do is pick a level and play. That's not what I would call quality over quantity at all.
Duckilous の投稿を引用:
It's not a weak argument regardless of current year when Sonic Origins is a poor example.
I would say there's many more examples where quantity over quality isn't a great approach, just look at all the modern AAA games around you that are notoriously known to be bloated.
People have been expressing that they do not appreciate needlessly long and padded games.
Myself included. Again, I feel like I wasn't thinking clearly about the topic, especially with the whole AAA gaming and open world oversaturation nowadays and how bloated a lot of games tend to be with too much filler content.

In fact, having replayed Super Mario Galaxy 2 to 242 stars again got me thinking; that game had 120 too many stars with the green stars only being included for the purpose of post-game padding while adding nothing to the experience and the way the green stars kick you out of the level every time does not suit the linear level design at all. Which is funny, because there are 240 blue coins in Mario Sunshine (twice the amount of green stars) yet I enjoyed my time collecting every single one and would happily do so again.
vanilla の投稿を引用:
CrowRising の投稿を引用:
Honestly Unleashed doesn't even need a remaster. A competent 60fps port with a proper PC options menu would be plenty just to make the game more accessible.
I definitely see that.
Would get the same treatment as Generations and Lost World on PC.
Just a straight port.
Colours was given an exception most likely because it was originally a standard definition game.
Generations is a bit of a different situation as the PC version was released alongside the PS3 and 360 version. It's also kind of a bad port to a certain extent. There's far worse game ports out there (SADX unmodded on Steam, I'm looking straight at you.), but the config tool barely functions, the game won't run if it thinks your hardware is different than when you last ran the config tool (which can happen without any such changes), and the game gets some pretty bad frame drops in certain sections of levels even on hardware that should have no issues whatsoever. There's some stuff you can do with mods to more or less fix up the optimization, but sadly I'm not aware of a config tool alternative. Having to delete the files the config tool creates and then re-launch the tool to make new ones until the game decides to actually work can be tedious.
最近の変更はCrowRisingが行いました; 2023年2月16日 23時10分
vanilla の投稿を引用:
Ikagura の投稿を引用:
Quality > Quantity.
Yet they released Colours Ultimate, the game where more than half of the acts in each zone are filler. 🤔

At least Unleashed is original, and has good level design.
I'd still take the minute long bonus acts over the 30+ minutes long night acts.
Ikagura の投稿を引用:
vanilla の投稿を引用:
Yet they released Colours Ultimate, the game where more than half of the acts in each zone are filler. 🤔

At least Unleashed is original, and has good level design.
I'd still take the minute long bonus acts over the 30+ minutes long night acts.
You can't really call the ones in Colours "bonus" acts if they're mandatory, unlike Unleashed where those shorter acts can actually be considered bonuses due to them being optional content though they still feature sun and moon medals for players that still need more to progress, and even then, it's possible to finish the game without playing a single one of those shorter acts.
Ikagura の投稿を引用:
vanilla の投稿を引用:
Yet they released Colours Ultimate, the game where more than half of the acts in each zone are filler. 🤔

At least Unleashed is original, and has good level design.
I'd still take the minute long bonus acts over the 30+ minutes long night acts.
I'm the exact opposite: I'd take well-constructed action-packed 10+ minutes actsover the bonus acts and minigames (see Generations)

The way I see: Bonus and Minigames acts are just meant for a quick play 'n drop. For when you are done with the game and there's nothing to do anymore, or for when you don't feel like making any progress anymore and just need something to fool around...

And roll to what vanilla said: they are fillers. When I played Sonic Colors DS I saw those challenge/bonus acts and thought "huh, I'll give it a shot", then saw it was short and rather BS and went "great, not wasting time on those ever again c:"

EDIT: And for Generations, I actually bothered to do ALL minigame/bonus acts... Because they were short but not BS.
最近の変更はTsuki Zeroが行いました; 2023年2月17日 5時39分
Agreed. Imagine the possibilites:
-Smooth stable 60 that can go up to 100fps depended on the user's prefrences
-Resolutions up to 8k to finally take the game's beautiful graphics to their fullest potentional.
-New stages designed by the Unlessehed stuff with online races
Bur knowing Sega and how lazy they can get with ports and how if it would happen they would replace the voice acting with the 2010 actors (which don't get me wrong, i have nothing againts them and i enjoy their performances quite a lot even if not as much as the old actors...i just don't believe they would fit with the atmoshere of this game)
最近の変更はBombastic.mp4が行いました; 2023年3月1日 4時22分
Better yet: not change the theme when you're fighting at night, only for the gauntlet in the end of a level with a miniboss.
I don't know if they'll ever release Sonic Unleashed on Steam...
They surely know that Sonic fans want it, but they can't sell the game only to Sonic fans; most people don't like the night time stages, and while we, as fans, can play the game even if we hate half of it, most people would just drop it and give the game a bad review, which will hurt the franchise's reputation even more.
Then, if they do release it on Steam, they'll probably change the werehog's mechanics...
(Sorry for my bad english, it's not my main language)
EdoardoRastelli の投稿を引用:
I don't know if they'll ever release Sonic Unleashed on Steam...
They surely know that Sonic fans want it, but they can't sell the game only to Sonic fans; most people don't like the night time stages, and while we, as fans, can play the game even if we hate half of it, most people would just drop it and give the game a bad review, which will hurt the franchise's reputation even more.
Then, if they do release it on Steam, they'll probably change the werehog's mechanics...
(Sorry for my bad english, it's not my main language)
That's the problem, the werehog stages were meant to cater to non Sonic fans into playing an actual 3D platformer while the day stages are more like what a 3D Sonic game should be about.

Of course in the PS360 era in 2008 3D platformer became "has been" and people needed to justify buying the full price for a game so they couldn't just slap all day stages since it would meant the game would last two hours max.

That's why we got hub levels to make the game longer as well.



PS: this is why people welcomed Colors and Generations more than Unleashed.
最近の変更はIkaguraが行いました; 2023年6月2日 5時19分
Ikagura の投稿を引用:
EdoardoRastelli の投稿を引用:
I don't know if they'll ever release Sonic Unleashed on Steam...
They surely know that Sonic fans want it, but they can't sell the game only to Sonic fans; most people don't like the night time stages, and while we, as fans, can play the game even if we hate half of it, most people would just drop it and give the game a bad review, which will hurt the franchise's reputation even more.
Then, if they do release it on Steam, they'll probably change the werehog's mechanics...
(Sorry for my bad english, it's not my main language)
That's the problem, the werehog stages were meant to cater to non Sonic fans into playing an actual 3D platformer while the day stages are more like what a 3D Sonic game should be about.

Of course in the PS360 era in 2008 3D platformer became "has been" and people needed to justify buying the full price for a game so they couldn't just slap all day stages since it would meant the game would last two hours max.

That's why we got hub levels to make the game longer as well.



PS: this is why people welcomed Colors and Generations more than Unleashed.
Yeah, but while the night stages are really boring in the x360 and ps3 game, playing them at 60fps on modern hardware makes them a lot less annoying to play.
There's still a lot of issues with those stages, but i don't think it's impossible to make them fun; but it wouldn't be a "port".
I've played Unleashed once on my PS3, but my PS3 died so I can't play it anymore
I wish I could play it again... come on Sega :(
Chumm 2023年10月15日 19時46分 
Kimarnic の投稿を引用:
I've played Unleashed once on my PS3, but my PS3 died so I can't play it anymore
I wish I could play it again... come on Sega :(

You can emulate Sonic Unleashed pretty easily these days and it runs well. I completed it twice on my gaming PC and Steam Deck without any issues at all.
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