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One of my dead guards in that very same room fell THROUGH the floor and was heard to splash in some mysterious water below. I suspect he took the control room key with him.
Since there are 30 ini files for Dishonoured, do you happen to have a setting or variable name?
REMEMBER TO MAKE A BACKUP! Just in case you want to change it back, or when you messed it up.
goto this file:
C:\Users\[Your User Name]\Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredAI
(first uncheck the map for "read-only")
and find this line:
[DishonoredGame.DishonoredGlobalAIManager]
m_CorpseAbsoluteMaximumCount=10
m_CorpseIdealMaximumCount=5
change the numbers to something like 100 and 50, so there can be plenty of bodies lying around before they dissapear
save the ini (and check the "read-only" again for the map)
Note: it isn't a glitch, it's just to prevent that the game will be too heavy scripted on some moments. However I tested it (succes), and I don't have a good computer. But I didn't found an increase in lag, or drop in framerate or something like that.
That was exactly what I needed. Thank you. :)
Your logic doesn't apply to this and most games anymore. There used to be a time when you could clear an area and be relatively sure a bad guy wouldn't come sneaking up on you. Not the case anymore. Hasn't been that way for years.
I wouldn't say it was an error. Just that games have changed. Which Splinter Cell game are you referring to? I've played them all and while the behavior you describe might apply to the first two, I don't believe it applies to the last few. (then again, I'm working from memory so I could be wrong)
Your thinking was my thinking for the longest time. If I cleared a room, a home, a bunker, or whatever, it should stay cleared. I shouldn't have bad guys magically appear behind me. Game developers thought otherwise.