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Everything's explicitly electricity-based, and the technological aesthetic is much more about heavy industry (and the accompanying grime) than the intricate clockwork that defines steampunk. The Clockwork Mansion from Dishonored 2 is the exception, not the rule.
Victorian England was definitely an influence, but that era ended at the turn of the 20th century, and Dishonored's historical reference pool extends well beyond that (and beyond England). Dunwall is heavily based on historical London, but there's a hefty scoop of Gilded Age America in there as well. The style of the ingame paintings (especially the non-protrait ones) and the lighting in the game remind me a lot of American realists specifically.
It's tough to pin down exactly because it's a fantasy world and not a period piece, so there are a lot of weird anachronisms just because science and the arts didn't proceed in that universe along the same course that it did in ours (or because of oversights, or "because cool"). Notably: The Isles have an abundance of brilliant mechnical and electrical engineers, a few solid biologists/medical doctors, and ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ for chemists. There's a CRT TV and mass communications networks, but they don't seem to have any plastics, and photography isn't invented until dishonored 2! (and that game reaches even farther for architectural references, though not as much as I'd like in other directions, given the change in geography)
I guess that's one reason I like it so much, there are obvious connections to draw, but it's not quite like anything else.
Thanks for the info and the knowledge :D
EDIT : Not so old I guess, lol
You said that Dishonored inspired you to do your works which mean you're an artist am I right?