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Personally, I think the full-on combat was a tremendous amount of fun, so if they sequel this sucker, they should focus on non-lethal gameplay variety and choices. If they do that, then they could have a genuine masterpiece on their hands.
I have to respectfully disagree. The whole premis of the game is the stealth and "indirect" aproach to things. They're are plenty of straight forward shooters out there if that what you want.
Please don't turn one of the best STEALTH games to come out sense Thief and Deus Ex, into just another shooter!
I get so tired of games that only have the option of running out into a hail of bullets and hope you can kill all of them before they can fill you so full of holes you can't survive any longer, even in an unreal game type situationl.
The city getting worse and the bad ending are only because you chose to kill your way through the game.
The way you play through the game, directly affects the tone of the city, the way people interact with you and the endings your presented with.
The more you kill, the darker the game. You get more rain, more "weepers", and more rats! The NPCs also start relating to you in increasingly negitive ways. And the endings get darker. There are several endings.
The less you kill, the brighter the endings.
For a real challenge, try going through the game knocking out all enemies without killing them and without being descovered... at all!
Or, maybe you really just didn't like this game and don't wish to see another one.
If you can't tell, I loved it!