Dishonored
Disappearing Bodies Fix BROKEN! *Mod/Glitch Request*
Sorry, but Betheshda, If the Bodies DISAPPEAR into nothing in a STEALTH game, there is something outright broken with it. If I have to stealth, Let me do the dirty work and let me dispose of bodies. And with the DefaultAi Code Exploit being patched, this game (One of my favourites) Is broken for me. Please, have a Heart and FIX THAT.

Sincerely,

GERSillySausage.
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Showing 1-14 of 14 comments
HunterKiller May 10, 2013 @ 12:46pm 
That's what was happening in my game, knocked out bodies disappearing on me all the time. Many times, after knocking them out, I'd pick them up and put them in a trash container or, in a alley to hide them but, on occassion, they'd just disappear before I got them all hidden. I have a bad rep now and I just stopped playing it. Have yet to play KoD or w/e it is? I forgot now.
GERSillySausage May 11, 2013 @ 12:09pm 
Anyways. That whole thing pissed me off. Tried to reinstall the game and clean out the cache: No effect. I hate you for doing this to my only and FAVORITE Stealth game!
Sentient_Toaster May 11, 2013 @ 1:34pm 
The limit exists to conserve memory, defaults to something small like 10, and can be changed in an .ini file from what I recall reading.
BloomingLilac May 11, 2013 @ 4:53pm 
I just started playing the game. Had to kill two guards in the control room. One of the bodies disappeared while I was looting the other one. I thought I just couldn't find him in the dark. Adjusted the brightness settings, but still couldn't find his body.
GERSillySausage May 16, 2013 @ 4:47am 
Yeh. BloomingLilac. That is the garbage that happens sometimes.
dirrtymartini Jun 30, 2013 @ 9:06am 
Originally posted by BloomingLilac:
I just started playing the game. Had to kill two guards in the control room. One of the bodies disappeared while I was looting the other one. I thought I just couldn't find him in the dark. Adjusted the brightness settings, but still couldn't find his body.

One of my dead guards in that very same room fell THROUGH the floor and was heard to splash in some mysterious water below. I suspect he took the control room key with him.
dirrtymartini Jun 30, 2013 @ 9:06am 
Originally posted by Sentient_Toaster:
The limit exists to conserve memory, defaults to something small like 10, and can be changed in an .ini file from what I recall reading.

Since there are 30 ini files for Dishonoured, do you happen to have a setting or variable name?
MaiNeym Jun 30, 2013 @ 9:25am 
Cant you change it with tweaking the ini?
REMEMBER TO MAKE A BACKUP! Just in case you want to change it back, or when you messed it up.

goto this file:
C:\Users\[Your User Name]\Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredAI
(first uncheck the map for "read-only")

and find this line:
[DishonoredGame.DishonoredGlobalAIManager]
m_CorpseAbsoluteMaximumCount=10
m_CorpseIdealMaximumCount=5

change the numbers to something like 100 and 50, so there can be plenty of bodies lying around before they dissapear

save the ini (and check the "read-only" again for the map)

Note: it isn't a glitch, it's just to prevent that the game will be too heavy scripted on some moments. However I tested it (succes), and I don't have a good computer. But I didn't found an increase in lag, or drop in framerate or something like that.
Last edited by MaiNeym; Jun 30, 2013 @ 9:36am
dirrtymartini Jun 30, 2013 @ 10:12am 
Originally posted by KekkeG:
Cant you change it with tweaking the ini?
REMEMBER TO MAKE A BACKUP! Just in case you want to change it back, or when you messed it up.

goto this file:
C:\Users\[Your User Name]\Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredAI
(first uncheck the map for "read-only")

and find this line:
[DishonoredGame.DishonoredGlobalAIManager]
m_CorpseAbsoluteMaximumCount=10
m_CorpseIdealMaximumCount=5

change the numbers to something like 100 and 50, so there can be plenty of bodies lying around before they dissapear

save the ini (and check the "read-only" again for the map)

Note: it isn't a glitch, it's just to prevent that the game will be too heavy scripted on some moments. However I tested it (succes), and I don't have a good computer. But I didn't found an increase in lag, or drop in framerate or something like that.

That was exactly what I needed. Thank you. :)
GERSillySausage Aug 18, 2013 @ 7:55am 
Yeah. Looks well! I uploaded a Guide for that. Well done KekkeG!
walrus1 Aug 18, 2013 @ 9:24am 
Will this help stop enemy respawn? My problem is I'll carefully clear an area and make sure to kill all the hostile guards and in about 15 or so minutes they all respawn well aware that I've been there. *Edit* Nope doesn't work!
Last edited by walrus1; Aug 18, 2013 @ 10:41am
dirrtymartini Aug 18, 2013 @ 12:42pm 
Originally posted by walrus1:
Will this help stop enemy respawn? My problem is I'll carefully clear an area and make sure to kill all the hostile guards and in about 15 or so minutes they all respawn well aware that I've been there. *Edit* Nope doesn't work!

Your logic doesn't apply to this and most games anymore. There used to be a time when you could clear an area and be relatively sure a bad guy wouldn't come sneaking up on you. Not the case anymore. Hasn't been that way for years.
walrus1 Aug 18, 2013 @ 1:27pm 
Originally posted by dirrtygsharp:
Your logic doesn't apply to this and most games anymore. There used to be a time when you could clear an area and be relatively sure a bad guy wouldn't come sneaking up on you. Not the case anymore. Hasn't been that way for years.
If you carefully clear an area so no more hostile NPCs are alive then hide the bodies and boom suddenly NPCs are walking aroudn well aware that your sneaking about. Something has gone wrong. In other games, Splinter Cell for example, you could dispatch the NPCs and they usualy wouldnt magically reappear. I fail to see the logical error here.
Last edited by walrus1; Aug 18, 2013 @ 1:34pm
dirrtymartini Aug 18, 2013 @ 2:48pm 
Originally posted by walrus1:
Originally posted by dirrtygsharp:
Your logic doesn't apply to this and most games anymore. There used to be a time when you could clear an area and be relatively sure a bad guy wouldn't come sneaking up on you. Not the case anymore. Hasn't been that way for years.
If you carefully clear an area so no more hostile NPCs are alive then hide the bodies and boom suddenly NPCs are walking aroudn well aware that your sneaking about. Something has gone wrong. In other games, Splinter Cell for example, you could dispatch the NPCs and they usualy wouldnt magically reappear. I fail to see the logical error here.

I wouldn't say it was an error. Just that games have changed. Which Splinter Cell game are you referring to? I've played them all and while the behavior you describe might apply to the first two, I don't believe it applies to the last few. (then again, I'm working from memory so I could be wrong)

Your thinking was my thinking for the longest time. If I cleared a room, a home, a bunker, or whatever, it should stay cleared. I shouldn't have bad guys magically appear behind me. Game developers thought otherwise.
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Date Posted: May 10, 2013 @ 10:43am
Posts: 14