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But honestly, I just play this game for fun. I really don't give a ♥♥♥♥ about collecting much in it. Maybe the paintings I guess IDK.
I think they insult gamers intelligence the way they constantly shove it in our face that we can use ducts/catwalks/sewers as sneak locations. As if we would not explore a $60 AAA games small maps on our own
Whenever games get released that is when the gamers show the developers tricks and things that THEY didn't even know
devs who make handholding type games think gamers in general are stupid. All the powers make stealth a joke
You seem determined to insult this game, so I'm wondering why you spend so much time obsessing over it. If you don't like it, move on. If you do like it, express some appreciation for developers who actually let you explore and mix and match your powers and weapons, even if it's not as user-unfriendly as you would like.
No-one is saying it's sh*t. We're just criticizing the game's mechanics.
Or are we not allowed to do that?
I'm not so personally offended by this game, that I'd say it's stealth is a joke but, powers do make it pretty easy.
Although, the nice thing about this game is you can play it however you want to. If you need a "stealth" challenge, turn off all the handholding features, play WITHOUT using any powers or weapons (if you're self-disciplined enough); use ONLY the Agility enhancement, do ALL side missions, go for ALL collectalbes, NO kills, NO detections and NO alarms.
I think the place he meant to go to is the reviews section (and sort the reviews by positive)
Yeah, that's what I would say is a positive about the game. There are SO MANY ways to approach each mission and killing absolutely no-one is an option that one may take.
In Dishonored's case, having magic outsider powers at least gives you a diagetic excuse for that mode, buuuuuuuuttttt they kinda screwed that up by making "outsider vision" look exactly like the plain mechanical overlay it is. I feel like they could/should have designed it to look more "magic" than just flat blue box enviornments with flat yellow highlights. The kind of visual design they used... well, it'd be appropriate for a Tron game, or something else where "pure" high-tech was the asthetic theme, but for this sort of quasi-lovecraftian, pre-steampunk high fantasy setting, it completely kills immersion every time it's turned on.
Not even talking about whether it's ugly or not. It's visual design so very clearly DGAF about the setting it's meant to existing in, or the nature of the power it's supposed to represent in that setting. If "detective vision" is lazy design, then "ousider vision" is doubly so because of this. At least Batman or Adam Jensen have the excuse of having high-tech computers that translate raw data into an abstracted, tech-looking overlay like that. On the other end of the spectrum, the Predator in the Predator/AvP games/movies manages to have "detective vision" that's both tech-based, and looks "raw" in an immersive way, so it's a relatively shining example of doing this sort of thing right. Dishonored's version is lazy visual design stacked on top of a lazy mechanic.
Hell, If I'm gonna include movies in the comparison, even bad movies like the Ben Affleck Daredevil or Terminator Salvation do alt vision modes better aesthetically.
Which is really wierd, given that the game otherwise actually has very strong visual design. It makes "outsider vision" feel unusually tacked on.