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Is the "Optimizer" trying to show, the fastest way to cap stats? So for each level you rotate between archer/fighter/warrior/etc? because those are the highest stat gains?
Or is it just a customizable chart to show you what you can expect your stats to be by what level?
So say, Fighter caps out Defense by level 50 if you play 50 straight levels as fighter, now you should switch to warrior to max out strength or hp or something.
Also, would be nice if you highlighted the "best stat" for each vocation tab, like sorcerer makes the most magick stat while mage is not better than any other vocation so you should skip that if you want to min/max and just play sorc for magick stat gain.
Again, with the max stat growth supposedly at 200 for each vocation, this presumably can be ignored if you just play to 200?
(clarify if I didn't get it please)
And you can max all stat as early as level 154.
The point of the chart is to clean up all the false information floating around.
Also the best stat for each vocation tab is already known. It was posted on the Quick Stat Guide post, I don't see a point of doing extra highlight on a reference chart.
The optimizer highlight the best vocation for total stat gain at each level.
the stats of this game..
Doesn't really matter to have a cap. Once you're above 100, you'll see most stats only gain a +1 or even +0 a lot of times. So don't worry about becoming "too OP".
Does it increase max cap for each respective stat tho?
Or wouldn't it matter anyway
Not that i´m aware. I mean i went and disabled my vocation buff from archer to wayfarer. All stats remained same. At least for this moment as studying it. Also forge it self says its improve stats gains.
Took while to take look at this. Had to rush kill things before boost of xp would supcide.
Simple xp guide from me is. Kill lot and if you can have less crew have less. If you can. have on use these items.
- Medusa spellbow 4x xp on kill. "Holder only"
-Ring of Ambition two pieces of these. "0,5x xp fpr one ring" "Holder only"
- Boost of experince from forge. 1x more xp. Whole crew gains this.
Turning basic monster good xp grind. Stronger better in swarm variants. one kill with 4 person crew is about all buffs 5k xp. While weakest cyclops and ogres around under 20k. Griffing 40-50k as well wyrms. Medusa can give 60k. Sphinx gave with out forge buff 99k. But you can easily solo this boss and not use special arrow. Just hit her bestial parts. Not that pretty face.