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A vid that shows this quite well https://youtu.be/FpOqIPIBB54 by prenatual
OK, As it is hard (though not impossible) to inadvertently kill people in the prison (except for those last two) the remaining killables are in the sewers. Are you letting them fall into the water? As essentially no one in Dishonored can swim except Corvo & Daud that could also be your problem and unconscious people can drown in very shallow water (they don't always need to have their head underwater).
There are more ways that people can inadvertently die (I have even had them die on being dropped one too many times). The best policy is to make sure they show as unconscious before you leave and that they aren't in a position to slowly fall (like down stairs).
Naturally occurring rats and scripted events (like the rats eating the 2 guards in M1 and the 2 overseers killing their brother in the back yard in M2) do not count. the scripted events are usually uninterruptible (like in M1) but if you can intervene (which you can do in M2) then any deaths are charged to you but if you don't then you are blameless. Another thing to watch out for are cutscenes that trigger when you have a body over your shoulder, this can cause you to throw the person to the ground and kill them. Also (you likely know this already and it doesn't apply to M1) weepers count as humans (they are NOT zombies even if they look and act like them).
I know that if the unconcious person you carry if you drop them from a certain hight they die, or if their heads hit a glass bottle or anything breakable (usually fragile) they also die. I'm guessing they fall on their swords and litteraly stab themselves after falling unconcious but in most cases their weapons just fall away from their bodies and not under them when the blood pool shows.
For example, a guard that was unconcious that I hid in a trash bin was dead 10 in game minutes later when I checked the bodies to confirm my theory. In that test I took out, by my last count, about 20 guards, unconcious all of them, and it resulted in a random guard dying for no reason. So I consider it something purposefuly installed in the game to punish a player if he/she takes knocking out too far.
Regarding killing folk with sleep darts I have encountered a bug where the last SD in your quiver acts as an incendiary bolt in rare circumstances (and yes I came into the situation with 2 SDs and 6 incendiaries and left with 0 SDs and 6 incendiaries) .
Regarding your idea of random kills being installed in the game to punish you this would make no sense, I know it sometimes feels that way but speaking as someone who regularly knocks out large numbers of people in-game and got clean hands doing it, it is not the case. However if you knock out EVERYONE you do get more and more chance to have an unlucky hiding spot and an inadvertent death.
Still, I'd like to verify this again, if you can give an example of the situation where you experienced this. Like, where was it that you put the unconscious guard in a dumpster, who was dead ten minutes later? Which mission was that in? If you can recall what you did in more detail, I'd really appreciate it.
The way Dishonored's gameplay was designed, as well as after all my playthroughs and tests, I really don't think it intentionally punishes a player for excessive knockouts. Although, I will give you this ... the devs were quite clever and devious in some of the "traps" they set for us. But, those traps quickly became obvious, when sprung.
YouTube won't help me. I like to figure things out on my own rather than watch some guy do the exact thing I was about to do but with more dexterity. I got the achievement eventually after I avoided like 90% of the guards, abused my skill to stop time or possess rats or guards to get past obstacles. I did everything I could to avoid knocking out enemies just in case some minute bug decided to screw me over again.
I can't be more specific or exact than what I just said. Guards died while in the trash dumpster. I even killed hostiles with Sleep Darts when they fell over and just died when they hit the ground or planked face forward on a wall or railing.
The dumpster was clean, nothing in it, no bricks or bottles they could hit their heads on and die when I threw them in. I left them there and 10 in game minutes later when I decided to check on them, one of the was dead, they were in the exact same position as I left them but the one on top was dead and no longer unconcious. I did this when I played as Daud in Brigmore Witches in Draper's Ward and the victims were two Hatters.