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- Corvo is out for revenge. I doubt he cares about his reputation. He's out to save Emily and get revenge for what happened to the Empress, and in the process restore the kingdom to some semblance of safety and stability
- There are a lot of games where girls need to be rescued.
- Ok. Left hand powers.
- There's a difference between Steampunk and a Victorian-era setting. Dishonored is the latter.
The last two points, I see it, kind of. But, what does it matter? They're both great games, which similiarities that don't really feel like it's a repetition or a copy. Each game is pleasurable and a fresh story and feel.
Like ghost said, he's more looking for revenge and (the spoiler text). "Redemption" would indicate that he did something wrong and is seeking to make up for it; Corvo never did anything but get overpowered by supernatural assassins. But you're right, there are a few similarities to the games.
I always likened it to a mix of Bioshock and Assassin's Creed, despite the AC part of that comparison being somewhat inaccurate.
Fair enough I guess. I just felt that the two games felt similar to one another in terms of the setting and gameplay. That's how I interpreted it.
The two games you mentioned end up having different game design philosophies, however. Bioshock Infinite moves the Bioshock franchise from an FPS with RPG and stealth elements to a pure FPS. Dishonored puts stealth front and center, though it also allows for a combat focus. Bioshock Infinite focuses on taking you through its story in a series of set pieces, while Dishonored sets up systems that react to your actions and give you more flexibility in how you accomplish or avoid objectives. Even though its story is still linear, the fact that the world (guard routes, etc.) continues without you until you influence it makes the story feel more like yours.
i think dishonored is a better game having played both of them theres more freedom in your actions more flexibility more gadgets than having 2 guns with you out of 8 guns in the game outsider powers are awesome compared to plasmids and that cannot be doubted you freeze time not only move out of the way of a bullet but fire 3 more in different directions at nearby people unfreeze time and you see all the bullets hit which is pretty nice in large criminal organizations it would be the government in dishonored case since the bottle street gang is small and doesnt do much same with the other gangs all insignificant the city isnt run by maniacs its run by dicators that want control the city watch is run by the lord regent they have quite the complicated leadership system the vox populi if im spelling that right its hard to say if their a criminal organization since their rebelling against a maniac as you described and with all the dimension stuff in bioshock infinite its hard to figure out very much without getting a migraine they could have been good in the original dimension bad in the next non existant in another it is impossible to tell with all those constants and variables its not even clear where the game began and where the game ended if it ended dishonored is more straightforward in that sense on your mission a bit of a surprise near the end but it was suspected not met with as much surprise as they expected you to have essentially they are far far different games with twisting storylines in different directions different motives they force you to think a different way
Really? So they actually had whale oil powered war of the worlds walkers and electric force-fields in victorian times? i must have skipped that day in history class.
Seriously though. It's steampunk.
Not really. The city is kept afloat by Lutece Particles, basically super powered helium molecules.The cybernetics used in the handymen and Songbird, along with Vigors, meanwhile, were from looking through Tears and then ripping off all that research from Suchong in Rapture.
Yep. It's like Firefly, you can have two genres in one. No one is stopping you, and it makes the setting more interesting for it.
Spoiler? Dude, the particles are mentioned off-hand only because the main character was curious about it, then never brought up again. In fact, the IP theft isn't even brought up in the game, it's only alluded to, though it was well-accepted by the players.
That's not a spoiler, it's a basic element of the game's setting. Why do you think every little thing is a spoiler? First that Brigmore Witches had multiple endings, now this.
Yeah you can. There's this one game that did it, it's called Dishonored. You might have heard of it. Are you seriously telling me you can't mix aesthetics if it violates historical accuracy?
Westerns are about a low-tech civilization and cowboys and such. Sci-fi is about space ships and advanced technology. And you would have to be a massive idiot to tell me Firefly isn't both.