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Dishonored may be a linear game but each map has multiple pathways through, at least one of which will be up high on the roofs or down low in the sewers. That means you don't have to interact or approach most enemies.
Dishonored is a stealth game first, then a FPS game second.
Regarding keyboard and mouse vs a controller. I personally can't use controllers for FPS games as I find the looking around too slow and imprecise. I have never tried Dishonored on a controller but I should imagine it's not the input that's your problem.
And in the prison, I can't get the key unless I attempt to pickpocket the guard who has it. I will try some alternatives again but I have not had much success doing it the snaky way. I feel the same way with the mouse keyboard configuration, that the actions are too slow and clumsy for a quick and precise sneak action. I have not been able to do the necessary actions to go unseen. However, I am not giving up yet. It has to be possible, or others would not have facts of the guides to pass along. Every other game I've played I have had for a while, I have played on the hardest level and beaten the game. This one, not so much.
As for the guards, you can sneak up behind them (crouch) and choke them - you really cannot beat the game on ghost without rendering them unconscious (or at least I have not tried)
Maybe you tried to sneak up walking instead of crouching? IDKC
you have 2 options: choke (ctrl I think) and later in game you will get sleep darts
You don't need to choke people out to pickpocket them, the items are actually present on their belt and you can sneak up behind them and steal it without ever alerting them.
Quicksave and Quickload allows you to redo mistakes easily and quickly.
I did Ghost + Clean Hands for both games on my first completed run of the game.
You most likely choked someone out and let their body fall into water or got eaten by rats, those count as kills for you.
If it's not the game for you, it's not the game for you, no shame in that. But it's not impossible, the devs made so many alternate pathways that it's often far easier than just killing everyone.
I'm having a little trouble believing you got both ghost and clean hands on your first run through. You can say anything you want, it's not any of my business, but I find it very hard to believe is all. You must have saved every step of the way and restarted a thousand times, after you made a mistake or got seen. You know, I'm fairly good at playing these games but I was astounded by the level of play needed to achieve ghost and clean hands. I mean, a mouse or RAT fart seems to alert these guys, and that's on easy. I can't yet imagine this on expert level. I've only had the game like 2 days but I'm still frustrated by many things in this game. I'm up on a roof a thousand feet away from a guard and yet he's somehow alerted. I mean what the F--K? It's like he's got super spidey sense and galactic X-ray vision, seriously, he's a punk ass guard low level NPC. I'm just sitting there in a crouch behind a chimney looking things over and I get detected. C'mon man !?!? Really? That does not seem easy to me. Hopefully, I'll get things figured out and this will be more fun than it has been.
I did have to quicksave a bit on each area, but far less than 1000 times. Perhaps you're not looking carefully at the environment's verticality? You can blink onto almost everything: the chandeliers, lightposts, drainage pipes, rooftops, ect. The devs leave all sorts of hatchways, sewer grates, ect. so you can move past 90% of the guard force.
For example, on the first level you can blink from the street outside the overseer's palace, over the fence, up onto a lightpost, up onto the second floor pillar sconces/flagpoles, onto the second floor lip outside the windows, then walk around outside on the lip outside the windows on the second floor, directly into the room where the overseer and the captain meet. You literally do not have to set foot inside the building until you're already in the overseer's room. Then you can just sleep dart him, take him back outside, and walk around the lip to the window directly across from the interrogation room, wait for the two guards to finish talking about one getting locked out in a false alarm and how cold he was, then just pop across the hallway and brand the dude.
I would recommend picking up the double jump as it adds some useful movement options. You can double jump and instablink at the height of your doublejump to make blinks otherwise impossible, possible.
From what I remember about the Overseer map, I believe 90% of the dogs are in the back alleyway once you've taken care of the overseer and are trying to escape. Unless you really care about looting the safe in the artificer's workroom and collecting supplies, you can just blink to the roof where they can't smell you and then blink from roof to roof directly to the chain leading down to Samuel.
I don't believe you need to knock out a single guard, only main targets for their various incaps. There are no "necessary" guards to choke out. For example, you can wait until the Overseer kills Captain Curnow, then take him while he's alone. You can knock out Lady Boyle and transport her via the roof air hatches to her "lover." Ect.
