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You're absolutely correct. I forgot that the Chaos level that is displayed at the end of each mission is your Chaos for the entire game. Not just that mission.
I really wish that they developed the chaos system and the end screen stats to give you your accomplishments and failures in a truly spectacularly detailed manner. And it would likely also add to replayability (word? lol), because you would always be trying to fine tune yourself. For example, how many people happened across your bodies (not just that they were "found"), and how many times guards/civilians were alerted to something being "off". Not just that you were or were not detected. Because a real good assassin would be able to get in and out without anybody noticing anything at all, as if it was a normal day. Of course taking people out and rendering them unconscious or killing them would affect this, because they would notice that those people aren't there anymore, and that doubt would register in thier minds, also, if a body is found at all, you're screwed because they realize that someone happened there (if you're going for perfection of course). Maybe even the ability to make the deaths or happenings to your targets look like accidents. For example, placing a couple empty whiskey bottles on the window sill and tossing them through the window into the river. Or like I do every time in the sauna area when I'm doing a kill-em-up style play through, I render both unconscious, drop Pendleton in the water so he drowns, lay the girl next to the water, and scatter whiskey bottles everywhere. A bit of a RP if you will.... But sadly the game lacks any way to take those factors into count. That would be great if it could. Maybe with Dishonored 2...
In all practicality, maybe the weeper's deaths aren't causing chaos in the way you expect. You're right, sadly enough, someone would probably not be concerned about a handful of sick asylum escapees being found dead, but probably what killed them would do the trick.
"Oh no, you poor souls! Infected or not your deaths deserve justice!" Nope.
"Holy flip, someone strong enough to kill weepers is loose! Call the guards!" Yep.
I remember that whole Darkness of Tyvia deal, lol... It was pretty hilarious watching people literally get FURIOUS at the people who claimed that it was faked, and that there wouldn't be an announcement. Now I look back, and people are still referencing the site that was so confident in the leaked material that the "source" gave them.
As for whether or not it would make sense to have Dishonored 2 take place in the same universe, well, it all depends on how you do it. Hell, you could even have it pick right up from where Dishonored left off almost. Almost everybody argues that you can't because Corvo died in Dishonored. But they are wrong, Corvo didn't die in the events of Dishonored, the post-game slide show showed Corvo dying of old age LONG after then, with Emily a full grown adult. It's so very vague, and mentions nothing about the particular events immediately after. Other than depending on which ending you got, that the plague was cured and Dunwall had a golden age, or that Emily ruled with an iron fist and wasn't well liked, or that Corvo just ran off (if Emily dies in game). Yeah the last one might pose a little issue, but since when have game devs perfectly adhered to game endings where you can get multiple endings. They just pick one of the endings, be it to either go by the lore or if the game is based on a book, the book's events and they just toss off the other ending(s) aside.
For example. In Metro 2033 you can work up enough moral points and get a good ending. Where Artyom realizes that he doesn't have to kill all of the Dark Ones and he can knock the laser guidance device off of the ledge and spare all of the Dark Ones. It's an amazing ending and a touching one at that. But the novel doesn't say that it happened that way, and when you play Metro Last Light, it doesn't pick up from that point. No matter what you did in 2033, in Last Light you just recently tore the Dark Ones a new ♥♥♥♥♥♥♥.
you can´t kill her, but you can Havelock let him kill her.
Yes, she will eventually fall.
I don't know. I've never tried... I'm doing my, um, 20th play through (lol) right now, and it's going to be a high chaos one. So when I get to the end I'll try to shoot Emily in her little head. See what happens...... I would assume that it's entirely possible to kill Emily like that. Because if my memory serves me correctly, I was watching a play through once and when the person aimed the crossbow at Emily or tried to swing the sword at Emily, it wouldn't let them. But this "block" has to be removed during the ending scene, because if it was still in place you wouldn't be able to fire at Havelock. So I'm sure you can kill Emily by blasting her.... Then again, now that I recall back to using Windblast to blast Havelock off the edge, Emily ALWAYS falls straight down and grasps the ledge, rather than being flung out. Like it's scripted so that no matter what happens she'll grab the edge, and if that's the case then I don't think that you can kill her yourself unless you simply walk toward Havelock and let him fall with her, or if you simply don't grab her when she's holding on.