Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the stats menu for each chapter I have zero kills and the check mark for no killing in every chapter. I choked out the zombies under the Hound Pits Pub. As for Granny Rags I threw her cameo in the furnace, unlocked Daniel Day Lewis, and let him kill her while I hid in a corner. Not only did I not kill anyone all game, but I went out of my way to avoid everyone and only did chokeouts as a last resort.
I have no clue why the game is saying I killed someone, let alone where and who it thinks it might be.
Having said that, there used to be a bug where sleep-darting Granny would count as a kill, but was fixed in Patch v1.7 However, who knows what other glitches might have survived. I'm reluctant to call your problem a bug but, I can't entirely dismiss it either.
Although, there's one possibility that could be misleading. When checking your stats, it is of course, best to check them at the end of each mission, as you play it. That way, you can replay the mission immediately, rather than come back to replay it later, which will not work for the achievements. Those "whole-game" achievements require you to meet the conditions during one, contiguous playthrough.
The problem incurred by many players stems from the fact that, checking stats from the Main Menu MISSIONS* selection, will reflect the last time you played that mission, even if it wasn't part of your "achievement" playthrough. For example, if you play the whole game but went to the MISSIONS* stats and mission 3 didn't have a checkmark for "Didn't kill anyone", then you replayed the mission at that time, it would update to the newly replayed stats but that doesn't change what the "achievement" playthrough recorded at the end of the final mission. So, all your MISSIONS* stats might have "No detections" and "Didn't kill anyone" as checked but the achievements are not updated. Simply put, you can't play a mission out of sequence, is all.
To be sure something like that hasn't happened, look at the LOAD list from the Main Menu and make sure all the missions that are preceeded with MISSION - have date/time stamps that are all in chronological sequence, including any other entries in between them. If not then, to get the achievement, you'ld have to replay the first one that is out of sequence and play all following missions from there on to the end of the game.
Did that. Believe me after reading the horror stories on this forum, I was eyeing that stats screen after every mission like a hawk.
I always reloaded from a previous save and went from there.
Yup all my saves are in chronological order.
I really really have no clue wtf is going on hear and its frustrating.
Thanks for clarifying, I was here asking myself how to get the non-lethal approach on tallboys. I was wondering if I had to remove those whale oil flasks on their backs, but so far no luck. I might as well just give up trying to get them stealthily myself and just use the blueprint for the ark pilon
Edit: I just realized when giving them the blueprint it is given the option to the potency of the ark pilon - killing or knocking out - for anyone else that was wondering like me
The values were for older machines you can literally choke everyone out now and no body will disappear.