A helpful tip if you don't mind exploiting: in the back alley of the overseer map, there's a bone charm caught in a safe with a bunch of rats. Unlike pretty much every other bone charm in the game, that one is not a set spawn based on RNG determined at the beginning of the run. If you quicksave before opening the vice, you can get a different charm every time. The "Strong Arms" bone charm speeds up choking someone out by like 4 seconds, making it insanely helpful for a ghost runthrough. If you don't mind a small amount of savescum, it's absolutely worth it to make the rest of the run easier.
I've got ghost and clean(er/est) hands for Dishonored 2 and 3, but somehow managed to miss it in Dishonored 1. I play on PC with keyboard/mouse.
From that success, I suggest the following:
1. Bite the bullet, and set the game difficulty to "easy." This gives you WAY more leeway before a target notices you. Until your target gets to three RED lightening markers over their head, you haven't really been seen.
2. Watch patterns. Guards start out talking to each other, then separate. There is *always* a scripted break in their patrol that allows you an opportunity to take one out, but it must be the *right* one.
3. Buy the dark vision power and upgrade it to level II ASAP. This will let you see people, even through walls, and it also shows you which way they are looking and whether or not you are in their line of vision (which is actually a cone, not a line....)
4. Get very used to being above and/or below folks, as has been said by others. You can do a drop/choke just like you do a drop kill, only you hold the ctrl key instead of the left mouse button. If you fall incorrectly, you will alert the target, so save before you attempt this.
5. If/when you find it, equip the Strong Arms bone charm asap. This will improve your choking speed significantly.
6. Your arsenal when going for a non-lethal run is evasion, choking, or sleep darts. I can't recall if Dishonored 1 has any chloroform bottles, but I don't think so.
7. You *cannot* engage a Tallboy when doing a non-lethal run. There is no nonlethal way to take them out of play, so it's up to you to evade them entirely. This will require some serious sneaking/blinking. You *can* possess them while they are unaware of you and walk them somewhere out of the way, but you drop at their feet when you end possession (or run out of time in it), so it can go from useful to useless in a hurry.
8. Hounds can *smell* you and alert (breaking your ghost/shadow). Expect to spend sleep darts on hounds. Mind you, they don't stay unconscious nearly as long as other mobs, but you can pick them up and carry them into a closed room (bathroom, basement, cage, whatever) and usually when they wake up they'll stand there and look stupid unless you pass them again.
9. ANY unconscious body you knocked out that dies later for any reason will. count. as. a. KILL. Therefore, don't leave people or hounds unconscious where they might die in crossfire, or be eaten by rats, or drown, or fall off a roof, or whatever.
10. I dunno what to tell you about the controller issue. The camera moves where my mouse moves. Not that hard to figure out. If you wanna see 360, you're doing a circle strafe (holding down A or D and spinning the mouse. If you spend some time watching patrol patterns, you won't be surprised too often (does still happen) by random mobs. You have to hold down the ctrl button till your target is choked out and you see the prompt to carry the body. If using your pinky or ring finger to hold that ctrl button doesn't work, you might try remapping that attack to the letter G if you can. That's easily held by the index finger.
11. Xevik on YouTube has an *excellent* Ghost/Clean Hands run up on his channel. His timing is crazy precise, and I didn't much *enjoy* doing it his way...but watching the vids really gives a handle on the basic necessary strategy.
12. You can take the effort in bites. Each mission is its own thing. So after every mission, see that your ghost and shadow are both ticked in the stats, and that you had no kills. You only have to replay the missions that fail those checksums.
13. There are mods out there to give you stats mid-mission, so you know if you've been spotted, but in *general* just listening for the sound ques and looking at the lightening markers over people's heads are enough.
14. Mucking with anything in the game to make someone die (rewiring a light field or watchtower, messing with steam vents, opening rabid dog cages, etc.) will count as a KILL. Weepers are fragile a.f. and just picking up their unconscious bodies and tossing them can result in a kill, so be careful.
It does not. I still remember the absolute big brain moment I had in the lab above the train station in DS2 when I was bored and discovered the choloroform. I actually said "Holy Crap" out loud to myself. Shame, it's a great addition in DS2.
Sleep darts are permasleep in DS1, they last until "the next day" aka they never wake up. Still is a good idea to stash them though, bodies found adds a small amount of chaos.
I love and hate that mod simultaneously. WHERE IS THAT LAST COIN DAMMNIT?