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so far, i have issues with the cutscenes where they would lag heavily. audio is fine
When you just outright refuse to port things like the eye animations, butcher the lighting, have audio randomly play out each ear only, fail to make 2d textures work right, ect. That's just a ♥♥♥♥ remaster, which this is, switch or not.
Comparison pics:
- Without mods:
https://i.imgur.com/nvTBYXJ.jpg
- With the mods "Improved lighting", "Sonic model and animation fixes", and "Gameplay & UI fixes":
https://i.imgur.com/tA0n5MS.jpg
Not saying its impossible, but if they actually mangaged to make a DX10 wii game stutter that puts this port into the beyond ♥♥♥♥ tier.
And yeah, I'm sure it's shader compilation stutters, since they only happen the first time an effect happens, the stutters are gone when replaying.
Also it's a DX11 game, the studio that handled the "remaster" used a fork of the Godot engine to handle the graphics instead of the game's original engine.
https://www.pcgamingwiki.com/wiki/Sonic_Colors:_Ultimate#API