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Devouring swarm kills do count as corvo kills, however rats that are roaming or in groups not summoned by corvo will not count if they eat an unconscious body, now you can still kill people and get the good endings but it is fun to try and do it without
i will say dogs/wolves can be killed by corvo and wont add to chaos or the kill count, same goes with rats too so slash at them if they annoy you
If Corvo is directly responsible for killing, then you won't achieve it. So you cannot use Devouring Swarm, manipulate them into killing each other or knock them from up high.
If rats kill them without your interference, it does not count. If guards are killed by fighting weepers or thugs, then it does not count. And killing animals and non-humans do not count.
You need to do it in one consecutive run. The mission replay feature will NOT work for those type of achievements.
Oh, and there's one tiny point where you run into a few weepers between missions. You'll understand when you see it happen. Those also count, so don't harm them.
I mean, that's more or less what I meant, just with different words?
But yeah, as far as the game is concerned, the mission selection feature basically starts a whole new run. Just from mission X, instead of... well, the start.
And that run won't trigger those... well, FULL game achievements.
Then your playstyle is too high profile.
You have to be patient. Use dark vision to locate enemies, study their patterns and wait until they are isolated or in opportune locations where you can knock them out. Can even use bend time to assist with that. Oh and make sure you always have enough of sleep darts, they're invaluable for a clean hands and ghost run. You can also just as easily sneak or blink past them. Possession comes in handy too. Blinking to get up on higher ground to stay out of their view works too.
The only kill that occurred that I recall, was when I entered the Dr’s house and opened a door, which released a pack of rats. The rats then killed a guard. Would I be responsible for that??
- Release rats and they eat someone = kill
- Leave bodies around on the ground and rats spawn nearby and eat it = kill (this happens more easily on high chaos)
- Knock someone unconscious and throw them down stairs or a high place = kill
- Knock someone unsconscious over water = kill
- Sleep dart someone and they knock their head on something = kill (this is mostly a bug, just be aware it can happen)
- Rewire machinery to attack enemies instead of you = kill (if they get someone)
What doesn't count as a kill:
- scripted fights, if they kill one another (like the overseers accosting random civilians during missions)
Also, when you're on that first mission, do not do any of Granny's missions at all. If you do one mission for both her and Slackjaw (later), there'll be a boss fight in a mission later on where you'll have to kill someone (or go through a very convoluted way to not kill them). You have to do at least Slackjaw's missions because he has the only way to not kill the two targets on House of Pleasure.
Honestly, if you plan on playing this game more than once, save the "no kills" for your second playthrough, where you'll be much better at it and won't need to savescum as much.
TIP: to quickly check if you accidentaly killed someone you knocked out, see if there's a splotch of blood on the ground. Also when you look at them, it shows (Unsconscious) if they're alive, while nothing if they're dead.
https://www.nexusmods.com/dishonored/mods/17?tab=description
Many thanks for the in-depth reply. That must’ve been it - rats I let out killed the guard. I played this when it first came out, so I’m slowly recalling all the tricks. Must have OCD, as I was forced to replay it last night. 😅 Got the zero kills and ghost this time round. But I did poison the still for the rune, so the showdown with Granny will be interesting. 🙄