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- MrTT
You don't need to... Having said that it was fun for my first playthrough
I am hoping to enjoy listening to Garrett, because = corvo.
Becuse the new Theif has some neat ideas but was a very flawed game, while the old is a ckassic but the grapics aren't exactly terror inducing any longer.
So if you're just dipping your toe in to the stealth genera, Dishonored might be the best starting spot, actually. A good mix of sneaking and combat, with some still quite decent graphics.
Somehow it manages to fit into my 1680x1050 screen properly, it doesn't look wonky and doesn't have a gigantic black square around it.
But yeah it's.... hella old.
Thief provides progress statistics at any time during the game, where Dishonored only gives a statistical summary at the end of each mission.
Both are fairly linear, with regard to game progression, although there are some alternate routes available, to get where you're going. Thief has a few points of no return where Dishonored has none so, you can be at the end of a mission yet, still be able to go all the way back to the beginning, if you forgot something.
Your mobility in Thief is limited to where the game will allow you to go. Climbing or jumping is restricted to specific spots, where Dishonored offers a great deal of veritility, especially with verticle mobility. If you can see it, you can generally get there. With Thief ... not so much.
Each game has it's own measure of magical abilities, although Thief's are typically more subtle than those in Dishonored ... in most cases. For example, in Thief, you have an action known as "Swoop". It's a move like sliding into home plate in a baseball game, travelling about 5 meters. Dishonored has a power called Blink, which instantly transports you from one place, to another, within about 20 meters or so.
Thief's objectives are story-dependent whereas Dishonored's story revolves around targeted individuals. Both story lines are adequate, as far as I'm concerned. Neither is Pulitzer material but, they're ok.
Dishonored definitely offers more choices for the player. And, those choices, as well as play style, will in some ways, determine how the story (and gameplay) unfolds. Thief's story doesn't change at all. However you play it, the story will be the same every time.
With Thief, you have three ratings at the end of each chapter ... Ghost, Opportunist and Predator. Which rating you get depends on how stealthy you were or how aggressive you play. In Dishonored, your actions are measured by a "chaos" rating. Low chaos for stealthy, non-lethal play. High chaos for killing people.
My biggest complaint about Thief is, some actions required such incredibly precise timing that it seems almost impossible to accomplish certain tasks. It makes it very difficult for completionists who also wish to Ghost the game 100% (meaning no Opportunist or Predator points at all).
Dishonored isn't as unreasonably difficult for completionists wanting to Ghost the game. It CAN be, with self-imposed restrictions but, even on the highest difficulty, it's not a hard game, really.
There are a few common bugs in Dishonored but none that are game-breaking. Thief, on the other hand, has a couple that are. There are also many more glitches in Thief, although most are just annoying and can be ignored or at least tolerated.
http://www.ttlg.com
Look in the forums.
Have fun!