Dishonored
Light and dark aren't used for stealth?
I don't get it, this game is marketed as a stealth game, and people compare it to Thief a lot, but the shadows literally don't mean anything in terms of stealth gameplay, its just avoiding enemy sight cones.
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Showing 1-5 of 5 comments
Lord Of Dorkness Feb 17, 2022 @ 10:10am 
Honestly, I find this game way more reactive to your stealth than the Thief games.

Like, if you Ghost in this game, your wanted posters change to have an unknown silhouette on them. And people Little touches like that.

But speaking as a Thief veteran, yeah, the sight-lines only is rough to get used to your first time through. It's a very different way of handling that sort of thing. It grew a lot on me, though, for what it may be worth. Makes it a lot more fluid and immersive since you can 'just' keep track people's facing, instead of glancing down at the light gem every second.

Still, I wouldn't call Dishonored a stealth game. it's more an Immersive Sim where stealth is heavily encouraged, but you can also just go in guns blazing and sword cleaving, if you're good enough. The focus is far more on how you manipulate the world, and how it reacts to you within the limits of the game.
rod66 Feb 17, 2022 @ 10:23pm 
Like the game itself says, shadow is only significant at long range. This makes sense: you are wearing a metal mask, if the glints from that mask were significant then you would never be able to hide.
Lar Dass Mar 3, 2022 @ 5:33am 
That said i often get confused regarding npc detecting you such as galvani's place where the maid npc can detect you and cry for help, the music however stays in stealth and no guard rush up so will that fail ghost?
Lar Dass Mar 3, 2022 @ 12:25pm 
Originally posted by Lar Dass:
That said i often get confused regarding npc detecting you such as galvani's place where the maid npc can detect you and cry for help, the music however stays in stealth and no guard rush up so will that fail ghost?
okay so 3 bars and a brrrinng sound effect = detection even if not turning red i.e being detected but managing to knock out the person right after being detected even if no change in music
Alezul Mar 17, 2022 @ 6:58am 
The lack of shadow use is awful in this game. They practically replaced shadows with higher places. I'd like both options.
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Date Posted: Feb 17, 2022 @ 8:56am
Posts: 5