Dishonored
Skelly Man Jul 20, 2014 @ 2:40pm
This game is basically BioShock Infinite with stealth.
Although I haven't finished Dishonored yet, it shares a lot of similarities with BioShock Infinite.

-Main character is looking for redemption (Booker DeWitt/Corvo Attano)
-There's a girl you have to rescue (Elizabeth/Lady Emily)
-You get special powers that you control with your left hand (Plasmids/Vigors / Outsider's Powers)
-Both games have a sort-of steampunk feel to them
-Big city is run by maniacs (Columbia is run by Comstock/Dunwall is run by the City Watch)
-Large criminal organisations exist in the big city (Vox Populi/Bottle Street Gang)

IDK.
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Showing 1-15 of 22 comments
ghost Jul 20, 2014 @ 3:29pm 
Have to disagree on a few points.

- Corvo is out for revenge. I doubt he cares about his reputation. He's out to save Emily and get revenge for what happened to the Empress, and in the process restore the kingdom to some semblance of safety and stability

- There are a lot of games where girls need to be rescued.

- Ok. Left hand powers.

- There's a difference between Steampunk and a Victorian-era setting. Dishonored is the latter.

The last two points, I see it, kind of. But, what does it matter? They're both great games, which similiarities that don't really feel like it's a repetition or a copy. Each game is pleasurable and a fresh story and feel.
Smilodon Jul 20, 2014 @ 4:33pm 
Originally posted by HALF-LIFE 3 λ³:
-Main character is looking for redemption (Booker DeWitt/Corvo Attano)

Like ghost said, he's more looking for revenge and (the spoiler text). "Redemption" would indicate that he did something wrong and is seeking to make up for it; Corvo never did anything but get overpowered by supernatural assassins. But you're right, there are a few similarities to the games.

I always likened it to a mix of Bioshock and Assassin's Creed, despite the AC part of that comparison being somewhat inaccurate.
Last edited by Smilodon; Jul 20, 2014 @ 4:36pm
El Poncho X Jul 20, 2014 @ 5:08pm 
Well, while ur points listed are seemingly true(ish) points, I really don't agree with the premise of the title. Dishonored is not "basically Bioshock Infinite with stealth". It's just not. Just really not. :-) They're both great games, good stories, great feel to each. But both unique in their mood, setting, feel. I also feel that BSI graphics are more beautiful. Dishonored graphics are nice, but just doesn't really compare in beauty. Also, the cross dimensional aspect to BSI is very different, and Elizabeth isn't really much of a damzel in distress, in need of rescuing. She's a nuclear bomb waiting to explode if not handled correctly.
Skelly Man Jul 20, 2014 @ 5:12pm 
Originally posted by El Poncho X:
Well, while ur points listed are seemingly true(ish) points, I really don't agree with the premise of the title. Dishonored is not "basically Bioshock Infinite with stealth". It's just not. Just really not. :-) They're both great games, good stories, great feel to each. But both unique in their mood, setting, feel. I also feel that BSI graphics are more beautiful. Dishonored graphics are nice, but just doesn't really compare in beauty. Also, the cross dimensional aspect to BSI is very different, and Elizabeth isn't really much of a damzel in distress, in need of rescuing. She's a nuclear bomb waiting to explode if not handled correctly.

Fair enough I guess. I just felt that the two games felt similar to one another in terms of the setting and gameplay. That's how I interpreted it.
bvguthrie Jul 20, 2014 @ 8:10pm 
OP: you are noticing a real similarity, but there are several degrees of separation between the games. A number of writers/programmers/designers on Dishonored and the Bioshock series come from the same background--if you're interested, you can dig into the history of Origin, Looking Glass, Ion Storm, Irrational, and Arkane. Arkane even helped out directly with Bioshock 2 before they made Dishonored.
The two games you mentioned end up having different game design philosophies, however. Bioshock Infinite moves the Bioshock franchise from an FPS with RPG and stealth elements to a pure FPS. Dishonored puts stealth front and center, though it also allows for a combat focus. Bioshock Infinite focuses on taking you through its story in a series of set pieces, while Dishonored sets up systems that react to your actions and give you more flexibility in how you accomplish or avoid objectives. Even though its story is still linear, the fact that the world (guard routes, etc.) continues without you until you influence it makes the story feel more like yours.
Oberon Jul 20, 2014 @ 8:29pm 
Dishonored's setting is a cross between New York and Victorian England, both specifically during the Industrial Revolution. Columbia is closer to 1700s Boston with a 1910s bent to it. Both use Steampunk, but with radically different aesthetics.
the2pages Jul 20, 2014 @ 11:11pm 
Originally posted by ghost:
Have to disagree on a few points.

- Corvo is out for revenge. I doubt he cares about his reputation. He's out to save Emily and get revenge for what happened to the Empress, and in the process restore the kingdom to some semblance of safety and stability

- There are a lot of games where girls need to be rescued.

- Ok. Left hand powers.

- There's a difference between Steampunk and a Victorian-era setting. Dishonored is the latter.

The last two points, I see it, kind of. But, what does it matter? They're both great games, which similiarities that don't really feel like it's a repetition or a copy. Each game is pleasurable and a fresh story and feel.


