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But yes, your combat opportunities become limited when you try to play nice. You don't get to enjoy the open variations of combat anywhere near as much.
It would be great to be able to play as an overall "nice" guy, but also get more combat opportunities.
Hopefully they learn and provide even more options and variations in play-style in the sequel.
The point is that since the game encourages players to not kill enemies, it pushes them onto the path of doing a pacifist run, which is not nearly as fun as playing the game non-pacifist. This first playthrough of the game leaves players with a boring first impression limited to the non-lethal tactics of chokes and sleeping darts, when there's a whole world of other tactics, which are much more enjoyable to play with, that the player has missed.
Video game reviewer Yahtzee from Zero Punctuation runs into the same issue with the game as me as outlined in his video review: by pushing players to achieve low-chaos, Dishonored results in an extremely mediocre gameplay experience, but replaying the game to achieve high-chaos creates a much more enjoyable gameplay experience.
Skip to around 3:28 in this video review.
http://www.escapistmagazine.com/videos/view/zero-punctuation/6445-Dishonored
If the game were more neutral in allowing players to choose their path, or if the game offered as many choices for low-chaos as it does for high-chaos, this wouldn't be an issue. The game as it stands creates a very stagnant gameplay experience for low-chaos players, versus an exciting gameplay experience that rewards your creativity for high-chaos players.
Again, this is only for the first impression of the game. When I first finished the game on low-chaos, I was ready to call it quits and never play the game again because it had been so boring. Replaying the game now, it's undeniably a lot more fun and rewarding to play on medium to high-chaos. The issue is that the game pushes players towards the boring gameplay path of low-chaos to begin with.
I think I get their reason for encouraging non-lethal.
But I think they should just "remove" the sentence at the first help screen in the prison, I think it goes like 'non-lethal approach will have more benefits blah blah' it really affected our perception in 'killing' on the very first move. Just let us player decide with our own logic and experience, I don't really like how the game itself warned us at the veeery beginning.
I have realized that this game might be a bit complicated to young people, that dont have much experience. I've seen a few kids/teenagers with "bizarre" conclusions and thoughts about Dishonored, they are clearly confused and not playing the game correctly.
You have to be a grown up to have the minimum experience and knowledge expected to understand many ideas/messages passed on these kind of games. That's why kids get stuck on missions or play the game to fast, because they simply are not playing it correctly, then they start complaining and asking for help, or even saying the game sucks. Well I don't have any advices for these kids, since this game is +18, and that's why most of them simply don't understand what's going on, they simply don't have enought experience yet.
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I have one advice for advanced/expert players:
Want to feel what this game really has to offer? Forget normal mode. Play on HARD, and don't leave anyone alive (spare only civilians). That's how I played my first time and I have to say: Dishonored is easily one of the best games I ever played (and I am a BIG fan of stealh, assassin, creative games). Ive seen people saying they took 8-12 hours more or less to complete the story, well I took more than 30 hours on hard mode, got High Chaos in the end and almost completed every extra parallel mission there is (safe combinations, sokolov paintings, runes, bones and etc). Now that i have the real assassin experience and consider myself the real "Corvo", i will play the game again on VERY HARD and find the few things i missed the first time.
I hope i made myself clear.
ANMAL
What utter nonsense is this post? Animal has clearly no idea what he´s talking about. "The philosophy of the game"? Please! Dishonored has no philosophy. Don´t use terms you know nothing about. And the "game might be a bit complicated to young people, that don´t have much experience"? You must be joking. You obviously missed the point that there´s no balance between the hard way (kill ´em all) and the soft way (kill only if inevitable).
The easy way (kill, kill, kill) is the more funny and more variable way to play - in other words exactly the way most kiddies love to play (and be very experienced to do so) anyway. In your opinion is stupid-killing-all the correct way to play. You can play games like Duke Nukem, Doom etc. if you like it. The story is quite predictable, the end dull and inappropriate. You seem to consider yourself demanding but you´re as modest as the game itself. Please do not accuse other gamers for legitimate criticizing a mediocre game that has been pushed much to high.
i respect your opinion, feel free to think what you want..