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You can keep your chaos low unless you start killing 40 to 60% of the whole level, then things are going to get worse. Doing good actions can decrease low chaos as well.
And there is an easy way to escape, it's called blink. It's also the easiest way to both kill people and sneak by them. You can even use it to completely avoid 99% of all dangers and make the level design cry out of its misery.
Loading saves is a choice, a very lame one to be honest, but that's how most people play this game anyway, so.
But I've blunk mid-fight into further groups of guards that have been shouted for by the first lot. Multiple blinking generally doesn't work, you get killed on your way. There's the upgrade to pause time while blinking but without that you barely have a chance! It's never been a viable escape route through all three games (and DLCs!). I just reload, if I'm killed, and take it a different way, maybe put some traps down or maybe take a different route. But you can't avoid fights once one has started. They come in from everywhere!
It doesn't, there is no "punishment" in a common sense of the word. It's more about showing the consequences of your actions. Though the punishment part can be seen to some degree, since the locations are getting harder (more rats. enemies, even obstacles), but those are extremely small changes, almost unnoticeable at times.
That's incorrect. Though the save scumming is one of the problems with the stealth genre in general.
Good stealth games are fair when it comes to the player getting spotted and they usually balance their punishment around that as well. The player shouldn't be forced to f5/f9 their way out of the problem, but as being said, it's up to the player to use these methods. There is nothing really bad about save scumming at times, especially when you are doing some sort of a challenge.
Dishonored is quite interesting in that regard, since it actually fails in both providing a fair punishment for the player mistakes and having a good balace between stealth and combat.
If you play this game like Thief, you will be disappointed by how easy and how clunky the stealth system is.
If you play this game like a full-on action, comparing it to something like Dark Messiah, which is a previous game made by Arkane, Dishonored fails in delivering a threat of engaging in combat, since the enemies are fragile and the main character is too powerful.
The latter is a problem, since I always viewed Dishonored as Deus Ex, where stealth is viable, but combat is also a big part of the game, yet you have to invest into into it to make it fully viable, so the player can't be overpowered like in Dishonored.
Not sure what you meant by that, but Dishonored rarely kills you just because you did something wrong. Even on the highest difficulty enemies will only kill you in 3 - 4 hits, thus creating a big room for mistakes.
While blink is overpowered, you still need to use a little bit of gamesense to succeed.
Don't just blink inside your enemies, this has almost the same effect as blinking into the wall of light and expecting to survive that.
This upgrade only exists in DLCs of the original Dishonored and it's also free. While I myself really like the way it works, it just breaks everything even further.
And that might break the whole game for you, but clicking on the highground is the best way to escape out of any combat encounter. Highground can be everything: rooftops, shelves, lanterns, etc. Not only that most enemies won't be able to get you, but you will also vanish from them.
This is also the way to stealth 99% of the whole game without being noticed, enemies won't look up unless you make a noise or be lucky enough to get a random animation of them looking up or something ridiculous.
As being said, it's possible to avoid every fight in the game without bloodshed, but it's a very boring way to play.
Dishonored is a game that you want to play the way you see fit. That's the beauty of this game.
At which point you reload and regroup and get the traps, etc, out. I like, as Emily, to use her Mesmerize, it's a way of avoiding combat once someone spots you. Still though you have to enter houses, there might or might not be a bookcase but there's gonna be some bloodshed. Perhaps you can avoid every fight but as you said, it's boring, and it will take 5x as long watching people's eyelines to figure out when to run.
The "punishment" is that the world goes to ♥♥♥♥, high chaos. Everyone dies! Plague all over the place. You finish the game but you barely really "win" it. If you want the good ending, you have to keep the fighting way down, even though I'm rarely the one to start a fight.
I've played all three games many times. I played Deus Ex over and over when it first came out, and since. I was excited to see Invisible War released (and it's actually not as bad as it's reputation). I've been doing this a long time and aced Doom way back when. It's just ♥♥♥♥ to have a game where the bad ending comes if you do much fighting, I can't think of another game that's like that. Eg Bioshock doesn't do that.
Save-scumming is intrinsically "immoral", it's not the way a game's meant to be played, ♥♥♥♥♥♥♥ up all the time through no real fault of your own then reloading. The games have great atmosphere and are fun to play but the balance is WAY off!
Blinking into groups of guards, the important word was "groups", not into their actual flesh! Just their midst. You get killed, straight away. Billie is allowed to telefrag NPCs with Displace though her health takes quite a knock. You can't avoid the group since they usually occupy a choke point near a gate or something. Happy to kill them but I don't think it's my fault, for killing guards, that a plague gets worse. Were these guards also pest exterminators? Why do I get the bad ending when these guards are all working, from free choice, for evil usurpers? I'm doing GOOD!