Originally posted by HALF-LIFE 3 λ³:
Although I haven't finished Dishonored yet, it shares a lot of similarities with BioShock Infinite.

-Main character is looking for redemption (Booker DeWitt/Corvo Attano)
-There's a girl you have to rescue (Elizabeth/Lady Emily)
-You get special powers that you control with your left hand (Plasmids/Vigors / Outsider's Powers)
-Both games have a sort-of steampunk feel to them
-Big city is run by maniacs (Columbia is run by Comstock/Dunwall is run by the City Watch)
-Large criminal organisations exist in the big city (Vox Populi/Bottle Street Gang)

IDK.
i think dishonored is a better game having played both of them theres more freedom in your actions more flexibility more gadgets than having 2 guns with you out of 8 guns in the game outsider powers are awesome compared to plasmids and that cannot be doubted you freeze time not only move out of the way of a bullet but fire 3 more in different directions at nearby people unfreeze time and you see all the bullets hit which is pretty nice in large criminal organizations it would be the government in dishonored case since the bottle street gang is small and doesnt do much same with the other gangs all insignificant the city isnt run by maniacs its run by dicators that want control the city watch is run by the lord regent they have quite the complicated leadership system the vox populi if im spelling that right its hard to say if their a criminal organization since their rebelling against a maniac as you described and with all the dimension stuff in bioshock infinite its hard to figure out very much without getting a migraine they could have been good in the original dimension bad in the next non existant in another it is impossible to tell with all those constants and variables its not even clear where the game began and where the game ended if it ended dishonored is more straightforward in that sense on your mission a bit of a surprise near the end but it was suspected not met with as much surprise as they expected you to have essentially they are far far different games with twisting storylines in different directions different motives they force you to think a different way
the2pages Jul 20, 2014 @ 11:18pm 
Originally posted by Oblivion Lost667:
Originally posted by HALF-LIFE 3 λ³:

Fair enough I guess. I just felt that the two games felt similar to one another in terms of the setting and gameplay. That's how I interpreted it.

I disagree with the game's setting's being similar, with Bioshock Infinite being more American
1910s-20s steampunk, with past events stretching to the late 1800s, while Dishonored feels more like a 1300s and 1600s sci-fi mixture, with taking inspiration from the Black Death and those sorts of events, and a lot of 1600s technology, along with some sci-fi technology.

The gameplay is a bit similar, but that's because Arkane Studios helped with BioShock 2.
bioshock infinite is actually placed in 1912 it tells you where they got all the technology if you can wrap your head around some of the stuff they say which is indeed hard dishonored is hard to say its steampunky to a point more advanced than us but less advanced at the same time they could be as advanced as us with only a few years of advancement it was stated that their bullets dont use black powder they use whale oil that is ignited launching the projectile a very volatile fuel since banging it to hard can make it explode makes you wonder why guards dropping their guns dont make the bullets fire themselves their plauge isnt related to the dark ages rat plauge its actually that they advanced technology forward very quickly but their standard of living and medical technology stayed behind so it opened the door for any plauge or virus to evolve under the new cirumstances and grow to do these things their plauge made rats get a tendacy to bite and eat flesh unless they normally do but it seems the rat bit a person then the virus inside the person evolved and became airborne but only locally seeing as it could only thrive when near a host such as the weepers being described as careers why they stumble around and attack people i dont know their in the advanced stages of the plauge their not brain dead unless they are but then they shouldnt be able to walk or so much do anything really depends on how the disease works bring me samples of the plauge and we will talk XD but i cant examine samples of anything i wouldnt want to and im fairly sure if the disease still exists it all its inside labs or is referred to as the flu now
the2pages Jul 20, 2014 @ 11:22pm 
Originally posted by HALF-LIFE 3 λ³:
Originally posted by El Poncho X:
Well, while ur points listed are seemingly true(ish) points, I really don't agree with the premise of the title. Dishonored is not "basically Bioshock Infinite with stealth". It's just not. Just really not. :-) They're both great games, good stories, great feel to each. But both unique in their mood, setting, feel. I also feel that BSI graphics are more beautiful. Dishonored graphics are nice, but just doesn't really compare in beauty. Also, the cross dimensional aspect to BSI is very different, and Elizabeth isn't really much of a damzel in distress, in need of rescuing. She's a nuclear bomb waiting to explode if not handled correctly.

Fair enough I guess. I just felt that the two games felt similar to one another in terms of the setting and gameplay. That's how I interpreted it.
and that note is a literal one regarding Elizabeth
Ruffles Jul 21, 2014 @ 9:47am 
Originally posted by ghost:
- There's a difference between Steampunk and a Victorian-era setting. Dishonored is the latter.

Really? So they actually had whale oil powered war of the worlds walkers and electric force-fields in victorian times? i must have skipped that day in history class.

Seriously though. It's steampunk.
Oberon Jul 21, 2014 @ 10:05am 
Originally posted by the2pages:
bioshock infinite is actually placed in 1912 it tells you where they got all the technology if you can wrap your head around some of the stuff they say which is indeed hard

Not really. The city is kept afloat by Lutece Particles, basically super powered helium molecules.The cybernetics used in the handymen and Songbird, along with Vigors, meanwhile, were from looking through Tears and then ripping off all that research from Suchong in Rapture.

