Dishonored
a_seminara Mar 6, 2024 @ 12:58am
Can you finish without any killing?
Hi all,

One of my favourite games so just finished a high chaos run through - killing just about everyone and everything (including Samuel who was none too pleased with me). 😅

That said, I’d like to attempt a run through where I kill no one or as little as possible. In order to get the most positive ending sequence of the game.

So, what/who are we allowed to kill in this game that will not add to the chaos level?

Weepers?
Gang members?
Blood Hounds?
Granny Rags?
The Admiral

Will kills delivered by Devouring Swarm be counted as kills by Corvo?

Thanks in advance 👍
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Showing 1-15 of 19 comments
Lar Dass Mar 6, 2024 @ 5:38am 
Kills will add to the chaos system, regardless of who it is, dishonored 2 does change that to where if the heart says someone is a bad person then you can kill them and it wont add anything to chaos. That said it is possible to beat the entire game by killing nobody, and i highly suggest you try that since it adds tons of replayability to the game and makes you think way more on how to deal with situations, ontop of that try to not get spotted once which again adds so much fun to the various routes to the objective
Devouring swarm kills do count as corvo kills, however rats that are roaming or in groups not summoned by corvo will not count if they eat an unconscious body, now you can still kill people and get the good endings but it is fun to try and do it without
i will say dogs/wolves can be killed by corvo and wont add to chaos or the kill count, same goes with rats too so slash at them if they annoy you
asarokk Mar 6, 2024 @ 7:23am 
Yeah, you can finish Dishonored without killing anyone. There's even an achievement for it called Clean Hands.

If Corvo is directly responsible for killing, then you won't achieve it. So you cannot use Devouring Swarm, manipulate them into killing each other or knock them from up high.
If rats kill them without your interference, it does not count. If guards are killed by fighting weepers or thugs, then it does not count. And killing animals and non-humans do not count.
Last edited by asarokk; Mar 6, 2024 @ 7:25am
Lord Of Dorkness Mar 6, 2024 @ 10:31pm 
Common point of failure in a Clean Hands run:

You need to do it in one consecutive run. The mission replay feature will NOT work for those type of achievements.

Oh, and there's one tiny point where you run into a few weepers between missions. You'll understand when you see it happen. Those also count, so don't harm them.
DMM Mar 7, 2024 @ 11:59pm 
Originally posted by Lord Of Dorkness:
Common point of failure in a Clean Hands run:

You need to do it in one consecutive run. The mission replay feature will NOT work for those type of achievements.

Oh, and there's one tiny point where you run into a few weepers between missions. You'll understand when you see it happen. Those also count, so don't harm them.
I thought the mission replay resets it? I mean ghost and clean hands are not too bad when you just constantly save.
a_seminara Mar 8, 2024 @ 6:46am 
Thanks everyone for your feedback, much appreciated! 👍
Lord Of Dorkness Mar 8, 2024 @ 7:37am 
Originally posted by DMM:
Originally posted by Lord Of Dorkness:
Common point of failure in a Clean Hands run:

You need to do it in one consecutive run. The mission replay feature will NOT work for those type of achievements.

Oh, and there's one tiny point where you run into a few weepers between missions. You'll understand when you see it happen. Those also count, so don't harm them.
I thought the mission replay resets it? I mean ghost and clean hands are not too bad when you just constantly save.

I mean, that's more or less what I meant, just with different words?

But yeah, as far as the game is concerned, the mission selection feature basically starts a whole new run. Just from mission X, instead of... well, the start.

And that run won't trigger those... well, FULL game achievements.
Thornok Mar 9, 2024 @ 8:10am 
tried a few times ... they always spot me
asarokk Mar 9, 2024 @ 8:56am 
Originally posted by Thornok:
tried a few times ... they always spot me

Then your playstyle is too high profile.

You have to be patient. Use dark vision to locate enemies, study their patterns and wait until they are isolated or in opportune locations where you can knock them out. Can even use bend time to assist with that. Oh and make sure you always have enough of sleep darts, they're invaluable for a clean hands and ghost run. You can also just as easily sneak or blink past them. Possession comes in handy too. Blinking to get up on higher ground to stay out of their view works too.
DMM Mar 9, 2024 @ 12:16pm 
Originally posted by asarokk:
Originally posted by Thornok:
tried a few times ... they always spot me

Then your playstyle is too high profile.

You have to be patient. Use dark vision to locate enemies, study their patterns and wait until they are isolated or in opportune locations where you can knock them out. Can even use bend time to assist with that. Oh and make sure you always have enough of sleep darts, they're invaluable for a clean hands and ghost run. You can also just as easily sneak or blink past them. Possession comes in handy too. Blinking to get up on higher ground to stay out of their view works too.
I would say blink and sleep darts are the most valuable. You can traverse so easily with blink and there’s just some missions you can’t do without sleep darts
a_seminara Apr 2, 2024 @ 7:28am 
Hi all. I’ve started this attempt at killing no one in game. All going well until High Overseer Campbell. At the end, it reports one kill and one alarm. I don’t recall either happening. Is there any way in game that you can check if a kill or alarm has taken place? Otherwise, means restarting the whole mission, which isn’t top of my list of things to do. 😅

