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However, it increases the Chaos and will significantly increase the Weeper count for the following mission at the same location.
Edit: I'm also pretty sure if you do the first quest you have to kill granny rags or let slackjaw die at one point in the game, I don't know if this counts as killing someone, but just something to keep in mind.
You might be able to just knock her out.
It will make the confrintation between the two very difficult to solve non-lethal. Not impossible though. I watched some vids.
You can make Slackjaw kill her an keep your own hands clean. Tricky though.
Contaminating the elixir still does not add to your kill count. I think it's because there aren't actually any deaths because of it until the mission after, but they still don't count in that one.
Once you contaminate the elixir still, there will be a bunch of weeper-ized gang members when you go to see Slackjaw during House of Pleasure. If they spot you, it will ruin a ghost run. If they get killed by or kill the other Bottle Street boys, it will not count against you. Slackjaw will be alive, and will tell you about how someone is plotting against him and poisoned his still.
Once you get to the Flooded District mission, if you have completed BOTH of the aforementioned side quests, you'll have a sticky situation to deal with. There is a way to do this with zero kills and not being spotted. Granny Rags has captured Slackjaw and asks you to help cook him in a stew. He, of course, begs you to save him. If you knock either of them unconscious it will count as a kill. (Knocking Granny unconscious counting as a kill is a bug). Granny is carrying the key you need to escape. If you pick her pocket, she will turn hostile. I got around this by slowing time, grabbing the key, and teleporting out as fast as I could.
If you do her jobs, you can take out the three Bottle St thugs, non-lethally, and infect the Distillery still, without any consequences regarding the Ghost and Clean Hands achievements.
There are basically, three ways of dealing with Granny and Slackjaw in mission 7, while preserving the two achievements...
* It's interesting that, stealing the key and running away will not result in a kill however, either of the two versions of Helping Granny, will end in a kill.