Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe look into the comments there as well.
Edit: It does contain spoilers, so you might want to wait until you finished that first playthrough.
The last level is special in that and a few other ways, in any other level before you would have gotten the low chaos rating, if you were playing like that.
Very silly note there:
After turning around, you can switch the pistol for your crossbow, and put a sleeping dart in the opponent's forehead (when it's time to shoot). The guards aren't remotely bothered by this.
Also, if I use Bend Time II power, completely stop the time and then pass through enemy in front of them will I be detected or not?
Getting detected by them will count the same way getting detected by a guard would, so yes it will impact Ghost.
If you want low-chaos you need to get low ... chaos.
It sounds a 'little' obvious. But I mean letting enemies shout to others that they have seen you or even set the alarm on, will result in a higher chaos. So killing doesn't always mean higher chaos. Its about how you did it. If you manage to kill someone without someone else seeing it (and hide the body) this will limit the chaos very hard. This is the same for your assasination targets.
From experience this is much more important then the amount of kills. However more killing will probably increase chaos also. But for me this just looks less drasticly then the way you kill them.
An example: minor SPOILER mission 3
Let's say you need to kill custis Pendleton. If you sneak into his room, and kill him frontaly. So that the courtesan can call for help. Resulting with all the guards in the area knowing your location, and see that Custis have been murdered, will be MUCH more chaotic then firstly eliminating the courtesan and then killing Custis. So nobody is aware. (Maybe hide the bodies, in case someone would randomly enter the room)
Another example:
If you enter a room and kill everyone in an epic fight. Will give more chaos, then you hide in the shadows and pick the targets carefully. Even if you kill the same amount
I hope this is a little helpfull.
If there were many passing guards that saw this dead body. They can be very suspicious. This increases the chaos a lot. But I doubt this was the only thing. Also weepers are considerd as citizens, not hostiles. (I think)
You can even kill all targets, and still get low chaos. It's all about the way you kill them. Try to avoid unwanted audience. And hide the bodies. However Assasination targets gives you some more chaos. Because they are important persons. So you will need to play with stealth and care through the game. And choose your targets carefully so you won't get to many kills.
Sleep darts, are very usefull. Even recommend I would say. But if you just try to avoid most enemies, you even don't have to buy more darts cause you can find enough. And you can best hide the bodies. Cause if someone sees them, the chaos will rise. Or if rats eats them, the chaos will rise also.
If only one guard saw you passing by, and he didn't alarmed the others. I guess you don't get too many chaos. But if you hear alarms going or/and many guard shouting that they will find you. Then it makes sens that there is more chaos.