Dishonored
Dark vision ruins the game
As someone with OCD i really like to collect all currency, so 90% of the game i have darkvision enabled

Completely ruins the graphics. And for what? It's not like the yellow filter illuminates dark areas or anything.

It would have been better if it just highlighted enemies/objects without the yellow filter.

And it annoys me to think about how many thousands less times i would have had to switch spells if darkvision was not considered a spell and was listed instead as a seperate passive action or something

I've looked through many game files trying to find a way to remove the yellow filter. Id rather dark vision highlight enemies and objects without the urine filter.



Last edited by RandalMcdaniel; Sep 29, 2017 @ 7:28am
< >
Showing 1-12 of 12 comments
bvguthrie Sep 28, 2017 @ 4:39pm 
You are right that Dark Vision is hideous, but you don't have to use it. I never have in any playthrough. Perhaps it can be a lesson in restraint. :-)
Khronikos Sep 29, 2017 @ 3:27am 
It does suck you are right. There is no real reason for it to be like that.

But honestly, I just play this game for fun. I really don't give a ♥♥♥♥ about collecting much in it. Maybe the paintings I guess IDK.
All the powers ruin the game lol
Nikko Sep 29, 2017 @ 11:38pm 
The only real power that I think this game needs is 'Blink'. Sh*t, sometimes 'Blink' is even too much.
RandalMcdaniel Sep 30, 2017 @ 1:43am 
Originally posted by Nikko:
The only real power that I think this game needs is 'Blink'. Sh*t, sometimes 'Blink' is even too much.

I think they insult gamers intelligence the way they constantly shove it in our face that we can use ducts/catwalks/sewers as sneak locations. As if we would not explore a $60 AAA games small maps on our own

Whenever games get released that is when the gamers show the developers tricks and things that THEY didn't even know

devs who make handholding type games think gamers in general are stupid. All the powers make stealth a joke
Nikko Sep 30, 2017 @ 1:47am 
Yeah, I agree. The point of a video game is to challenge the player, not hold his/her hand through the challenges.
bvguthrie Sep 30, 2017 @ 2:55pm 
Originally posted by RandalMcdaniel:
Originally posted by Nikko:
The only real power that I think this game needs is 'Blink'. Sh*t, sometimes 'Blink' is even too much.

I think they insult gamers intelligence the way they constantly shove it in our face that we can use ducts/catwalks/sewers as sneak locations. As if we would not explore a $60 AAA games small maps on our own

Whenever games get released that is when the gamers show the developers tricks and things that THEY didn't even know

devs who make handholding type games think gamers in general are stupid. All the powers make stealth a joke
If you had looked at the options menu, you would know that you can turn all the handholding off. Dishonored is nice like that: for the people who need it (and judging from the questions asked in this forum, there are many), they have quest markers, popups, etc., but for those who don't, you can get rid of it.
You seem determined to insult this game, so I'm wondering why you spend so much time obsessing over it. If you don't like it, move on. If you do like it, express some appreciation for developers who actually let you explore and mix and match your powers and weapons, even if it's not as user-unfriendly as you would like.
Nikko Sep 30, 2017 @ 4:37pm 
Originally posted by bvguthrie:
Originally posted by RandalMcdaniel:

I think they insult gamers intelligence the way they constantly shove it in our face that we can use ducts/catwalks/sewers as sneak locations. As if we would not explore a $60 AAA games small maps on our own

Whenever games get released that is when the gamers show the developers tricks and things that THEY didn't even know

devs who make handholding type games think gamers in general are stupid. All the powers make stealth a joke
If you had looked at the options menu, you would know that you can turn all the handholding off. Dishonored is nice like that: for the people who need it (and judging from the questions asked in this forum, there are many), they have quest markers, popups, etc., but for those who don't, you can get rid of it.
You seem determined to insult this game, so I'm wondering why you spend so much time obsessing over it. If you don't like it, move on. If you do like it, express some appreciation for developers who actually let you explore and mix and match your powers and weapons, even if it's not as user-unfriendly as you would like.

No-one is saying it's sh*t. We're just criticizing the game's mechanics.

