Dishonored
Saving the uncle
Does anybody have issues on the mission where you kill overseer campbell and you can save the uncle. I went back and played it twice, each time saving the uncle but when I finish the mission the lady says I didn't save him? I am very confused
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Showing 1-15 of 20 comments
Alex Nov 9, 2017 @ 12:19pm 
Are you sure are saving the right person?

There are 2 important characters you can save there: Martin Teague (the guy in chains to which the other Overseer -Jasper- talks to) and Geoff Curnow (the uncle of Callista) which is the one that is supposed to drink wine with Campbell).
Last edited by Alex; Nov 9, 2017 @ 12:22pm
tara Nov 9, 2017 @ 12:22pm 
To save him, the simplest way is to take his unconscious body and follow the objective marker to a dumpster and leave him there.
finestwaliworld Nov 9, 2017 @ 12:37pm 
Originally posted by Alexander26:
Are you sure are saving the right person?

There are 2 important characters you can save there: Martin Teague (the guy in chains to which the other Overseer -Jasper- talks to) and Geoff Curnow (the uncle of Callista) which is the one that is supposed to drink wine with Campbell).

Yep I am positive its the right person
finestwaliworld Nov 9, 2017 @ 12:37pm 
Originally posted by Marcus:
To save him, the simplest way is to take his unconscious body and follow the objective marker to a dumpster and leave him there.
Thank you for the help!
cyberwiz97 Nov 9, 2017 @ 2:17pm 
Originally posted by Marcus:
To save him, the simplest way is to take his unconscious body and follow the objective marker to a dumpster and leave him there.
Or, you could simply let Curnow kill Campbell for you. That way, he has no trouble escaping by himself, and it saves all the time and trouble of branding Campbell (for a non-lethal) solution.
I think the only way to "save" him is to spill the poison, then kill Campbell just before he stabs Curnow in the secret room.
Zekiran Nov 9, 2017 @ 11:18pm 
Originally posted by High Lord Trackies IV:
I think the only way to "save" him is to spill the poison, then kill Campbell just before he stabs Curnow in the secret room.

There is never "the only way". There are as demonstrated above, at least 5 or 6 different methods to go about this mission, some losing him, some saving him. If you don't kill Campbell in the meeting room yes you can follow them into his private chamber below, but that takes a lot more effort and patience. I usually just switch the poisons and knock curnow out, bring him to the dumpster.
Allradbueffel Nov 10, 2017 @ 11:10am 
Easiest way is giving Campbell the poison, then you wait until Curnow starts his run out of the building, take the diary and jump out of a window as long as you can (makes escaping far easier aswell).
cyberwiz97 Nov 10, 2017 @ 11:19am 
Originally posted by High Lord Trackies IV:
I think the only way to "save" him is to spill the poison, then kill Campbell just before he stabs Curnow in the secret room.
As Zekiran points out, there are several different solutions to this mission. Down in the secret chamber, if you don't want to be charged with a kill, there's another way to dispatch Campbell and save Curnow.

If you spill the glasses and wait to hear the bells toll, you can start right then to make your way down to Campbell's secret chamber before they even enter the meeting room. Once they reach the chamber, you can distract them so Curnow sees Campbell about to stab him. A fight ensues and, Curnow will usually kill Campbell (about 80% of the time, so quicksave before hand).

One of the cool things about this is, if Campbell survives the mission, he'll be seen later in the bottom of the Greave's Refinery, as a weeper. If you kill him, there will be four weepers down there.
76109108007942031 Nov 11, 2017 @ 5:12pm 
Originally posted by Zekiran:
Originally posted by High Lord Trackies IV:
I think the only way to "save" him is to spill the poison, then kill Campbell just before he stabs Curnow in the secret room.

There is never "the only way". There are as demonstrated above, at least 5 or 6 different methods to go about this mission, some losing him, some saving him. If you don't kill Campbell in the meeting room yes you can follow them into his private chamber below, but that takes a lot more effort and patience. I usually just switch the poisons and knock curnow out, bring him to the dumpster.
I didn't know that knocking him out gives you the win, I'm pretty sure he was considered "dead" when I just knocked him out and left him in the poison room. :P

Is the dumpster part required? Because I wasn't aware of that on my first playthrough.
tara Nov 11, 2017 @ 5:44pm 
Originally posted by Sir Illic:
Originally posted by Zekiran:

There is never "the only way". There are as demonstrated above, at least 5 or 6 different methods to go about this mission, some losing him, some saving him. If you don't kill Campbell in the meeting room yes you can follow them into his private chamber below, but that takes a lot more effort and patience. I usually just switch the poisons and knock curnow out, bring him to the dumpster.
I didn't know that knocking him out gives you the win, I'm pretty sure he was considered "dead" when I just knocked him out and left him in the poison room. :P

Is the dumpster part required? Because I wasn't aware of that on my first playthrough.
yes, or the other 2 methods. If you knock him out and don't carry him to the specified location it automatically fails that objective when you end the mission.
76109108007942031 Nov 12, 2017 @ 1:10pm 
Originally posted by Marcus:
Originally posted by Sir Illic:
I didn't know that knocking him out gives you the win, I'm pretty sure he was considered "dead" when I just knocked him out and left him in the poison room. :P

Is the dumpster part required? Because I wasn't aware of that on my first playthrough.
yes, or the other 2 methods. If you knock him out and don't carry him to the specified location it automatically fails that objective when you end the mission.
Ah, thank you for the clarification, that makes more sense.

Is there an in-story reason behind it? Do the Overseers kill him if you don't hide him? Or is it just for gameplay reasons?
bvguthrie Nov 12, 2017 @ 4:04pm 
Yes, it is assumed the overseers kill him if he is not removed from the premises and hidden.
Killidan Nov 13, 2017 @ 9:02pm 
unless you dont free him and then door slip, that would work too
ambosen Nov 15, 2017 @ 6:43am 
Another thing that works is if you kill or knock unconcious High overseer Campbell in a room with both Curnow, and other guards in it. Curnow plainly * can't* be the attacker, hence he'll never be killed. Still, I'd give him the heretic's brand, just in case.
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Date Posted: Nov 9, 2017 @ 12:13pm
Posts: 20