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"The way IIIIIIIIIIII play!"
Because it's hardly mine.
"No saves" = no fun, and dumb as hell for a game like this. This isn't fallout survival mode.
I've played this game on its hardest difficulty since after completing my first run on normal, and it's still quite easy. But maybe that's because I've been patient and learned how to play many different angles and methods... It's true that pretty much everyone's first time is likely "i'm going to try being all stealthy" and wind up with as much death and screaming destruction as possible.
But 'supposed to' play? Nah, I'll take 'how I enjoy playing' rather than your idea of 'fun'. But you have at, sounds like you enjoyed it.
so do whatever. like you said.
And yes for me, this post is about finding a way that ME PERSONALLY enjoyed the game, and im hoping it can work for others that aren't quite enjoying it yet.
its not like you need to worry and winge about chievos and getting the perfect ghost run.
Going for Lowchaos Ghost + Completionism has caused me to have anti-fun in this game on numerous occasions.
Pressing pause because an NPC did the funny alert notification above their heads and restarting to last save over and over and over again has not only enhanced frustration, but fully dismantles the immersive experience and cheapens the weight of the best possible ending. its like corvo has plot omniscience to the tier of D9341 from containment breach, and just becomes perfect at everything he does.
If DYING or accidentally gibbing a plot character is what caused the checkpoint refresh
thats totally fine and you can continue from there without muh-'mersion breaking that much at all.
Going high chaos makes the game a cakewalk even on hardest difficulty, the game was clearly designed to be played as stealth/no spotted/low-chaos and the rest was added later for flavor and replayability, even the canon choices are almost all low chaos even with main targets.
Not gonna lie tho i used to play games like you suggested, and it was fun for a while, but the problem comes when you face death, at this point you should just restart the game (ironman mode) because if you dont you are biased by your previous choices, if you mess up and you go into high chaos loud as fk mode but you didnt actually wanted it to, then you are prone to "look" for a death just to restart from last checkpoint, there is no way to be 100% objective about it.
I also tried to go for a hardcore playthrough but the game isnt polished enough for it (pretty much like fallout 4 when i tried the same) sometimes you get stuck, sometimes bolts dont work, and the good old choke button not working half the time due to weird hitboxes.
If i knew how to mod this, i would (since its been out for like a decade too), and make hardmode AI do non-telegraphed pistol shots and strafe behavior as if they were player bots in a PVP arena who also had the same sword-gun akimbo style corvo has. Making Stealth the more natural gameplay flow as getting into chaos yields high chance of death, but is also more rewarding to pull through as it is DEFINITELY not a cakewalk with said modifiers enabled.
No-telegraph pistol users who skip the "FIRING" (1-2-3 shoot script) and go straight to quickdrawing on you in any opening and at any range where they feel like they can, will make it to where playing like a sweat is the way to beat em. Which would make Hardmode decently hardcore enough to call "hard", to the point it makes sense to avoid it so that stealth can be pursued, while also looking stylish as all heck to engage in it and succeed.
a Newgame Plus mode to the chaos aspect of the game so to speak, where the entirety of your arsenal need be upgraded, and you should utilize all of your magics to turn it into a fun Ultrakill-esq experience instead of getting CSGO botted when spotted.
The game will gatekeep the bad ending this way, kicking the everloving checkpoints out of most people so that they lean towards the awsome stealth mechanics the game has to offer, so that only the baddest and nastiest of players get the bad nasty ending but feel really good when doing it.
I mean. ♥♥♥♥ man if you want it to feel like an action movie, they should spam rapid consecutive quickshots while in their firing stance. if you are too far away or high up on a building where they know for a fact they will never be able to give chase with a sword. Rattling off bullets in your general direction in semi automatic pistol spray. And make them more grenade happy when you take cover and break line of sight.
I opted to play stealth because it is like a puzzle, so if that goes wrong you're supposed to restart (because you"lost"). Otherwise you'll never see what they designed around it or think of solutions.
Combat is actually very easy even on very hard without upgrades, if it was more difficult to the point making it through a level by any means necessary was challenging I'd be more inclined to combine stealth and John Wick. The Boyle manor was one such levels because I had no way to take the lady to the cellar without magic, so I opted to kill her.
You're allowed to forego stealth whenever, and the game will be ready for it. This is one of the few games where it will pop up a tool tip clarifying "you can actually complete this in whatever way you want" and actually mean it.
I think normal difficulty is just fine for someone new to the series.
I think a new player should
A. Play blind. Don't try and explore everything or do everything. There are multiple play-through's to do that. Instead, try to immerse yourself into the world, get into the role of Corvo and find the best most efficient way to get the job done.
B. Play as you want to play. You want to be an assassin, be an assassin. you want to be passive then don't kill anyone. You want to make this more of an action game with more fights and brawls. You can do that too (Though do realize this isn't doom, and treating your first play-through as a fast paced first person shooter will probably get you killed a lot.
C. This means don't worry about chaos your first run. This game is meant to be played through more than once
D. Save sparingly and deal with the consequences of being caught. This isn't a game where you get spotted and you game over. You can fight or you can run. You have to learn to think on your feet and that is half the fun of Dishonored.