Dishonored
High Overseer Campbell is broken...?
I'm doing a full stealth playthrough and I'm in the Overseer's mission. As soon as I open the double doors into his meeting room, he and all his croonies burst in and swarm me. I can't interact with the poison to save the other guy, I can't escape, nothing.

I haven't been seen by anyone. I haven't killed anyone. But as soon as I enter his room, I'm triggered as being spotted. Even if I open the door from afar and quickly exit, I still get spotted even though there's no one in the room yet.
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Showing 1-15 of 26 comments
Pantheon Mar 17, 2013 @ 12:58pm 
Maybe it has something to do with opening the doors? I've played through the game twice and never had a problem, but I entered through the windows above the doors both times.
Teletext Wizard Mar 21, 2013 @ 11:37am 
I'm with pantheon on this. You can quicky whip in through the gaps above the doors & spill the glasses. Remember to quicksave regularly.
Nope. As soon as I enter the room, window or door, they all burst in and start running around, completely ignoring me. I ended up blasting everyone in the back with sleep darts. That fixed it.
wdb-wookie1 Mar 22, 2013 @ 1:34am 
There are actually two rooms. One is like boardroom with a long table and chairs. The overseer and Captin should be in a secondary room and you should overhear them talking before they enter that boardroom from the secondary one.

I've never gone in through the actual doors. I've gone in through the outside windows, or the open windows above the doors.

Once something happens to the Overseer and/or Captin, guards will get suspicious and an alarm will be sounded. The way things progress and whether your detected or not depends on how you approched the task.

So far, I've usually knocked both of them out and stashed the Captin out on the ledge, then brand the Overseer.

My first playthrough, I busted the glasses, and the Overseer knew something was up and took the Captin down into his secret rooms near the dog kenel entrence where he was going to kill the captin more directly. I followed and had to knock them both out (the Captin will attack you! He doesn't know your trying to save his life!) before I could deal with the Overseer and get the Captin out.

I'm not sure if that helps or not.
wdb-wookie1 Mar 22, 2013 @ 1:38am 
Originally posted by Grimm:
Nope. As soon as I enter the room, window or door, they all burst in and start running around, completely ignoring me. I ended up blasting everyone in the back with sleep darts. That fixed it.

If it happens the moment you enter the main boardroom with windows along one side, not the secondary room (let them come out of that one), then it may be some kind of weird glitch. But, it's the first time I've heard of it.
It happens in the main room, where the poison glasses are. It happens as soon as I enter the room. You can't hear them talk as they approach. They just burst in immediately.

Searching for Campbell in this forum yields a ton of threads with this issue. No one's found a fix for it. :-(
wdb-wookie1 Mar 22, 2013 @ 4:27am 
Wow. I guess I've been lucky.
I wish I had some ideas on how to help.
Drake Ravenwolf Apr 16, 2013 @ 2:00am 
Having this issue too, first play through, played it stealthy so far. I have a save before triggering thier conversation but they speak one line then start running around crazy regardless of where I hide or how I enter the room.
I know this would be lengthy, but have you tried starting the mission again from scratch?
Or at least starting that area from scratch?
I played this mission twice, and I am coming up to this part again now for my third playthrough. I never saw this before, and I am now hoping it doesn't happen this time.
Also if you could get out of the way before they actually spot you, then you could sleep dart them both and take the overseer to the chair for the optional quest finish or just kill him as he sleeps? Campbell won't be killed because he won't take the drink, as he only drinks that when they make a toast together
Throne Apr 16, 2013 @ 5:54am 
just destroy them all and break em for good! that'll teach em!
wdb-wookie1 Apr 17, 2013 @ 3:43am 
Is it possable you alerted the guards somewhere else first? Maybe someone you knocked out was found which set of an alert that doesn't reach you until you enter that room. You have to becareful where you leave bodies. They need to be well hidden.
Andeddu Apr 17, 2013 @ 5:18am 
Damn, they still haven't fixed this? Disgraceful! :)
Last edited by Andeddu; Apr 17, 2013 @ 5:18am
Ninjibpsy Jun 29, 2014 @ 6:28am 
I know this is old but I just had the same thing happen for the first time and I have done this mission many times. What I did and it seems to have worked is I slowed time (if you keep a distance you might be able to do this with out slow time and move out sight before they see you) got just close enough to reach the glasses and spill them then hide behind the folding curtain wall thing and went out the window. What happened was Curnow and his men went straight downstairs on oneside and out the building to safety, while Campbell went down the other stairs to his secret room. One overseer stayed in the room they all came out of, I blinked to the lamp above and in front of him and then behind him to take him out. I finished with no kills and wasn't detected.
wdb-wookie1 Jul 2, 2014 @ 7:27pm 
A secret I found is, I don't use the doors. I get up on the pipes and go in through the windows above the door. But not until I've taken every body else out. (Other guards will magically appear once the sequence is triggered.
The other thing is, when they come out of the inner set of double doors, don't do anything until those double doors close completely. (Their are guards in their with them.)
I used "Stop Time" to trank them both. Then, I hide the Overseer up on the pipes above the doors. Then I quickly hide the other guy out the window on the ledge for later.
Once I got the bodies hidden, I start taking out the remaining gurards. Once they are delt with, I brand the Overseer, then save the captain by taking him to the dumpster by way of the leadge.
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