Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like, if you Ghost in this game, your wanted posters change to have an unknown silhouette on them. And people Little touches like that.
But speaking as a Thief veteran, yeah, the sight-lines only is rough to get used to your first time through. It's a very different way of handling that sort of thing. It grew a lot on me, though, for what it may be worth. Makes it a lot more fluid and immersive since you can 'just' keep track people's facing, instead of glancing down at the light gem every second.
Still, I wouldn't call Dishonored a stealth game. it's more an Immersive Sim where stealth is heavily encouraged, but you can also just go in guns blazing and sword cleaving, if you're good enough. The focus is far more on how you manipulate the world, and how it reacts to you within the limits of the game.