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报告翻译问题
Dishonored would actually make kind of a nice action-pack movie if you think it in that way, tho' I am not sure how the bioshock would do as a movie.
Everyone that didn't fall into the hype trap agrees that the game is overrated. Hell I wrote a scathing review of about 2500 words just on the gameplay alone and I didn't even get into the story. That wouldn't take nmearly as long to write though since the story isn't interesting enough to take that much time to dig into. There is a reason guys like thsi write stories for video games. They suck at it.
So many people went into that game expecting and thinking it would be a 10.10 game so they just bought into it. The more people that play it the more people that are truly tellign it like it is.
I compare Infinite in its disappoinment to that of Final Fantasy XIII. Both highly rated becaue reviewers get a ton of ad money from those 2 companies and both after the dust settles show up as average games by fans.
Infinite will nto be remembered. It is not that good. HEll it is already almost forgotten. Only still around because of the massive amounts of advertising they are spending their money on.
Dishonored has more atmosphere, is darker, has blink, Tallboys, rats eating people and plague victims with bleeding eyes :)
In Dishonored I'm always looking for alternative ways to explore and view my soon to be victims and plot out my mission from a vantage point, in Bioshock it was just a corridor shooter with some magic and an admitadly cool companion.
Dishonored is more dark evil but Bioshock look more like fantasy and open free while Dishonored need hide much...I think both big difference..
Dishonored is close similar to Batman Arkham City imo
neither story is original and bioshock trying to appear mature or "thinking man" level is about as effective as a young boy wearing his dad's suit and tie, sleeve hanging to and dragging on the floor. ink pen mustache?
both games have stories which are borrowed or tired elements and cobbled together until there is coherence between begin and end. dishonored uses staples of every other video game we have seen hundreds of times (omg the premise has been done at least 1000 times ffs) and bioshock just hand picks and slightly reimagines history and bastardizes moral dilemma for your entertainment.
by almost any standard, both stories are incredibly cheap! cinematic experience par or better!
seems by the non story related comments that dishonored has meatier gameplay.
not to put down an entire generation (mine has its awful setbacks) but it seems those in the newest one coming of age is missing out on quality narrative and classic literature. the standards of video game story telling aren't really doing young people any favors and the standards themselves aren't really advancing much save a few exceptions. if dishonored or bioshock were to serve as primary examples of what story is for the uninitiated or young person then how much more ridiculous will video game reviews become in 10 years?
P.S. The cheap and easy stories might serve the game well enough, if anything to be part of the excuse to continue playing but as a primary motivation there is some massive fail somewhere in the works.. the gameplay wasn't that good but the story was AMAZING... hmmm
Dishonored- Dark, grim, oppressive atmosphere with lots of sneaking and stabbing and stealthing around.
It boils down to which style you prefer. They're at opposite ends of the spectrum. (There 'are' technically guns in Dishonored, but ... eh.. a good assasin should never have to use them)
Well put, though I don't know if I would say opposite ends, there are some commanalities. Also, I kind of see BSI and DH as complimentary games. They are equal parts good and well designed albeit well designed around different aspects.
More than half the levels in that game is as dark (and/or colourless) as the dark sections in Dishonored, and the bright colourful sections serve the purpose of showing the grimness of the city that tries to hide its dark side (and the whites' disregard towards blacks).
This kind of technique is used in Dishonored, too, and I'm not even sure that the dark/bright ratio is higher in Dishonored than in Infinite. (It probably is, though).
I think people are being biased by the first level in Columbia, whose screenshots shows up a lot in medias, and is quite memorable.