Dishonored
Drevin Apr 23, 2013 @ 10:31am
What to do with the distillery weepers?
I am playing through mission 3, attempting to get the stealth achievements in the end. After talking to Slackjaw, when I get back outside the distillery, the weepers there have broken free and roam around fighting the thugs. I don't understand why, as they were locked up in the first place, and they were 3 initially, and now they are 5 or 6. And I don't know what to do in this situation, as I think any kill goes against me. I used a save to sleep dart the weepers, but they still 'awake' and break free. Any advice?

Thank you.
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Showing 1-9 of 9 comments
Sentient_Toaster Apr 23, 2013 @ 10:48am 
Blink past them rather than engaging?
Drevin Apr 23, 2013 @ 11:49am 
When I previously said that I think any kill goes against me, I meant that I'm afraid I will lose the no kills achievement if any weepers or thugs die when they fight eachother. I wouldn't have any problem if there would be only the weepers roaming around in that area. I would blink, move on elevated positions, choke or sleep dart on my way out without issues. But somehow I feel that because I tempered with the distillery in the previous mission, it's my fault if anyone dies in the weepers vs thugs fight. So, am I wrong in this assumption, or unfortunatelly am I right?
GGeo Apr 23, 2013 @ 4:00pm 
Don't worry. You won't. Just save the obvious people. Such as in the mission with the bridge, save the captives inside the wall of light. If it seems as if the game inteaded for people to die, then it won't count towards you. Friendly advice.
Last edited by GGeo; Apr 23, 2013 @ 4:01pm
Roanark Apr 23, 2013 @ 10:14pm 
Choke them out, I choked out the thug by the door so he wouldn't enter combat (even though it won't count against you) and blinked on the roof.
I then used the dark vision and blink to pick them off one by one and leave them on rooftops.
Alternatively you could ignore them all but what's the fun in that?
Drevin Apr 24, 2013 @ 8:12am 
Ok, thank you for the replies. I'll just let the two sides fight eachother and move around the ledges, to avoid the weepers if they win the fight.
Sentient_Toaster Apr 24, 2013 @ 11:12pm 
...and a different approach would have been to prevent the existence of the weepers in the first place. Perhaps not every side quest should be completed...
droggen Apr 25, 2013 @ 2:29am 
You have already failed sadly once you did grannies side quest I think that counts towerds kills done by you.
Drevin Apr 25, 2013 @ 11:22am 
Just finished the mission with Ghost rating. So I worried about the weepers for nothing. :)
JoshnPosh Apr 25, 2013 @ 4:58pm 
Originally posted by Drevin:
When I previously said that I think any kill goes against me, I meant that I'm afraid I will lose the no kills achievement if any weepers or thugs die when they fight eachother. I wouldn't have any problem if there would be only the weepers roaming around in that area. I would blink, move on elevated positions, choke or sleep dart on my way out without issues. But somehow I feel that because I tempered with the distillery in the previous mission, it's my fault if anyone dies in the weepers vs thugs fight. So, am I wrong in this assumption, or unfortunatelly am I right?
just knocked out a man and threw him into the rats =kill
man got killed by getting shot by a rival = DAT AINT YO FAULT
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Date Posted: Apr 23, 2013 @ 10:31am
Posts: 9