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Warfarer who's only offensive skills are archer skills.
Can you manually aim magic archer bow shots? Or are they just auto aim still?
I really just have to dig into this. You, as Warfarer, use Torrent on an enemy that was already downed by your party, and then say you chew through enemies. No.
You're not proving that Archer does serious damage by rooting yourself in place and struggling to do more damage than a pawn team made up of Mage, Fighter, and an Archer that seems to have no weapon equipped.
It's this kind of wuss-assery that makes me mourn the loss of Great Gamble. Let me sit on the floor here and spam some basic arrows at a kinda-fast speed, this is almost as good as Endecad and Tenfold, right? No, get out of here!
AAANNNNNNDDDD same for the first game. Was kinda cool for a little bit, but then just got outclassed by literally every other vocation.
Stunlocking any boss for upwards to 30 seconds.
The only thing I dislike is the lack of tenfold. Archer movement with sliding and jumping shot are great. Really satisfying to use abilities. The base kit of the vocation is terrific even if the lack of tenfold sucks.
Perfect release Dire Arrow feels great. Kinda hard to do though. But the reward is heavy stagger on nearly everything. MA can sort of accomplish this with Hailstone Bolt but that takes longer to charge, travels slower, has drop, and is generally less precise.
Heavenly Shot is like a perfect release Dire Arrow. Tarring shot is the only way for the players party to set up torched. Not to be confused with burning which ticks substantially less.
Again, the lack of tenfold sucks ass. Close range cascade gets the job done well enough and is a close second, especially with the close range ring. Whirling shot stunlocks groups of knackers and skele's so that's nice. Also exceptionally good when enchanted.
Like nothing competes with a magick archer in a cramped space. Ricochet arrow kills everything in any cave. In a wide open space? I prefer Archer. More mobile, potentially more damage, higher stagger, and significantly more lockdown.
Archer's general mobility and it's multiple movement options gave it very strong staying power in close quarters. Something every other ranged vocation is decidedly very bad at.
It's a Gore Minotaur. They fall over on their own after that charge attack.
https://youtu.be/-Q6L5hMGlc4?si=9CkpcA2IZ2qyAX2L
He starts his explosive arrow at 0:53. He gets the kill at 1:09. So a total of 16 seconds.
https://youtu.be/k-f3X1-AvSA?si=2wcSDCZ4d1RvdGUS
I star doing damage at 0:23. I land the kill at 0:42. So 19 seconds.
Literally 3 seconds of difference and in exchange for not having to worry about consumables.
And yes, it melted health, watch the health bar once the arrow spam starts.
And I never once said it was as good as ranger in the previous game. I have made it abundantly clear that I think the previous game was superior.
Consumable arrows (mostly exploding arrow) is pretty huge, but yes I use magick archer for ease of use.
running warfarer with fighter/magick archer skills at the moment and it works well for an auto parry skill for knockdown (Vengeful Slash), a climbing stab skill for weakpoints and when targets are knocked down (Gutting Skewer), and ranged lock bow ability for flying targets or physical resist targets as well as a ranged focus fire skill for weakpoints again (Sagittate Avalanche)
Originally I wanted to do archer instead so I could better stagger/knockdown with explosive arrows, but I didn't want to aim anymore and switch it up even though it was working pretty good.
Strider was the basic vocation in DD1. Ranger was the advanced vocation. Strider = daggers+short bow, Ranger = daggers+longbow
Blasted arrows are so haevy, that they're usless, if you plan them to you with tenfold arrow. You need HUNDREDS of them, then. (becaus EVERY Arrow counts. you'll using tenn blasted arrows, if you use them with that.)
And instead of tenfold, you have torrent/tempest shot. The shots of the archer in DD II are alot more realistic than those in DD 1. (which doesn't mean the ArecherS in DD 1 weren't fun.)
Also: using special arrwons in DD 1 was a bit a chore. Although you could use every special arrow with every skill, including core, everytime you needed to change into inventory-screen to not waste them. They weren't hotkey-able even not in the PC-Version of DDDA. AND the realy special arrows (petrifiying, scilencing) where just to rare and blasting too heavy imho.
The only shot of the archer, I find realy underwhelming is the ultimate. (deathly does just the same damage, with a lot less of the stamina, heavenly needs, especially if timed correctly. This, however, is also a chore and was a lot easier in DDDA, but it's STILL there.)
All in all, I don't find Archer that bad, and I definitly find the thief very good. I don't mind, that they got split. More the cotrary.
You could actually just use Conqueror's Periapt x4 + Blast Arrows + Tenfold Flurry (or hell, even Fivefold Flurry) to delete pretty much every boss in the game but the Ur-Dragon in a matter of seconds on hard mode.