Dishonored
Glitched out secondary mission "Creating a Safe Haven"
Can someone who has completed this Optional Objective in The Flooded District please tell me what caused the mission to complete? I've cleared the whole area, progressing to the next doesn't end it, and hanging around doesn't either. I want to know how it finished for you so that I can know if it's glitched or not.

I would load up a save prior to it glitching out, but my only save beforehand is 40 minutes of gameplay behind.
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Showing 1-15 of 18 comments
Shoop Oct 12, 2012 @ 6:40pm 
What do you mean by progressing the next doesn't end it?
Doctor Wreckage Oct 12, 2012 @ 6:48pm 
Originally posted by Pretty Little F#%$:
What do you mean by progressing the next doesn't end it?

If I progress to "The Old Dunwall Sewers" which is the next area, I get the message that I failed "Creating a Safe Haven"
Xander Tyrann Oct 12, 2012 @ 7:42pm 
The way i did it:
1:Disabled the electric pylons
2:knocked out the guard that patrols that area
3:Talked to the people in the nearby building and escorted them to that area untill it said it was complete

thats all i did.
Doctor Wreckage Oct 13, 2012 @ 12:57am 
Originally posted by Xander Tyrann:
The way i did it:
1:Disabled the electric pylons
2:knocked out the guard that patrols that area
3:Talked to the people in the nearby building and escorted them to that area untill it said it was complete

thats all i did.

Well I did exactly that. So it's glitched. Greeeat.
Deadushka Oct 13, 2012 @ 6:15am 
I got the same bug
Kumbaiya Oct 13, 2012 @ 7:40pm 
I fixed this by possessing Blake walking him back near the threat zone and letting him walk it out. Might be note worthy that upon killing before completion that I get a fail mission objective followed by a successful objective completion and another mission loss.
The_Doctor Oct 17, 2012 @ 3:59pm 
Worked for me, thanks!! I 'possessed' him while he was standing with the group at their rally point and walked him to the "Threat Zone" point, 'un-possessed' him, he walked back to where he came from and all was good. The objective was successful.
tmwfte Oct 17, 2012 @ 4:21pm 
It's funny, in my first playthrough, I didn't even get that objective as an option.
Nadialy Nov 3, 2012 @ 6:22pm 
I also had problems with this. Here was my solution:

1) Go upstairs and then blink to the building next door. Use the access from this building to turn off the pylons.
2) Kill or disable the guard next to the pylons
3) Stand in the area labeled "Threat zone" when you enable quest tracking (to enable quest tracking, go to the quest screen and press Shift while hovering over the quest you want to track)
4) BUGGED STEP: Go back into the building that they came from, and pick up the corpse named "Weeper" and carry it to the area the other survivors walked to. I named it bugged step because I noticed that she speaks to you if you bang on the wall with a sword next to her, so I wonder if maybe she's supposed to be able to walk to the new area by herself.

I know you posted this several days ago, but I hope this is still useful or relevant to you, and if not to you.. to somebody somewhere.
Last edited by Nadialy; Nov 3, 2012 @ 6:23pm
Pawn Dec 6, 2012 @ 10:49am 
Apparently you only need to carry that Weeper corpse to the area by the pylons to fix the bug. This registers the objective as successful.

I had used Bend Time to disable the pylons and knock out the guard. I then told Blake it was safe, without killing the tallboys, and just used my body to block the door whenever the tallboy was heading to the alley.

I believe that the characters have to go through the "Threat Zone" waypoint in order for it to register properly, so when I blocked them from leaving the building it must have interfered with their waypaths. Somehow, just bringing the Weeper's body causes the objective to register as a success as long as none of the others have been hurt.
45 Dec 6, 2012 @ 11:56am 
There's no reward for this quest, it just makes chaos go down a bit.
shiz Feb 7, 2013 @ 12:58am 
Was just able to complete the quest by carrying the weeper. Thanks for the info on it, I was really confused and nothing else was working.
Thanks for the idea with possesing Blake! You can just walk to the Threat point and back while possesing and it works.
AEon Aug 21, 2013 @ 9:08am 
So in other words, the one Tallboy who keeps patrolling the front door / pylon area must be shot down to get them out? (I tried carrying the Weeper, this works... weird way to solve the quest.)


No way to distract the Tallboys?
The spotlights outside, alas cannot be moved or pointed elsewhere to make the Tallboys go there.

I want to do this without killing anyone, plus not getting detected either. But apparently that is not possible? (other than exploit the Weeper "bug").
Last edited by AEon; Aug 21, 2013 @ 10:50am
bingle Aug 27, 2013 @ 11:48am 
Originally posted by AEon:
So in other words, the one Tallboy who keeps patrolling the front door / pylon area must be shot down to get them out? (I tried carrying the Weeper, this works... weird way to solve the quest.)


No way to distract the Tallboys?
The spotlights outside, alas cannot be moved or pointed elsewhere to make the Tallboys go there.

I want to do this without killing anyone, plus not getting detected either. But apparently that is not possible? (other than exploit the Weeper "bug").

It is perfectly possible. To shut down the pylon use stop time, and use possession on blake to fix the quest when guards aren't looking you don't have to walk all the way to the threat marker to fix it either (while possessing blake), everything else is basic non-lethal playthrough stuff.
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