The only kill that occurred that I recall, was when I entered the Dr’s house and opened a door, which released a pack of rats. The rats then killed a guard. Would I be responsible for that??
Last edited by a_seminara; Apr 2, 2024 @ 7:30am
Protoman Apr 2, 2024 @ 9:59am 
Ok, it works like this.
- Release rats and they eat someone = kill
- Leave bodies around on the ground and rats spawn nearby and eat it = kill (this happens more easily on high chaos)
- Knock someone unconscious and throw them down stairs or a high place = kill
- Knock someone unsconscious over water = kill
- Sleep dart someone and they knock their head on something = kill (this is mostly a bug, just be aware it can happen)
- Rewire machinery to attack enemies instead of you = kill (if they get someone)

What doesn't count as a kill:
- scripted fights, if they kill one another (like the overseers accosting random civilians during missions)

Also, when you're on that first mission, do not do any of Granny's missions at all. If you do one mission for both her and Slackjaw (later), there'll be a boss fight in a mission later on where you'll have to kill someone (or go through a very convoluted way to not kill them). You have to do at least Slackjaw's missions because he has the only way to not kill the two targets on House of Pleasure.

Honestly, if you plan on playing this game more than once, save the "no kills" for your second playthrough, where you'll be much better at it and won't need to savescum as much.

TIP: to quickly check if you accidentaly killed someone you knocked out, see if there's a splotch of blood on the ground. Also when you look at them, it shows (Unsconscious) if they're alive, while nothing if they're dead.
Last edited by Protoman; May 18, 2024 @ 7:21am
Protoman Apr 2, 2024 @ 10:00am 
About the alarm, I recall there was a bug in that mission where, if you jump over the gates after saving Martin and then open the gate from the other side, it causes an alarm even if no one saw it.
Last edited by Protoman; Apr 2, 2024 @ 10:11am
Lar Dass Apr 2, 2024 @ 11:28am 
Originally posted by a_seminara:
Hi all. I’ve started this attempt at killing no one in game. All going well until High Overseer Campbell. At the end, it reports one kill and one alarm. I don’t recall either happening. Is there any way in game that you can check if a kill or alarm has taken place? Otherwise, means restarting the whole mission, which isn’t top of my list of things to do. 😅

The only kill that occurred that I recall, was when I entered the Dr’s house and opened a door, which released a pack of rats. The rats then killed a guard. Would I be responsible for that??
Hey, i highly suggest the stats page mod, you know that mission end screen that tells you how many detects and kills youve done? well guess what? you can access that during the mission at any time to see in real time how many kills youve done, and whats better is that if you have accidentally killed someone you will get a message on screen telling you this has happened
https://www.nexusmods.com/dishonored/mods/17?tab=description
a_seminara Apr 3, 2024 @ 2:23am 
Originally posted by Protoman:
Ok, it works like this.
- Release rats and they eat someone = kill
- Leave bodies around on the ground and rats spawn nearby and eat it = kill (this happens more easily on high chaos)
- Knock someone unconscious and throw them down stairs or a high place = kill
- Knock someone unsconscious over water = kill
- Sleep dart someone and they knock their head on something = kill (this is mostly a bug, just be aware it can happen)
- Rewire machinery to attack enemies instead of you = kill (if they get someone)

What doesn't count as a kill:
- killing animals (this counts against the Clean Hands achievement, though)
- scripted fights, if they kill one another (like the overseers accosting random civilians during missions)

Also, when you're on that first mission, do not do any of Granny's missions at all. If you do one mission for both her and Slackjaw (later), there'll be a boss fight in a mission later on where you'll have to kill someone (or go through a very convoluted way to not kill them). You have to do at least Slackjaw's missions because he has the only way to not kill the two targets on House of Pleasure.

Honestly, if you plan on playing this game more than once, save the "no kills" for your second playthrough, where you'll be much better at it and won't need to savescum as much.

TIP: to quickly check if you accidentaly killed someone you knocked out, see if there's a splotch of blood on the ground. Also when you look at them, it shows (Unsconscious) if they're alive, while nothing if they're dead.

Many thanks for the in-depth reply. That must’ve been it - rats I let out killed the guard. I played this when it first came out, so I’m slowly recalling all the tricks. Must have OCD, as I was forced to replay it last night. 😅 Got the zero kills and ghost this time round. But I did poison the still for the rune, so the showdown with Granny will be interesting. 🙄
a_seminara Apr 3, 2024 @ 2:24am 
Originally posted by Lar Dass:
Originally posted by a_seminara:
Hi all. I’ve started this attempt at killing no one in game. All going well until High Overseer Campbell. At the end, it reports one kill and one alarm. I don’t recall either happening. Is there any way in game that you can check if a kill or alarm has taken place? Otherwise, means restarting the whole mission, which isn’t top of my list of things to do. 😅

The only kill that occurred that I recall, was when I entered the Dr’s house and opened a door, which released a pack of rats. The rats then killed a guard. Would I be responsible for that??
Hey, i highly suggest the stats page mod, you know that mission end screen that tells you how many detects and kills youve done? well guess what? you can access that during the mission at any time to see in real time how many kills youve done, and whats better is that if you have accidentally killed someone you will get a message on screen telling you this has happened
https://www.nexusmods.com/dishonored/mods/17?tab=description
Thanks for the suggestion mate. Sadly can’t access it, as I’m playing this on PS4, not my PC. Sounds an excellent mod. 👍
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