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assuming warrior is still in the game, i hope
I'm starting my Pawn as a Mage(healer) so I can control that inclination, if like the first game. Then I'll probably pick up some other player's Archer or Thief, and Sorceror pawn.
I'm kind of disappointed there isn't a "Strider" class(combo of Archer/Thief kind of) like in the first game. I remember my little pawn was awesome fun to "launch" with my Fighter's shield when I started that game, but still could also do bow stuff making it a really versatile class.
If like the first game, you do Fighter or whatever until you reach the level for the max benefit from it that you can then also use when playing another class. So if like the first game that makes you want to level up several classes to that max benefit point. So in that game maxing whatever the peak skill was from Sorceror also benefited the character when it was a Mage, while it would also have the buffness still from maxing the stuff from Fighter/Warrior etc.
Using main staff attack holy bolt to make it viable was stupid, and holy bolt was only viable due to a bug that massively increased its damage.