Originally posted by CCCo Page Turner:
Originally posted by ghost:
- There's a difference between Steampunk and a Victorian-era setting. Dishonored is the latter.

Really? So they actually had whale oil powered war of the worlds walkers and electric force-fields in victorian times? i must have skipped that day in history class.

Seriously though. It's steampunk.

Yep. It's like Firefly, you can have two genres in one. No one is stopping you, and it makes the setting more interesting for it.
Last edited by Oberon; Jul 21, 2014 @ 10:06am
the2pages Jul 21, 2014 @ 11:15am 
Originally posted by Big Chief Devil Hawk Fireball:
Originally posted by the2pages:
bioshock infinite is actually placed in 1912 it tells you where they got all the technology if you can wrap your head around some of the stuff they say which is indeed hard

Not really. The city is kept afloat by Lutece Particles, basically super powered helium molecules.The cybernetics used in the handymen and Songbird, along with Vigors, meanwhile, were from looking through Tears and then ripping off all that research from Suchong in Rapture.

Originally posted by CCCo Page Turner:

Really? So they actually had whale oil powered war of the worlds walkers and electric force-fields in victorian times? i must have skipped that day in history class.

Seriously though. It's steampunk.

Yep. It's like Firefly, you can have two genres in one. No one is stopping you, and it makes the setting more interesting for it.
damnit stop doing that when im trying to avoid handing out spoilers all the information about the lutece particles and the technology they got from other dimensions through the tears that is a huge spoiler basically ruins the amazement you get when playing the game for the first time what if he really didnt know and the game is placed in 1912 it tells you when you start the game and your sitting in the boat it says 1912 and you cant have victorian and steampunk the victorian era as it was known ended in 1910 and the victorian era was the clinging to old ideals and customs steampunk is the idea of new technology infinite possibilities and great advancements you cant have both you can have 2 genres just not those ones
Last edited by the2pages; Jul 21, 2014 @ 11:16am
Oberon Jul 21, 2014 @ 11:21am 
Originally posted by the2pages:
Originally posted by Big Chief Devil Hawk Fireball:

Not really. The city is kept afloat by Lutece Particles, basically super powered helium molecules.The cybernetics used in the handymen and Songbird, along with Vigors, meanwhile, were from looking through Tears and then ripping off all that research from Suchong in Rapture.



Yep. It's like Firefly, you can have two genres in one. No one is stopping you, and it makes the setting more interesting for it.
damnit stop doing that when im trying to avoid handing out spoilers all the information about the lutece particles and the technology they got from other dimensions through the tears that is a huge spoiler basically ruins the amazement you get when playing the game for the first time

Spoiler? Dude, the particles are mentioned off-hand only because the main character was curious about it, then never brought up again. In fact, the IP theft isn't even brought up in the game, it's only alluded to, though it was well-accepted by the players.

Originally posted by the2pages:
what if he really didnt know and the game is placed in 1912 it tells you when you start the game and your sitting in the boat it says 1912

That's not a spoiler, it's a basic element of the game's setting. Why do you think every little thing is a spoiler? First that Brigmore Witches had multiple endings, now this.
the2pages Jul 21, 2014 @ 11:23am 
Originally posted by Big Chief Devil Hawk Fireball:
Originally posted by the2pages:
damnit stop doing that when im trying to avoid handing out spoilers all the information about the lutece particles and the technology they got from other dimensions through the tears that is a huge spoiler basically ruins the amazement you get when playing the game for the first time

Spoiler? Dude, the particles are mentioned off-hand only because the main character was curious about it, then never brought up again. In fact, the IP theft isn't even brought up in the game, it's only alluded to, though it was well-accepted by the players.

Originally posted by the2pages:
what if he really didnt know and the game is placed in 1912 it tells you when you start the game and your sitting in the boat it says 1912

That's not a spoiler, it's a basic element of the game's setting. Why do you think every little thing is a spoiler? First that Brigmore Witches had multiple endings, now this.
its a spoiler how the city was floating new players see the balloons under the buildings and think "so the city floats with balloons" and later on they talk about how the city ACTUALLY floats and how things actually operate robotic horses didnt exist in 1912 and they still dont exist because we invented cars
Oberon Jul 21, 2014 @ 11:24am 
Originally posted by the2pages:
you cant have victorian and steampunk the victorian era as it was known ended in 1910 and the victorian era was the clinging to old ideals and customs steampunk is the idea of new technology infinite possibilities and great advancements you cant have both you can have 2 genres just not those ones

Yeah you can. There's this one game that did it, it's called Dishonored. You might have heard of it. Are you seriously telling me you can't mix aesthetics if it violates historical accuracy?

Westerns are about a low-tech civilization and cowboys and such. Sci-fi is about space ships and advanced technology. And you would have to be a massive idiot to tell me Firefly isn't both.
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Date Posted: Jul 20, 2014 @ 2:40pm
Posts: 22