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Dishonored remains a good game with a great gameplay and level design, but there is a strange lack of fun.
Having gotten a taste of that, I think I'm going to play through it a second time with the intention of moving fast and silently and slaughtering everything... >:)
I loved this game too, but that hard on Hard? I don't think so, but that might just be me.. I've played through the entire game on all difficulties, with all different play styles (from full on murder spree to clean hands/mostly flesh 'n steel/shadow), and of course the enemies were quite a bit harder, but that is where you have to get smarter, and more creative in your ways of killing... Which is one of the most fun aspects of the game, I remember my self reloading more for the sake of making an awesome streak or a special kill than because I died...
To what OP said,
it is true that the game can become very repetative in the way of combat when trying to be the ultimate "goodie two shoes", but that is where I really like the whole thing with the achievement Shadow, it keeps you on your toes and constantly checking everything in a sometimes almost paranoid fashion, and with it timing becomes an art... Also, focus on the characters around the world, listen to what they talk about, point the heart at guards/civies/whoever, read the posters and books that are spread around the game, take your time to look at the world, and enjoy the scenery...
What other game has this kind of oppertunity for so many play throughs. For example,My first play through was how I wanted to play, I always play the first way the way I want, and consider that the way I normally played the game. I was mostly non-lethal but if I was pressed or if I hated a certain main NPC I would assassinate them. Stealthing and stealing was incredibly fun. I remember a quest where you had to help some survivers escape from an arc pylon, when I played through a second time I went to find that same colony of survivors and found a house full of weepers. Then I started remembering all the different things that happened from my first playthrough, Samuel was more unfriendly throughout the game, Emily would ask how many people I killed, people were different, there were way more weepers, and a lot more rat swarms.
All in all people shouldn't criticize this game for giving you choices. Both endings (low and high) are fantastic and a treat to play through. Playing through the dark gritty world and the more hopeful world were both piles of fun. I was a big fan of the Theif series and apart from a silent protaganist(which I dislike) this game was on par or better. Play it how you want. Both ways are a lot of fun, having that choice and that change is the best part.
I like having choices. The problem that I have with Dishonoured is that I would like more choices. It’s very much like the OP said. Once you choose to keep killing at a minimum, the game play becomes repetitive. Still fun, but it could have been better.
Like in Deus Ex: Human Revolution, I just dart, hack, cloak, and choke my way to the end without going on a killing spree. The game even give you an option of going non-lethal on your first mission after prologue. However, that gets boring fast. It is not a challenge either, it is just a matter of patience. Waiting for guards to split up and and stuff like that. Even when you have to save your pilot(forgot her name), you CANT even kill the mercs witthout breaking the pacifist route. That is just poor game development. No choices and options to hand the situation other than letting her die. However, what kept me compelled do the pacifist run was the story dialogue aspect. You can talk to key characters diplomatically.
The hacking of computers and reading the emails let you know a little more about the story. Sadly, hacking is pretty boring too, It is just but a tiny incentive to keep the pacifist run going. I wish devs or story scenario writers or whoever sets up the system don't put an iron law that states killing will give negative karma. Or simply add more fun things to do if you want to do non-lethal. Like puzzles and quests and stuff like that to avoid killing even if you can kill everyone and be done with it.
No wonder video games gets bad rep, the devs makes it uninteresting and bland to play the "nice guy"/"ally of justice". They rather incite violence than caters to players that like to solve problems diplomatically or intelligently. Nope, just kill them. It is easier and "funner" since the devs gives you 100 types of lethal weapons vs darts or choking out. Playing the killer is encouraged and more developed for, even in games with good and bad routes.
I play games with stealth elements and good/bad end because I expect them to offer more than just mindless killing. If I want to repeatedly shoot people in the face or repeatedly stab people in the face I would play an FPS or Chivalry.
I am typing this as I download Dishonored. I will play the pacifist style since it is more natural for me to do. Killing is actually a conscious choice even when I play video games with multiple endings. I kind of know what expect since OP notice Dishonored have the same problem as many other games regarding playing the good guy. Time for some more choking and darting I suppose.
I saw a video somewhere demonstrating that with a fully loaded dart gun, this is actually done really easily as long as you're quick. I still haven't done a pacifist playthrough of HR, but will admit that it seemed much, much easier to just have everyone take a short nap than it was to kill them with live fire.
I absolutely see your point, though. In this case, it may have even seemed like she couldn't be saved.
I mean, let's you have to accomplish objective X in a large building, and it's patrolled by guards. If a guard hears gunfire, or finds another guard dead (or even unconscious), that guard will become pretty suspicious, if not downright alarmed, and will certainly tell every other guard that something's up. They'll all probably start paying much more attention to their surroundings, and will be much more likely to regard some random person sneaking around as a threat. And, generally, if you go around killing people (or assassinating high-profile political figures) people tend to have a low opinion of you, and the prospect of a mass murderer running around loose tends to have a destabilizing and demoralizing effect on a community. So it makes sense to me, really, the way both games handle things.
I think Dishonored definitely has more interesting ways to kill people, but it also seems like it does give you a fair bit of leeway before you start to really change the outcome of the game or the chaos level of the city. I get the impression so far that it has a lot more to do with how conspicuous you are rather than how much violence you inflict. I've smoked a few baddies here and there and still come out with low chaos, but I've taken care to do so without witnesses and to hide the bodies as best I can. I'm not all that worried about getting Ghost or the no-kill thing either, though. So, thus far, I haven't really felt that hamstrung by the chaos system. I play as a sneaky-type guy, which I think is what the game is pointing you towards, and part of that is not going on a bloodthirsty murder spree in the town square. Just like in DX, there are paths you can take and skills you can get that would bolster that play style, but there seem to be more that lean towards keeping a low profile, violent or not.
Btw, a pacifist doesn't believe in violence for any reason, even to save a life, so it's totally reasonable that the pilot scenario plays out the way it does. It's a tough moral call. Or, it's a pain in the a$$ if you're trying to get that achievement, depending on your perspective.
It's the players who want 0% kills that make it boring and rpetitive: I, for one thought the choking thing was stupid (not even a soldier is that effective at knocking someone unconsious), so I killed every time I needed a guard eliminated. Still got low chaos, I just avoided killing the guards I deemed "good" (For axample, there is a guard in the golden cat that says "I wonder if someone will miss me", Although it would be fun to turn him to ash, it felt much better to carve an elaborate plan to bypass him without violence).
The game is much more fun if you are honest about everything, I doomed all those I disliked, fought when I made a mistake... Besides, the bad ending is a bit more atmosferic anyway, I like both endings.
And let's not forget that the game is supposed to determine what kind of way you play, so if you enjoy the death of guards, you enjoy the chaotic(not bad) ending, it's not a punishment, it's
a diferent storyline.
I believe if you wait a couple more months this will be in the 9.99 rack sooner then they think
If this game had a more open world and not so scripted, It might be worth 29.99. but as it is right now... total rip for the money I give it a 3.5/10 I dono where or who is sleeping with whom to get any kind of score higher than that.. with todays tech and putting out poop like this.. they ought to be ashame for example FarCry 3 long story and single play... plus multi play and coop in an open world and you don't even have to follow the story if you don't want to.. I mean this game was made for gamers for sure and was made old school which seems to have gotten lost in the greed somewhere .. so for this game.. I would have to think twice even at 9.99 weather or not to get this game.
I will say that the ending didn't make a heck of a lot of sense, specifically the villain's behavior, but whatever. I'm looking forward to replaying missions as an ultraviolent sonofab****, just to see what that's like.