Or are we not allowed to do that?
cyberwiz97 Sep 30, 2017 @ 4:47pm 
Originally posted by Nikko:
The only real power that I think this game needs is 'Blink'. Sh*t, sometimes 'Blink' is even too much.
So true. I prefer to never use Blink at all. Instead, Agility I is all that's necessary.
Originally posted by RandalMcdaniel:
All the powers make stealth a joke
I'm not so personally offended by this game, that I'd say it's stealth is a joke but, powers do make it pretty easy.

Although, the nice thing about this game is you can play it however you want to. If you need a "stealth" challenge, turn off all the handholding features, play WITHOUT using any powers or weapons (if you're self-disciplined enough); use ONLY the Agility enhancement, do ALL side missions, go for ALL collectalbes, NO kills, NO detections and NO alarms.
RandalMcdaniel Sep 30, 2017 @ 5:37pm 
Originally posted by Nikko:
Originally posted by bvguthrie:
If you had looked at the options menu, you would know that you can turn all the handholding off. Dishonored is nice like that: for the people who need it (and judging from the questions asked in this forum, there are many), they have quest markers, popups, etc., but for those who don't, you can get rid of it.
You seem determined to insult this game, so I'm wondering why you spend so much time obsessing over it. If you don't like it, move on. If you do like it, express some appreciation for developers who actually let you explore and mix and match your powers and weapons, even if it's not as user-unfriendly as you would like.

No-one is saying it's sh*t. We're just criticizing the game's mechanics.

Or are we not allowed to do that?

I think the place he meant to go to is the reviews section (and sort the reviews by positive)
Nikko Sep 30, 2017 @ 5:46pm 
Originally posted by cyberwiz97:
Originally posted by Nikko:
The only real power that I think this game needs is 'Blink'. Sh*t, sometimes 'Blink' is even too much.
So true. I prefer to never use Blink at all. Instead, Agility I is all that's necessary.
Originally posted by RandalMcdaniel:
All the powers make stealth a joke
I'm not so personally offended by this game, that I'd say it's stealth is a joke but, powers do make it pretty easy.

Although, the nice thing about this game is you can play it however you want to. If you need a "stealth" challenge, turn off all the handholding features, play WITHOUT using any powers or weapons (if you're self-disciplined enough); use ONLY the Agility enhancement, do ALL side missions, go for ALL collectalbes, NO kills, NO detections and NO alarms.

Yeah, that's what I would say is a positive about the game. There are SO MANY ways to approach each mission and killing absolutely no-one is an option that one may take.
Shufflecat Sep 30, 2017 @ 11:41pm 
I feel like "detective vision" modes in general are kinda lazy design. They basically exist because dropping in an alternate shader mode is way easier than designing assets, map design, and mechanical design for visual readabilty.

In Dishonored's case, having magic outsider powers at least gives you a diagetic excuse for that mode, buuuuuuuuttttt they kinda screwed that up by making "outsider vision" look exactly like the plain mechanical overlay it is. I feel like they could/should have designed it to look more "magic" than just flat blue box enviornments with flat yellow highlights. The kind of visual design they used... well, it'd be appropriate for a Tron game, or something else where "pure" high-tech was the asthetic theme, but for this sort of quasi-lovecraftian, pre-steampunk high fantasy setting, it completely kills immersion every time it's turned on.

Not even talking about whether it's ugly or not. It's visual design so very clearly DGAF about the setting it's meant to existing in, or the nature of the power it's supposed to represent in that setting. If "detective vision" is lazy design, then "ousider vision" is doubly so because of this. At least Batman or Adam Jensen have the excuse of having high-tech computers that translate raw data into an abstracted, tech-looking overlay like that. On the other end of the spectrum, the Predator in the Predator/AvP games/movies manages to have "detective vision" that's both tech-based, and looks "raw" in an immersive way, so it's a relatively shining example of doing this sort of thing right. Dishonored's version is lazy visual design stacked on top of a lazy mechanic.

Hell, If I'm gonna include movies in the comparison, even bad movies like the Ben Affleck Daredevil or Terminator Salvation do alt vision modes better aesthetically.

Which is really wierd, given that the game otherwise actually has very strong visual design. It makes "outsider vision" feel unusually tacked on.
Last edited by Shufflecat; Sep 30, 2017 @ 11:46pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 28, 2017 @ 3:46pm
Posts: 12