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I choose to run just as a group of 3 since having 4 was way too easy and i didnt feel like i had enough to do in melee.
thinking about switching my main pawn to thief because her vocation is maxed out but thiefs are so broken and absrudly overpowered that i kinda dont want none of that in my group
Main Pawn: Archer
1st Hire: Mage with Celestial and a weapon buff
2nd Hire: Warrior/Fighter with a taunt and no launcher
“A jack of all trades is a master of none”
Still trying to find one with flare, meteor or maelstroms. don't see flare often.
Thief
Thief
Mage
a true successor to "3 strider pawns party" from DD1
Me – Mage support (Fix skills Celerity & Palladium)
Main Pawn – Thief (Fix skills Skull Splitter, Implicate & plunder)
Hire 1 – No preference in skills but must have inclination simple
Hire 2 – No preference in skills but must have inclination straightforward.
The only pawns which I avoid are pawns with springboard/launchboard, the AI is just stupid.
Mage
Archer
Thief
But as the game is now, there's no reason to go anything but:
Wayfarer (Use knives for steal, staff for healing)
Thief
Thief
Thief
Yeah, pawns are dumb with that ability but I found one that looks so good I had to have it in my party. Just check this dude J3QCR3XHGQYU. They really need to allow us toe change skills as we like for hired pawns just as well (as long as their master got them).
Pawns: Warrior, Fighter, Archer (or Mage depending of what vocation I'm using)