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Well that is Id Tech 6, when the development of Dishonored 2 started Id Tech 5 was the most recent one as far as I'm aware.
Plus Id Tech engines seem to improve a lot with every version, which means that even if you were fine with Id Tech 6 (Doom) you might have issues with Id Tech 5 :/ .
Dishonored 2 forums don't seem to be as popular as this one, so I thought I should probably try here.
As of performance of Dishonored 2, I was just wondering how did Id Tech work for most people as me myself coulnd't find much info about it.
I can see a lot complaining, but I've never had that much of an issue. Quake 4 I'm having an issue with the way Raven programmed the game. I can't get rid of low textures on a Nivida GeForce GTX 750 Ti,
Arkane puts passion into their games and they always try to delive their best, for console players and PC players alike. So I truly trust them in this
The DOOM [4] engine prevents Stereoscopic 3D from working, and my concern that if the game is linked to that engine, my rig and every other buyer who uses Stereoscopic 3D will be crippled for that facility.
Its like if you all buy VR, and then the game companies stop making VR games. You like that?
Thing is that there is an interview with Mitton saying it's ID Tech 6 and they kept 30%
"The game will run on Arkane's new internal "Void" engine, as opposed to Unreal Engine 3 that was previously used in Dishonored. The Void engine is based on id Tech 5, with art director Sebastien Mitton saying the team kept "[roughly] 20 percent" of the original engine."
Good boooy, managed to copy from Wikipedia!
Also, like I said there is an interview with Mitton (developer, art director) saying it's based off Id Tech 6 and that they kept 30%, did you even read the comment you replied to?