Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wasn't a fan of the story in Thief, like I was in Dishonored. In Thief, you're main goel was to try to save Erin, which ends in failure ... maybe ... but maybe not. The ending leaves much to the imagination ... somewhat of a cliff-hanger. Throughout the game, achieving that goal was shrouded in eerie mystery, as Erin was caught between the Primal and reality, leading the player on what sometimes seemed like a wild goose chase. In Dishonored however, the primary goal was to save Emily, and the process (game) was much more down to earth. Ultimately, success or failure is up to the player, with three possible and conclusive outcomes.
Thief also employs more subtle magic than in Dishonored. Focus and Upgrades such as the mildly effective Stealth or Dexterity, in Thief, as opposed to Dishonored's more obvious and impactful Powers and Enhancements, like Blink or Possession.
Beyond the story and gameplay mechanics, Dishonored has far fewer bugs and glitches. Especially with regard to game-stopping bugs. Right off the bottom of my head ... Thief = 3 / Dishonored = 0. (I'm referring to game-breaking bugs that can't be resolved with a reload.)